#ifndef SMX_H #define SMX_H #include #ifdef SMX_EXPORTS #define SMX_API extern "C" __declspec(dllexport) #else #define SMX_API extern "C" __declspec(dllimport) #endif struct SMXInfo; struct SMXConfig; enum SensorTestMode; enum SMXUpdateCallbackReason; struct SMXSensorTestModeData; // All functions are nonblocking. Getters will return the most recent state. Setters will // return immediately and do their work in the background. No functions return errors, and // setting data on a pad which isn't connected will have no effect. // Initialize, and start searching for devices. // // UpdateCallback will be called when something happens: connection or disconnection, inputs // changed, configuration updated, test data updated, etc. It doesn't specify what's changed, // and the user should check all state that it's interested in. // // This is called asynchronously from a helper thread, so the receiver must be thread-safe. typedef void SMXUpdateCallback(int pad, SMXUpdateCallbackReason reason, void *pUser); SMX_API void SMX_Start(SMXUpdateCallback UpdateCallback, void *pUser); // Shut down and disconnect from all devices. This will wait for any user callbacks to complete, // and no user callbacks will be called after this returns. This must not be called from within // the update callback. SMX_API void SMX_Stop(); // Set a function to receive diagnostic logs. By default, logs are written to stdout. // This can be called before SMX_Start, so it affects any logs sent during initialization. typedef void SMXLogCallback(const char *log); SMX_API void SMX_SetLogCallback(SMXLogCallback callback); // Get info about a pad. Use this to detect which pads are currently connected. SMX_API void SMX_GetInfo(int pad, SMXInfo *info); // Get a mask of the currently pressed panels. SMX_API uint16_t SMX_GetInputState(int pad); // Update the lights. Both pads are always updated together. lightData is a list of 8-bit RGB // colors, one for each LED. Each panel has lights in the following order: // // 0123 // 4567 // 89AB // CDEF // // Panels are in the following order: // // 012 9AB // 345 CDE // 678 F01 // // With 18 panels, 16 LEDs per panel and 3 bytes per LED, each light update has 864 bytes of data. // // Lights will update at up to 30 FPS. If lights data is sent more quickly, a best effort will be // made to send the most recent lights data available, but the panels won't update more quickly. // // The panels will return to automatic lighting if no lights are received for a while, so applications // controlling lights should send light updates continually, even if the lights aren't changing. SMX_API void SMX_SetLights(const char lightData[864]); // This is the same as SMX_SetLights, but specifies the size of the buffer. The // buffer size must be either 864 bytes (2 pads * 9 panels * 16 lights * 3) or // 1350 bytes (2 pads * 9 panels * 25 lights * 3). SMX_API void SMX_SetLights2(const char *lightData, int lightDataSize); // By default, the panels light automatically when stepped on. If a lights command is sent by // the application, this stops happening to allow the application to fully control lighting. // If no lights update is received for a few seconds, automatic lighting is reenabled by the // panels. // // SMX_ReenableAutoLights can be called to immediately reenable auto-lighting, without waiting // for the timeout period to elapse. Games don't need to call this, since the panels will return // to auto-lighting mode automatically after a brief period of no updates. SMX_API void SMX_ReenableAutoLights(); // Get the current controller's configuration. // // Return true if a configuration is available. If false is returned, no panel is connected // and no data will be set. SMX_API bool SMX_GetConfig(int pad, SMXConfig *config); // Update the current controller's configuration. This doesn't block, and the new configuration will // be sent in the background. SMX_GetConfig will return the new configuration as soon as this call // returns, without waiting for it to actually be sent to the controller. SMX_API void SMX_SetConfig(int pad, const SMXConfig *config); // Reset a pad to its original configuration. SMX_API void SMX_FactoryReset(int pad); // Request an immediate panel recalibration. This is normally not necessary, but can be helpful // for diagnostics. SMX_API void SMX_ForceRecalibration(int pad); // Set a panel test mode and request test data. This is used by the configuration tool. SMX_API void SMX_SetTestMode(int pad, SensorTestMode mode); SMX_API bool SMX_GetTestData(int pad, SMXSensorTestModeData *data); // Return the build version of the DLL, which is based on the git tag at build time. This // is only intended for diagnostic logging, and it's also the version we show in SMXConfig. SMX_API const char *SMX_Version(); // General info about a connected controller. This can be retrieved with SMX_GetInfo. struct SMXInfo { // True if we're fully connected to this controller. If this is false, the other // fields won't be set. bool m_bConnected = false; // This device's serial number. This can be used to distinguish devices from each // other if more than one is connected. This is a null-terminated string instead // of a C++ string for C# marshalling. char m_Serial[33]; // This device's firmware version. uint16_t m_iFirmwareVersion; }; enum SMXUpdateCallbackReason { // This is called when a generic state change happens: connection or disconnection, inputs changed, // test data updated, etc. It doesn't specify what's changed. We simply check the whole state. SMXUpdateCallback_Updated, // This is called when SMX_FactoryReset completes, indicating that SMX_GetConfig will now return // the reset configuration. SMXUpdateCallback_FactoryResetCommandComplete }; // Bits for SMXConfig::flags. enum SMXConfigFlags { // If set, panels will use the pressed animation when pressed, and stepColor // is ignored. If unset, panels will be lit solid using stepColor. // masterVersion >= 4. Previous versions always use stepColor. PlatformFlags_AutoLightingUsePressedAnimations = 1 << 0, // If set, panels are using FSRs, otherwise load cells. PlatformFlags_FSR = 1 << 1, }; // The configuration for a connected controller. This can be retrieved with SMX_GetConfig // and modified with SMX_SetConfig. // // The order and packing of this struct corresponds to the configuration packet sent to // the master controller, so it must not be changed. #pragma pack(push, 1) struct SMXConfig { // These fields are unused and must be left at their existing values. uint8_t unused1 = 0xFF, unused2 = 0xFF; uint8_t unused3 = 0xFF, unused4 = 0xFF; uint8_t unused5 = 0xFF, unused6 = 0xFF; // Panel thresholds are labelled by their numpad position, eg. Panel8 is up. // If m_iFirmwareVersion is 1, Panel7 corresponds to all of up, down, left and // right, and Panel2 corresponds to UpLeft, UpRight, DownLeft and DownRight. For // later firmware versions, each panel is configured independently. // // Setting a value to 0xFF disables that threshold. uint16_t masterDebounceMilliseconds = 0; uint8_t panelThreshold7Low = 0xFF, panelThreshold7High = 0xFF; // was "cardinal" uint8_t panelThreshold4Low = 0xFF, panelThreshold4High = 0xFF; // was "center" uint8_t panelThreshold2Low = 0xFF, panelThreshold2High = 0xFF; // was "corner" // These are internal tunables and should be left unchanged. uint16_t panelDebounceMicroseconds = 4000; uint16_t autoCalibrationPeriodMilliseconds = 1000; uint8_t autoCalibrationMaxDeviation = 100; uint8_t badSensorMinimumDelaySeconds = 15; uint16_t autoCalibrationAveragesPerUpdate = 60; uint8_t unused7 = 0xFF, unused8 = 0xFF; uint8_t panelThreshold1Low = 0xFF, panelThreshold1High = 0xFF; // was "up" // Which sensors on each panel to enable. This can be used to disable sensors that // we know aren't populated. This is packed, with four sensors on two pads per byte: // enabledSensors[0] & 1 is the first sensor on the first pad, and so on. uint8_t enabledSensors[5]; // How long the master controller will wait for a lights command before assuming the // game has gone away and resume auto-lights. This is in 128ms units. uint8_t autoLightsTimeout = 1000/128; // 1 second // The color to use for each panel when auto-lighting in master mode. This doesn't // apply when the pads are in autonomous lighting mode (no master), since they don't // store any configuration by themselves. These colors should be scaled to the 0-170 // range. uint8_t stepColor[3*9]; // The rotation of the panel, where 0 is the standard rotation, 1 means the panel is // rotated right 90 degrees, 2 is rotated 180 degrees, and 3 is rotated 270 degrees. // This value is unused. uint8_t panelRotation; // This is an internal tunable that should be left unchanged. uint16_t autoCalibrationSamplesPerAverage = 500; // The firmware version of the master controller. Where supported (version 2 and up), this // will always read back the firmware version. This will default to 0xFF on version 1, and // we'll always write 0xFF here so it doesn't change on that firmware version. // // We don't need this since we can read the "I" command which also reports the version, but // this allows panels to also know the master version. uint8_t masterVersion = 0xFF; // The version of this config packet. This can be used by the firmware to know which values // have been filled in. Any values not filled in will always be 0xFF, which can be tested // for, but that doesn't work for values where 0xFF is a valid value. This value is unrelated // to the firmware version, and just indicates which fields in this packet have been set. // Note that we don't need to increase this any time we add a field, only when it's important // that we be able to tell if a field is set or not. // // Versions: // - 0xFF: This is a config packet from before configVersion was added. // - 0x00: configVersion added // - 0x02: panelThreshold0Low through panelThreshold8High added // - 0x03: debounceDelayMs added uint8_t configVersion = 0x03; // The remaining thresholds (configVersion >= 2). uint8_t unused9[10]; uint8_t panelThreshold0Low, panelThreshold0High; uint8_t panelThreshold3Low, panelThreshold3High; uint8_t panelThreshold5Low, panelThreshold5High; uint8_t panelThreshold6Low, panelThreshold6High; uint8_t panelThreshold8Low, panelThreshold8High; // Master delay debouncing (version >= 3). If enabled, this will add a // corresponding delay to inputs, which the game needs to compensate for. // This is disabled by default. uint16_t debounceDelayMs = 0; // Packed flags (masterVersion >= 4). uint8_t flags = 0; // Thresholds when in FSR mode. Note that these are 16-bit thresholds, compared // to the 8-bit load cell thresholds. uint16_t individualPanelFSRLow[9]; uint16_t individualPanelFSRHigh[9]; // The default color to set the platform LED strip to. uint8_t platformStripColor[3]; // Pad the struct to 250 bytes. This keeps this struct size from changing // as we add fields, so the ABI doesn't change. Applications should leave // any data in here unchanged when calling SMX_SetConfig. uint8_t padding[124]; }; #pragma pack(pop) static_assert(offsetof(SMXConfig, padding) == 126, "Incorrect padding alignment"); static_assert(sizeof(SMXConfig) == 250, "Expected 250 bytes"); // The values (except for Off) correspond with the protocol and must not be changed. enum SensorTestMode { SensorTestMode_Off = 0, // Return the raw, uncalibrated value of each sensor. SensorTestMode_UncalibratedValues = '0', // Return the calibrated value of each sensor. SensorTestMode_CalibratedValues = '1', // Return the sensor noise value. SensorTestMode_Noise = '2', // Return the sensor tare value. SensorTestMode_Tare = '3', }; // Data for the current SensorTestMode. The interpretation of sensorLevel depends on the mode. struct SMXSensorTestModeData { // If false, sensorLevel[n][*] is zero because we didn't receive a response from that panel. bool bHaveDataFromPanel[9]; int16_t sensorLevel[9][4]; bool bBadSensorInput[9][4]; // The DIP switch settings on each panel. This is used for diagnostics displays. int iDIPSwitchPerPanel[9]; // Bad sensor selection jumper indication for each panel. bool iBadJumper[9][4]; }; #endif