using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Shapes; using System.Windows.Input; namespace smx_config { public class DiagnosticsPanelButton: PanelSelectButton { // True if this panel is being pressed. public static readonly DependencyProperty PressedProperty = DependencyProperty.Register("Pressed", typeof(bool), typeof(DiagnosticsPanelButton), new FrameworkPropertyMetadata(false)); public bool Pressed { get { return (bool) GetValue(PressedProperty); } set { SetValue(PressedProperty, value); } } // True if a warning icon should be displayed for this panel. public static readonly DependencyProperty WarningProperty = DependencyProperty.Register("Warning", typeof(bool), typeof(DiagnosticsPanelButton), new FrameworkPropertyMetadata(false)); public bool Warning { get { return (bool) GetValue(WarningProperty); } set { SetValue(WarningProperty, value); } } public override void OnApplyTemplate() { base.OnApplyTemplate(); OnConfigChange onConfigChange; onConfigChange = new OnConfigChange(this, delegate (LoadFromConfigDelegateArgs args) { int SelectedPad = Panel < 9? 0:1; int PanelIndex = Panel % 9; Pressed = args.controller[SelectedPad].inputs[PanelIndex]; Warning = !args.controller[SelectedPad].test_data.bHaveDataFromPanel[PanelIndex] || args.controller[SelectedPad].test_data.AnySensorsOnPanelNotResponding(PanelIndex); }); onConfigChange.RefreshOnInputChange = true; onConfigChange.RefreshOnTestDataChange = true; } protected override void OnClick() { base.OnClick(); // Select this panel. Console.WriteLine(SelectedPanel + " -> " + Panel); SelectedPanel = Panel; CurrentSMXDevice.singleton.FireConfigurationChanged(this); } } public class LevelBar: Control { public static readonly DependencyProperty ValueProperty = DependencyProperty.Register("Value", typeof(double), typeof(LevelBar), new FrameworkPropertyMetadata(0.5, ValueChangedCallback)); public double Value { get { return (double) GetValue(ValueProperty); } set { SetValue(ValueProperty, value); } } public static readonly DependencyProperty ErrorProperty = DependencyProperty.Register("Error", typeof(bool), typeof(LevelBar), new FrameworkPropertyMetadata(false, ValueChangedCallback)); public bool Error { get { return (bool) GetValue(ErrorProperty); } set { SetValue(ErrorProperty, value); } } private Rectangle Fill, Back; private static void ValueChangedCallback(DependencyObject target, DependencyPropertyChangedEventArgs args) { LevelBar self = target as LevelBar; self.Refresh(); } public override void OnApplyTemplate() { base.OnApplyTemplate(); Fill = Template.FindName("Fill", this) as Rectangle; Back = Template.FindName("Back", this) as Rectangle; Refresh(); } private void Refresh() { // If Error is true, fill the bar red. double FillHeight = Error? 1:Value; Fill.Height = Math.Round(Math.Max(FillHeight, 0) * (Back.Height - 2)); if(Error) { Fill.Fill = new SolidColorBrush(Color.FromRgb(255,0,0)); } else { // Scale from green (#FF0000) to yellow (#FFFF00) as we go from 0 to .4. double ColorValue = Value / 0.4; Byte Yellow = (Byte) (Math.Max(0, Math.Min(255, ColorValue * 255)) ); Fill.Fill = new SolidColorBrush(Color.FromRgb(255,Yellow,0)); } } } public class DiagnosticsControl: Control { // Which panel is currently selected: public static readonly DependencyProperty SelectedPanelProperty = DependencyProperty.Register("SelectedPanel", typeof(int), typeof(DiagnosticsControl), new FrameworkPropertyMetadata(0)); public int SelectedPanel { get { return (int) this.GetValue(SelectedPanelProperty); } set { this.SetValue(SelectedPanelProperty, value); } } private LevelBar[] LevelBars; private Label[] LevelBarText; private ComboBox DiagnosticMode; private FrameImage CurrentDIP; private FrameImage ExpectedDIP; private FrameworkElement NoResponseFromPanel; private FrameworkElement NoResponseFromSensors; private FrameworkElement P1Diagnostics, P2Diagnostics; public delegate void ShowAllLightsEvent(bool on); public event ShowAllLightsEvent SetShowAllLights; public override void OnApplyTemplate() { base.OnApplyTemplate(); LevelBars = new LevelBar[4]; LevelBars[0] = Template.FindName("SensorBar1", this) as LevelBar; LevelBars[1] = Template.FindName("SensorBar2", this) as LevelBar; LevelBars[2] = Template.FindName("SensorBar3", this) as LevelBar; LevelBars[3] = Template.FindName("SensorBar4", this) as LevelBar; LevelBarText = new Label[4]; LevelBarText[0] = Template.FindName("SensorBarLevel1", this) as Label; LevelBarText[1] = Template.FindName("SensorBarLevel2", this) as Label; LevelBarText[2] = Template.FindName("SensorBarLevel3", this) as Label; LevelBarText[3] = Template.FindName("SensorBarLevel4", this) as Label; DiagnosticMode = Template.FindName("DiagnosticMode", this) as ComboBox; CurrentDIP = Template.FindName("CurrentDIP", this) as FrameImage; ExpectedDIP = Template.FindName("ExpectedDIP", this) as FrameImage; NoResponseFromPanel = Template.FindName("NoResponseFromPanel", this) as FrameworkElement; NoResponseFromSensors = Template.FindName("NoResponseFromSensors", this) as FrameworkElement; P1Diagnostics = Template.FindName("P1Diagnostics", this) as FrameworkElement; P2Diagnostics = Template.FindName("P2Diagnostics", this) as FrameworkElement; // Only show the mode dropdown in debug mode. In regular use, just show calibrated values. DiagnosticMode.Visibility = Helpers.GetDebug()? Visibility.Visible:Visibility.Collapsed; Button Recalibrate = Template.FindName("Recalibrate", this) as Button; Recalibrate.Click += delegate(object sender, RoutedEventArgs e) { for(int pad = 0; pad < 2; ++pad) SMX.SMX.ForceRecalibration(pad); }; Button LightAll = Template.FindName("LightAll", this) as Button; LightAll.PreviewMouseDown += delegate(object sender, MouseButtonEventArgs e) { SetShowAllLights?.Invoke(true); }; LightAll.PreviewMouseUp += delegate(object sender, MouseButtonEventArgs e) { SetShowAllLights?.Invoke(false); }; // Update the test mode when the dropdown is changed. DiagnosticMode.AddHandler(ComboBox.SelectionChangedEvent, new RoutedEventHandler(delegate(object sender, RoutedEventArgs e) { for(int pad = 0; pad < 2; ++pad) SMX.SMX.SetTestMode(pad, GetTestMode()); })); OnConfigChange onConfigChange; onConfigChange = new OnConfigChange(this, delegate (LoadFromConfigDelegateArgs args) { Refresh(args); }); onConfigChange.RefreshOnTestDataChange = true; Loaded += delegate(object sender, RoutedEventArgs e) { for(int pad = 0; pad < 2; ++pad) SMX.SMX.SetTestMode(pad, GetTestMode()); }; Unloaded += delegate(object sender, RoutedEventArgs e) { for(int pad = 0; pad < 2; ++pad) SMX.SMX.SetTestMode(pad, SMX.SMX.SensorTestMode.Off); }; } private SMX.SMX.SensorTestMode GetTestMode() { switch(DiagnosticMode.SelectedIndex) { case 0: return SMX.SMX.SensorTestMode.CalibratedValues; case 1: return SMX.SMX.SensorTestMode.UncalibratedValues; case 2: return SMX.SMX.SensorTestMode.Noise; case 3: default: return SMX.SMX.SensorTestMode.Tare; } } private void Refresh(LoadFromConfigDelegateArgs args) { P1Diagnostics.Visibility = args.controller[0].info.connected? Visibility.Visible:Visibility.Collapsed; P2Diagnostics.Visibility = args.controller[1].info.connected? Visibility.Visible:Visibility.Collapsed; // Update the displayed DIP switch icons. int SelectedPad = SelectedPanel < 9? 0:1; int PanelIndex = SelectedPanel % 9; int dip = args.controller[SelectedPad].test_data.iDIPSwitchPerPanel[PanelIndex]; CurrentDIP.Frame = dip; ExpectedDIP.Frame = PanelIndex; // Show or hide the sensor error text. bool AnySensorsNotResponding = false; if(args.controller[SelectedPad].test_data.bHaveDataFromPanel[PanelIndex]) AnySensorsNotResponding = args.controller[SelectedPad].test_data.AnySensorsOnPanelNotResponding(PanelIndex); NoResponseFromSensors.Visibility = AnySensorsNotResponding? Visibility.Visible:Visibility.Collapsed; // Update the level bar from the test mode data for the selected panel. for(int sensor = 0; sensor < 4; ++sensor) { Int16 value = args.controller[SelectedPad].test_data.sensorLevel[PanelIndex*4+sensor]; if(GetTestMode() == SMX.SMX.SensorTestMode.Noise) { // In noise mode, we receive standard deviation values squared. Display the square // root, since the panels don't do this for us. This makes the numbers different // than the configured value (square it to convert back), but without this we display // a bunch of 4 and 5-digit numbers that are too hard to read. value = (Int16) Math.Sqrt(value); } LevelBarText[sensor].Visibility = Visibility.Visible; if(!args.controller[SelectedPad].test_data.bHaveDataFromPanel[PanelIndex]) { LevelBars[sensor].Value = 0; LevelBarText[sensor].Visibility = Visibility.Hidden; LevelBarText[sensor].Content = "-"; LevelBars[sensor].Error = false; } else if(args.controller[SelectedPad].test_data.bBadSensorInput[PanelIndex*4+sensor]) { LevelBars[sensor].Value = 0; LevelBarText[sensor].Content = "!"; LevelBars[sensor].Error = true; } else { // Very slightly negative values happen due to noise. They don't indicate a // problem, but they're confusing in the UI, so clamp them away. if(value < 0 && value >= -10) value = 0; LevelBars[sensor].Value = value / 500.0; LevelBarText[sensor].Content = value; LevelBars[sensor].Error = false; } } if(!args.controller[SelectedPad].test_data.bHaveDataFromPanel[PanelIndex]) { NoResponseFromPanel.Visibility = Visibility.Visible; NoResponseFromSensors.Visibility = Visibility.Collapsed; return; } NoResponseFromPanel.Visibility = Visibility.Collapsed; } } }