using System; using System.Linq; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Interop; namespace smx_config { public partial class MainWindow: Window { OnConfigChange onConfigChange; ShowAutoLightsColor showAutoLightsColor = new ShowAutoLightsColor(); public MainWindow() { InitializeComponent(); onConfigChange = new OnConfigChange(this, delegate(LoadFromConfigDelegateArgs args) { LoadUIFromConfig(args); }); // If we're controlling GIF animations and the firmware doesn't support // doing animations internally, confirm exiting, since you can minimize // to tray to keep playing animations. If we're not controlling animations, // or the firmware supports doing them automatically, don't bug the user // with a prompt. Closing += delegate(object sender, System.ComponentModel.CancelEventArgs e) { LoadFromConfigDelegateArgs args = CurrentSMXDevice.singleton.GetState(); // Don't use ActivePads here. Even if P1 is selected for configuration, // we can still be controlling animations for P2, so check both connected // pads. bool shouldConfirmExit = false; for(int pad = 0; pad < 2; ++pad) { SMX.SMXConfig config; if(!SMX.SMX.GetConfig(pad, out config)) continue; // If the firmware is version 4 or higher, it supports animations directly. // The user can upload GIF animations and doesn't need to leave us running // for them to work. You can still use this tool to drive animations, but // don't confirm exiting. if(config.masterVersion >= 4) continue; // If AutoLightingUsePressedAnimations isn't set, the panel is using step // coloring instead of pressed animations. All firmwares support this. // Don't confirm exiting for this mode. if((config.configFlags & SMX.SMXConfigFlags.AutoLightingUsePressedAnimations) == 0) continue; shouldConfirmExit = true; } if(!shouldConfirmExit) return; MessageBoxResult result = MessageBox.Show( "Close StepManiaX configuration?\n\n" + "GIF animations will keep playing if the application is minimized.", "StepManiaX", System.Windows.MessageBoxButton.YesNo); if(result == MessageBoxResult.No) e.Cancel = true; }; } public override void OnApplyTemplate() { base.OnApplyTemplate(); // Add our WndProc hook. HwndSource source = (HwndSource) PresentationSource.FromVisual(this); source.AddHook(new HwndSourceHook(WndProcHook)); Version1.Content = "SMXConfig version " + SMX.SMX.Version(); Version2.Content = "SMXConfig version " + SMX.SMX.Version(); AutoLightsColor.StartedDragging += delegate() { showAutoLightsColor.Start(); }; AutoLightsColor.StoppedDragging += delegate() { showAutoLightsColor.Stop(); }; AutoLightsColor.StoppedDragging += delegate() { showAutoLightsColor.Stop(); }; // This doesn't happen at the same time AutoLightsColor is used, since they're on different tabs. Diagnostics.SetShowAllLights += delegate(bool on) { if(on) showAutoLightsColor.Start(); else showAutoLightsColor.Stop(); }; SetAllPanelsToCurrentColor.Click += delegate(object sender, RoutedEventArgs e) { // Get the color of the selected color button, and apply it to all other buttons. Color color = selectedButton.getColor(); ColorButton[] colorButtons = getColorPickerButtons(); foreach(ColorButton button in colorButtons) { // Only apply this to panel colors, not the floor color. if((button as PanelColorButton) == null) continue; button.setColor(color); } CurrentSMXDevice.singleton.FireConfigurationChanged(null); }; // Listen to clicks on the panel color buttons. ColorButton[] buttons = getColorPickerButtons(); foreach(ColorButton button in buttons) { button.Click += delegate(object sender, RoutedEventArgs e) { ColorButton clickedButton = sender as ColorButton; selectedButton = clickedButton; RefreshSelectedColorPicker(); }; } } private void PressedColorModeButton(object sender, RoutedEventArgs e) { // The user pressed either the "panel colors" or "GIF animations" button. bool pressedPanelColors = sender == PanelColorsButton; foreach(Tuple activePad in ActivePad.ActivePads()) { SMX.SMXConfig config = activePad.Item2; // If we're in panel colors mode, clear the AutoLightingUsePressedAnimations flag. // Otherwise, set it. if(pressedPanelColors) config.configFlags &= ~SMX.SMXConfigFlags.AutoLightingUsePressedAnimations; else config.configFlags |= SMX.SMXConfigFlags.AutoLightingUsePressedAnimations; SMX.SMX.SetConfig(activePad.Item1, config); } CurrentSMXDevice.singleton.FireConfigurationChanged(null); } private void LoadUIFromConfig(LoadFromConfigDelegateArgs args) { bool EitherControllerConnected = args.controller[0].info.connected || args.controller[1].info.connected; Main.Visibility = EitherControllerConnected? Visibility.Visible:Visibility.Hidden; Searching.Visibility = EitherControllerConnected? Visibility.Hidden:Visibility.Visible; ConnectedPads.Visibility = EitherControllerConnected? Visibility.Visible:Visibility.Hidden; PanelColorP1.Visibility = args.controller[0].info.connected? Visibility.Visible:Visibility.Collapsed; PanelColorP2.Visibility = args.controller[1].info.connected? Visibility.Visible:Visibility.Collapsed; EnableCenterTopSensorCheckbox.Visibility = P1_Floor.Visibility = P2_Floor.Visibility = args.firmwareVersion() >= 5? Visibility.Visible:Visibility.Collapsed; // Show the color slider or GIF UI depending on which one is set in flags. // If both pads are turned on, just use the first one. foreach(Tuple activePad in ActivePad.ActivePads()) { SMX.SMXConfig config = activePad.Item2; // If SMXConfigFlags_AutoLightingUsePressedAnimations is set, show the GIF UI. // If it's not set, show the color slider UI. SMX.SMXConfigFlags flags = config.configFlags; bool usePressedAnimations = (flags & SMX.SMXConfigFlags.AutoLightingUsePressedAnimations) != 0; ColorPickerGroup.Visibility = usePressedAnimations? Visibility.Collapsed:Visibility.Visible; GIFGroup.Visibility = usePressedAnimations? Visibility.Visible:Visibility.Collapsed; // Tell the color mode buttons which one is selected, to set the button highlight. PanelColorsButton.Selected = !usePressedAnimations; GIFAnimationsButton.Selected = usePressedAnimations; break; } RefreshConnectedPadList(args); RefreshUploadPadText(args); RefreshSelectedColorPicker(); // If a second controller has connected and we're on Both, see if we need to prompt // to sync configs. We only actually need to do this if a controller just connected. if(args.ConfigurationChanged) CheckConfiguringBothPads(args); } ColorButton selectedButton; // Return all color picker buttons. ColorButton[] getColorPickerButtons() { return new ColorButton[] { P1_0, P1_1, P1_2, P1_3, P1_4, P1_5, P1_6, P1_7, P1_8, P1_Floor, P2_0, P2_1, P2_2, P2_3, P2_4, P2_5, P2_6, P2_7, P2_8, P2_Floor, }; } // Update the selected color picker based on the value of selectedButton. private void RefreshSelectedColorPicker() { LoadFromConfigDelegateArgs args = CurrentSMXDevice.singleton.GetState(); ColorButton[] buttons = getColorPickerButtons(); // If our selected button isn't enabled (or no button is selected), try to select a // different one. if(selectedButton == null || !selectedButton.isEnabled(args)) { foreach(ColorButton button in buttons) { if(button.isEnabled(args)) { selectedButton = button; break; } } } // Tell the buttons which one is selected. foreach(ColorButton button in buttons) button.IsSelected = button == selectedButton; // Tell the color slider which button is selected. AutoLightsColor.colorButton = selectedButton; } // Update which of the "Leave this application running", etc. blocks to display. private void RefreshUploadPadText(LoadFromConfigDelegateArgs args) { foreach(Tuple activePad in ActivePad.ActivePads()) { SMX.SMXConfig config = activePad.Item2; bool uploadsSupported = config.masterVersion >= 4; LeaveRunning.Visibility = uploadsSupported? Visibility.Collapsed:Visibility.Visible; break; } } private void ConnectedPadList_SelectionChanged(object sender, SelectionChangedEventArgs e) { ComboBoxItem selection = ConnectedPadList.SelectedItem as ComboBoxItem; ActivePad.SelectedPad newSelection; if(selection == ConnectedPadList_P1) newSelection = ActivePad.SelectedPad.P1; else if(selection == ConnectedPadList_P2) newSelection = ActivePad.SelectedPad.P2; else newSelection = ActivePad.SelectedPad.Both; if(ActivePad.selectedPad == newSelection) return; ActivePad.selectedPad = newSelection; // Before firing and updating UI, run CheckConfiguringBothPads to see if we should // sync the config and/or change the selection again. CheckConfiguringBothPads(CurrentSMXDevice.singleton.GetState()); CurrentSMXDevice.singleton.FireConfigurationChanged(null); } // If the user selects "Both", or connects a second pad while on "Both", both pads need // to have the same configuration, since we're configuring them together. Check if the // configuration is out of sync, and ask the user before syncing them up so we don't // clobber P2's configuration if this wasn't intended. // // If the user cancels, change the pad selection to P1 so we don't clobber P2. private void CheckConfiguringBothPads(LoadFromConfigDelegateArgs args) { // Check if we're actually in "Both" mode with two controllers connected. If not, // we don't have to do anything. bool Pad1Connected = args.controller[0].info.connected; bool Pad2Connected = args.controller[1].info.connected; if(ActivePad.selectedPad != ActivePad.SelectedPad.Both || !Pad1Connected || !Pad2Connected) return; // If the two pads have the same configuration, there's nothing to do. SMX.SMXConfig config1 = args.controller[0].config; SMX.SMXConfig config2 = args.controller[1].config; if(ConfigurationsSynced(config1, config2)) return; string messageBoxText = "The two pads have different settings. Do you want to " + "match P2 settings to P1 and configure both pads together? (This won't affect panel colors.)"; MessageBoxResult result = MessageBox.Show(messageBoxText, "StepManiaX", MessageBoxButton.YesNo, MessageBoxImage.None); if(result == MessageBoxResult.Yes) { SyncP2FromP1(config1, config2); return; } else { // Switch to P1. ActivePad.selectedPad = ActivePad.SelectedPad.P1; RefreshConnectedPadList(CurrentSMXDevice.singleton.GetState()); } } // Return true if the two pads have the same configuration, so we can configure them together // without clobbering separate configurations. bool ConfigurationsSynced(SMX.SMXConfig config1, SMX.SMXConfig config2) { if(!Enumerable.SequenceEqual(config1.GetLowThresholds(), config2.GetLowThresholds())) return false; if(!Enumerable.SequenceEqual(config1.GetHighThresholds(), config2.GetHighThresholds())) return false; if(!Enumerable.SequenceEqual(config1.enabledSensors, config2.enabledSensors)) return false; return true; } // Copy the P2 pad configuration to P1. // // This only copies settings that we actually configure, and it doesn't copy pad // colors, which is separate from pad selection. void SyncP2FromP1(SMX.SMXConfig config1, SMX.SMXConfig config2) { // Copy P1's configuration to P2. Array.Copy(config1.enabledSensors, config2.enabledSensors, config1.enabledSensors.Count()); config2.SetLowThresholds(config1.GetLowThresholds()); config2.SetHighThresholds(config1.GetHighThresholds()); SMX.SMX.SetConfig(1, config2); CurrentSMXDevice.singleton.FireConfigurationChanged(null); } // Refresh which items are visible in the connected pads list, and which item is displayed as selected. private void RefreshConnectedPadList(LoadFromConfigDelegateArgs args) { bool TwoControllersConnected = args.controller[0].info.connected && args.controller[1].info.connected; // Only show the dropdown if two controllers are connected. ConnectedPadList.Visibility = TwoControllersConnected? Visibility.Visible:Visibility.Collapsed; // Only show the P1/P2 text if only one controller is connected, since it takes the place // of the dropdown. P1Connected.Visibility = (!TwoControllersConnected && args.controller[0].info.connected)? Visibility.Visible:Visibility.Collapsed; P2Connected.Visibility = (!TwoControllersConnected && args.controller[1].info.connected)? Visibility.Visible:Visibility.Collapsed; if(!TwoControllersConnected) return; // Set the current selection. ActivePad.SelectedPad selectedPad = ActivePad.selectedPad; switch(ActivePad.selectedPad) { case ActivePad.SelectedPad.P1: ConnectedPadList.SelectedItem = ConnectedPadList_P1; break; case ActivePad.SelectedPad.P2: ConnectedPadList.SelectedItem = ConnectedPadList_P2; break; case ActivePad.SelectedPad.Both: ConnectedPadList.SelectedItem = ConnectedPadList_Both; break; } } private void FactoryReset_Click(object sender, RoutedEventArgs e) { foreach(Tuple activePad in ActivePad.ActivePads()) { int pad = activePad.Item1; SMX.SMX.FactoryReset(pad); } CurrentSMXDevice.singleton.FireConfigurationChanged(null); } private void ExportSettings(object sender, RoutedEventArgs e) { // Save the current thresholds on the first available pad as a preset. foreach(Tuple activePad in ActivePad.ActivePads()) { int pad = activePad.Item1; SMX.SMXConfig config = activePad.Item2; string json = SMXHelpers.ExportSettingsToJSON(config); Microsoft.Win32.SaveFileDialog dialog = new Microsoft.Win32.SaveFileDialog(); dialog.FileName = "StepManiaX settings"; dialog.DefaultExt = ".smxcfg"; dialog.Filter = "StepManiaX settings (.smxcfg)|*.smxcfg"; bool? result = dialog.ShowDialog(); if(result == null || !(bool) result) return; System.IO.File.WriteAllText(dialog.FileName, json); return; } } private void ImportSettings(object sender, RoutedEventArgs e) { // Prompt for a file to read. Microsoft.Win32.OpenFileDialog dialog = new Microsoft.Win32.OpenFileDialog(); dialog.FileName = "StepManiaX settings"; dialog.DefaultExt = ".smxcfg"; dialog.Filter = "StepManiaX settings (.smxcfg)|*.smxcfg"; bool? result = dialog.ShowDialog(); if(result == null || !(bool) result) return; string json = Helpers.ReadFile(dialog.FileName); // Apply settings from the file to all active pads. foreach(Tuple activePad in ActivePad.ActivePads()) { int pad = activePad.Item1; SMX.SMXConfig config = activePad.Item2; SMXHelpers.ImportSettingsFromJSON(json, ref config); SMX.SMX.SetConfig(pad, config); } CurrentSMXDevice.singleton.FireConfigurationChanged(null); } private void LoadGIF(object sender, RoutedEventArgs e) { // If the "load idle GIF" button was pressed, load the released animation. // Otherwise, load the pressed animation. bool pressed = sender == this.LoadPressed; // Prompt for a file to read. Microsoft.Win32.OpenFileDialog dialog = new Microsoft.Win32.OpenFileDialog(); dialog.FileName = "Select an animated GIF"; dialog.DefaultExt = ".gif"; dialog.Filter = "Animated GIF (.gif)|*.gif"; bool? result = dialog.ShowDialog(); if(result == null || !(bool) result) return; byte[] buf = Helpers.ReadBinaryFile(dialog.FileName); SMX.SMX.LightsType type = pressed? SMX.SMX.LightsType.LightsType_Pressed:SMX.SMX.LightsType.LightsType_Released; foreach(Tuple activePad in ActivePad.ActivePads()) { int pad = activePad.Item1; // Load the animation. string error; if(!SMX.SMX.LightsAnimation_Load(buf, pad, type, out error)) { // Any errors here are problems with the GIF, so there's no point trying // to load it for the second pad if the first returns an error. Just show the // error and stop. MessageBox.Show(error, "Error", MessageBoxButton.OK, MessageBoxImage.Warning); // Return without saving to settings on error. return; } // Save the GIF to disk so we can load it quickly later. Helpers.SaveAnimationToDisk(pad, type, buf); // Refresh after loading a GIF to update the "Leave this application running" text. CurrentSMXDevice.singleton.FireConfigurationChanged(null); } // For firmwares that support it, upload the animation to the pad now. Otherwise, // we'll run the animation directly. foreach(Tuple activePad in ActivePad.ActivePads()) { int pad = activePad.Item1; SMX.SMXConfig config; if(!SMX.SMX.GetConfig(pad, out config)) continue; if(config.masterVersion >= 4) UploadLatestGIF(); break; } } private void UploadLatestGIF() { // Create a progress window. Center it on top of the main window. ProgressWindow dialog = new ProgressWindow(); dialog.Left = (Left + Width/2) - (dialog.Width/2); dialog.Top = (Top + Height/2) - (dialog.Height/2); dialog.Title = "Storing animations on pad..."; int[] CurrentProgress = new int[] { 0, 0 }; // Upload graphics for all connected pads. If two pads are connected // we can start both of these simultaneously, and they'll be sent in // parallel. int total = 0; foreach(Tuple activePad in ActivePad.ActivePads()) { int pad = activePad.Item1; SMX.SMX.LightsUpload_BeginUpload(pad, delegate(int progress) { // This is called from a thread, so dispatch back to the main thread. Dispatcher.Invoke(delegate() { // Store progress, so we can sum both pads. CurrentProgress[pad] = progress; dialog.SetProgress(CurrentProgress[0] + CurrentProgress[1]); if(progress == 100) dialog.Close(); }); }); // Each pad that we start uploading to is 100 units of progress. total += 100; dialog.SetTotal(total); } // Show the progress window as a modal dialog. This function won't return // until we call dialog.Close above. dialog.ShowDialog(); } const int WM_SYSCOMMAND = 0x0112; const int SC_MINIMIZE = 0xF020; private IntPtr WndProcHook(IntPtr hwnd, int msg, IntPtr wparam, IntPtr lparam, ref bool handled) { App application = (App) Application.Current; if(msg == WM_SYSCOMMAND && ((int)wparam & 0xFFF0) == SC_MINIMIZE) { // Cancel minimize, and call MinimizeToTray instead. handled = true; application.MinimizeToTray(); } return IntPtr.Zero; } } }