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SMX_PGE/sample/SMXSample.cpp

111 lines
3.2 KiB

#include <stdio.h>
#include <windows.h>
#include "SMX.h"
#include <memory>
#include <string>
using namespace std;
class InputSample
{
public:
InputSample()
{
// Set a logging callback. This can be called before SMX_Start.
// SMX_SetLogCallback( SMXLogCallback );
// Start scanning. The update callback will be called when devices connect or
// disconnect or panels are pressed or released. This callback will be called
// from a thread.
SMX_Start( SMXStateChangedCallback, this );
}
static void SMXStateChangedCallback(int pad, SMXUpdateCallbackReason reason, void *pUser)
{
InputSample *pSelf = (InputSample *) pUser;
pSelf->SMXStateChanged( pad, reason );
}
static void SMXLogCallback(const char *log)
{
printf("-> %s\n", log);
}
void SMXStateChanged(int pad, SMXUpdateCallbackReason reason)
{
printf("Device %i state changed: %04x\n", pad, SMX_GetInputState(pad));
}
int iPanelToLight = 0;
void SetLights()
{
string sLightsData;
auto addColor = [&sLightsData](uint8_t r, uint8_t g, uint8_t b)
{
sLightsData.append( 1, r );
sLightsData.append( 1, g );
sLightsData.append( 1, b );
};
for( int iPad = 0; iPad < 2; ++iPad )
{
for( int iPanel = 0; iPanel < 9; ++iPanel )
{
bool bLight = iPanel == iPanelToLight && iPad == 0;
if( !bLight )
{
// We're not lighting this panel, so append black for the 4x4 and 3x3 lights.
for( int iLED = 0; iLED < 25; ++iLED )
addColor( 0, 0, 0 );
continue;
}
// Append light data for the outer 4x4 grid of lights.
addColor( 0xFF, 0, 0 );
addColor( 0xFF, 0, 0 );
addColor( 0xFF, 0, 0 );
addColor( 0xFF, 0, 0 );
addColor( 0, 0xFF, 0 );
addColor( 0, 0xFF, 0 );
addColor( 0, 0xFF, 0 );
addColor( 0, 0xFF, 0 );
addColor( 0, 0, 0xFF );
addColor( 0, 0, 0xFF );
addColor( 0, 0, 0xFF );
addColor( 0, 0, 0xFF );
addColor( 0xFF, 0xFF, 0 );
addColor( 0xFF, 0xFF, 0 );
addColor( 0xFF, 0xFF, 0 );
addColor( 0xFF, 0xFF, 0 );
// Append light data for the inner 3x3 grid of lights, if present. These
// are ignored if the platform doesn't have them.
addColor( 0xFF, 0, 0 );
addColor( 0xFF, 0, 0 );
addColor( 0xFF, 0, 0 );
addColor( 0, 0xFF, 0 );
addColor( 0, 0xFF, 0 );
addColor( 0, 0xFF, 0 );
addColor( 0, 0, 0xFF );
addColor( 0, 0, 0xFF );
addColor( 0, 0, 0xFF );
}
}
SMX_SetLights2( sLightsData.data(), sLightsData.size() );
}
};
int main()
{
InputSample demo;
// Loop forever for this sample.
while(1)
{
Sleep(500);
demo.SetLights();
}
return 0;
}