You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
90 lines
2.7 KiB
90 lines
2.7 KiB
#ifndef SMXManager_h
|
|
#define SMXManager_h
|
|
|
|
#include <windows.h>
|
|
#include <memory>
|
|
#include <vector>
|
|
#include <functional>
|
|
using namespace std;
|
|
|
|
#include "Helpers.h"
|
|
#include "../SMX.h"
|
|
#include "SMXHelperThread.h"
|
|
|
|
namespace SMX {
|
|
class SMXDevice;
|
|
class SMXDeviceSearchThreaded;
|
|
|
|
struct SMXControllerState
|
|
{
|
|
// True
|
|
bool m_bConnected[2];
|
|
|
|
// Pressed panels for player 1 and player 2:
|
|
uint16_t m_Inputs[2];
|
|
};
|
|
|
|
// This implements the main thread that controller communication and device searching
|
|
// happens in, finding and opening devices, and running device updates.
|
|
//
|
|
// Connected controllers can be accessed with GetDevice(),
|
|
// This also abstracts controller numbers. GetDevice(SMX_PadNumber_1) will return the
|
|
// first device that connected,
|
|
class SMXManager
|
|
{
|
|
public:
|
|
// Our singleton:
|
|
static shared_ptr<SMXManager> g_pSMX;
|
|
|
|
// pCallback is a function to be called when something changes on any device. This allows
|
|
// efficiently detecting when a panel is pressed or other changes happen.
|
|
SMXManager(function<void(int PadNumber, SMXUpdateCallbackReason reason)> pCallback);
|
|
~SMXManager();
|
|
|
|
void Shutdown();
|
|
shared_ptr<SMXDevice> GetDevice(int pad);
|
|
void SetLights(const string sLights[2]);
|
|
void ReenableAutoLights();
|
|
void SetPanelTestMode(PanelTestMode mode);
|
|
|
|
// Run a function in the user callback thread.
|
|
void RunInHelperThread(function<void()> func);
|
|
|
|
private:
|
|
static DWORD WINAPI ThreadMainStart(void *self_);
|
|
void ThreadMain();
|
|
void AttemptConnections();
|
|
void CorrectDeviceOrder();
|
|
void SendLightUpdates();
|
|
|
|
HANDLE m_hThread = INVALID_HANDLE_VALUE;
|
|
shared_ptr<SMX::AutoCloseHandle> m_hEvent;
|
|
shared_ptr<SMXDeviceSearchThreaded> m_pSMXDeviceSearchThreaded;
|
|
bool m_bShutdown = false;
|
|
vector<shared_ptr<SMXDevice>> m_pDevices;
|
|
|
|
// We make user callbacks asynchronously in this thread, to avoid any locking or timing
|
|
// issues that could occur by calling them in our I/O thread.
|
|
SMXHelperThread m_UserCallbackThread;
|
|
|
|
// A list of queued lights commands to send to the controllers. This is always sorted
|
|
// by iTimeToSend.
|
|
struct PendingCommand
|
|
{
|
|
PendingCommand(float fTime): fTimeToSend(fTime) { }
|
|
double fTimeToSend = 0;
|
|
string sPadCommand[2];
|
|
};
|
|
vector<PendingCommand> m_aPendingLightsCommands;
|
|
double m_fDelayLightCommandsUntil = 0;
|
|
|
|
// Panel test mode. This is separate from the sensor test mode (pressure display),
|
|
// which is handled in SMXDevice.
|
|
void UpdatePanelTestMode();
|
|
uint32_t m_SentPanelTestModeAtTicks = 0;
|
|
PanelTestMode m_PanelTestMode = PanelTestMode_Off;
|
|
PanelTestMode m_LastSentPanelTestMode = PanelTestMode_Off;
|
|
};
|
|
}
|
|
|
|
#endif
|
|
|