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SMX_PGE/smx-config/App.xaml.cs

62 lines
2.1 KiB

using System;
using System.Windows;
using System.Runtime.InteropServices;
namespace smx_config
{
public partial class App: Application
{
[DllImport("Kernel32")]
private static extern void AllocConsole();
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void SMX_Internal_OpenConsole();
App()
{
AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionEventHandler;
if(!SMX.SMX.DLLExists())
{
MessageBox.Show("SMXConfig encountered an unexpected error.\n\nSMX.dll couldn't be found:\n\n" + Helpers.GetLastWin32ErrorString(), "SMXConfig");
Current.Shutdown();
return;
}
if(!SMX.SMX.DLLAvailable())
{
MessageBox.Show("SMXConfig encountered an unexpected error.\n\nSMX.dll failed to load:\n\n" + Helpers.GetLastWin32ErrorString(), "SMXConfig");
Current.Shutdown();
return;
}
if(Helpers.GetDebug())
SMX_Internal_OpenConsole();
CurrentSMXDevice.singleton = new CurrentSMXDevice();
// Load animations, and tell the SDK to handle auto-lighting as long as
// we're running.
Helpers.LoadSavedPanelAnimations();
SMX.SMX.LightsAnimation_SetAuto(true);
}
private void UnhandledExceptionEventHandler(object sender, UnhandledExceptionEventArgs e)
{
string message = e.ExceptionObject.ToString();
MessageBox.Show("SMXConfig encountered an unexpected error:\n\n" + message, "SMXConfig");
}
protected override void OnExit(ExitEventArgs e)
{
base.OnExit(e);
// Shut down cleanly, to make sure we don't run any threaded callbacks during shutdown.
Console.WriteLine("Application exiting");
if(CurrentSMXDevice.singleton == null)
return;
CurrentSMXDevice.singleton.Shutdown();
CurrentSMXDevice.singleton = null;
}
}
}