using System; using System.Linq; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; namespace smx_config { public partial class MainWindow: Window { OnConfigChange onConfigChange; ShowAutoLightsColor showAutoLightsColor = new ShowAutoLightsColor(); public MainWindow() { InitializeComponent(); onConfigChange = new OnConfigChange(this, delegate(LoadFromConfigDelegateArgs args) { LoadUIFromConfig(args); }); // If we're controlling GIF animations, confirm exiting, since you can minimize // to tray to keep playing animations. If we're not controlling animations, // don't bug the user with a prompt. Closing += delegate(object sender, System.ComponentModel.CancelEventArgs e) { LoadFromConfigDelegateArgs args = CurrentSMXDevice.singleton.GetState(); // Don't use ActivePads here. Even if P1 is selected for configuration, // we can still be controlling animations for P2, so check both connected // pads. bool shouldConfirmExit = false; for(int pad = 0; pad < 2; ++pad) { SMX.SMXConfig config; if(!SMX.SMX.GetConfig(pad, out config)) continue; // If AutoLightingUsePressedAnimations isn't set, the panel is using step // coloring instead of pressed animations. All firmwares support this. // Don't confirm exiting for this mode. if((config.configFlags & SMX.SMXConfigFlags.SMXConfigFlags_AutoLightingUsePressedAnimations) == 0) continue; shouldConfirmExit = true; } if(!shouldConfirmExit) return; MessageBoxResult result = MessageBox.Show( "Close StepManiaX configuration?\n\n" + "GIF animations will keep playing if the application is minimized.", "StepManiaX", System.Windows.MessageBoxButton.YesNo); if(result == MessageBoxResult.No) e.Cancel = true; }; StateChanged += delegate(object sender, EventArgs e) { // Closing the main window entirely when minimized to the tray would be // nice, but with WPF we don't really save memory by doing that, so // just hide the window. ShowInTaskbar = WindowState != WindowState.Minimized; }; } public override void OnApplyTemplate() { base.OnApplyTemplate(); Version1.Content = "SMXConfig version " + SMX.SMX.Version(); Version2.Content = "SMXConfig version " + SMX.SMX.Version(); AutoLightsColor.StartedDragging += delegate() { showAutoLightsColor.Start(); }; AutoLightsColor.StoppedDragging += delegate() { showAutoLightsColor.Stop(); }; AutoLightsColor.StoppedDragging += delegate() { showAutoLightsColor.Stop(); }; // This doesn't happen at the same time AutoLightsColor is used, since they're on different tabs. Diagnostics.SetShowAllLights += delegate(bool on) { if(on) showAutoLightsColor.Start(); else showAutoLightsColor.Stop(); }; SetAllPanelsToCurrentColor.Click += delegate(object sender, RoutedEventArgs e) { int SelectedPanel = AutoLightsColor.SelectedPanel % 9; int SelectedPad = AutoLightsColor.SelectedPanel < 9? 0:1; // Get the color of the selected pad. SMX.SMXConfig copyFromConfig; if(!SMX.SMX.GetConfig(SelectedPad, out copyFromConfig)) return; // Don't use ActivePad.ActivePads here, since the lights UI handles multiple pads on its own. for(int pad = 0; pad < 2; ++pad) { SMX.SMXConfig config; if(!SMX.SMX.GetConfig(pad, out config)) continue; // Set all stepColors to the color of the selected panel. for(int i = 0; i < 9; ++i) { config.stepColor[i*3+0] = copyFromConfig.stepColor[SelectedPanel*3+0]; config.stepColor[i*3+1] = copyFromConfig.stepColor[SelectedPanel*3+1]; config.stepColor[i*3+2] = copyFromConfig.stepColor[SelectedPanel*3+2]; } SMX.SMX.SetConfig(pad, config); } CurrentSMXDevice.singleton.FireConfigurationChanged(null); }; } private void PressedColorModeButton(object sender, RoutedEventArgs e) { // The user pressed either the "panel colors" or "GIF animations" button. bool pressedPanelColors = sender == PanelColorsButton; foreach(Tuple activePad in ActivePad.ActivePads()) { SMX.SMXConfig config = activePad.Item2; // If we're in panel colors mode, clear the AutoLightingUsePressedAnimations flag. // Otherwise, set it. if(pressedPanelColors) config.configFlags &= ~SMX.SMXConfigFlags.SMXConfigFlags_AutoLightingUsePressedAnimations; else config.configFlags |= SMX.SMXConfigFlags.SMXConfigFlags_AutoLightingUsePressedAnimations; SMX.SMX.SetConfig(activePad.Item1, config); } CurrentSMXDevice.singleton.FireConfigurationChanged(null); } private void LoadUIFromConfig(LoadFromConfigDelegateArgs args) { bool EitherControllerConnected = args.controller[0].info.connected || args.controller[1].info.connected; Main.Visibility = EitherControllerConnected? Visibility.Visible:Visibility.Hidden; Searching.Visibility = EitherControllerConnected? Visibility.Hidden:Visibility.Visible; ConnectedPads.Visibility = EitherControllerConnected? Visibility.Visible:Visibility.Hidden; PanelColorP1.Visibility = args.controller[0].info.connected? Visibility.Visible:Visibility.Collapsed; PanelColorP2.Visibility = args.controller[1].info.connected? Visibility.Visible:Visibility.Collapsed; // Show the color slider or GIF UI depending on which one is set in flags. // If both pads are turned on, just use the first one. foreach(Tuple activePad in ActivePad.ActivePads()) { SMX.SMXConfig config = activePad.Item2; // If SMXConfigFlags_AutoLightingUsePressedAnimations is set, show the GIF UI. // If it's not set, show the color slider UI. SMX.SMXConfigFlags flags = config.configFlags; bool usePressedAnimations = (flags & SMX.SMXConfigFlags.SMXConfigFlags_AutoLightingUsePressedAnimations) != 0; ColorPickerGroup.Visibility = usePressedAnimations? Visibility.Collapsed:Visibility.Visible; GIFGroup.Visibility = usePressedAnimations? Visibility.Visible:Visibility.Collapsed; // Tell the color mode buttons which one is selected, to set the button highlight. PanelColorsButton.Selected = !usePressedAnimations; GIFAnimationsButton.Selected = usePressedAnimations; break; } RefreshConnectedPadList(args); // If a second controller has connected and we're on Both, see if we need to prompt // to sync configs. We only actually need to do this if a controller just connected. if(args.ConfigurationChanged) CheckConfiguringBothPads(args); } private void ConnectedPadList_SelectionChanged(object sender, SelectionChangedEventArgs e) { ComboBoxItem selection = ConnectedPadList.SelectedItem as ComboBoxItem; ActivePad.SelectedPad newSelection; if(selection == ConnectedPadList_P1) newSelection = ActivePad.SelectedPad.P1; else if(selection == ConnectedPadList_P2) newSelection = ActivePad.SelectedPad.P2; else newSelection = ActivePad.SelectedPad.Both; if(ActivePad.selectedPad == newSelection) return; ActivePad.selectedPad = newSelection; // Before firing and updating UI, run CheckConfiguringBothPads to see if we should // sync the config and/or change the selection again. CheckConfiguringBothPads(CurrentSMXDevice.singleton.GetState()); CurrentSMXDevice.singleton.FireConfigurationChanged(null); } // If the user selects "Both", or connects a second pad while on "Both", both pads need // to have the same configuration, since we're configuring them together. Check if the // configuration is out of sync, and ask the user before syncing them up so we don't // clobber P2's configuration if this wasn't intended. // // If the user cancels, change the pad selection to P1 so we don't clobber P2. private void CheckConfiguringBothPads(LoadFromConfigDelegateArgs args) { // Check if we're actually in "Both" mode with two controllers connected. If not, // we don't have to do anything. bool Pad1Connected = args.controller[0].info.connected; bool Pad2Connected = args.controller[1].info.connected; if(ActivePad.selectedPad != ActivePad.SelectedPad.Both || !Pad1Connected || !Pad2Connected) return; // If the two pads have the same configuration, there's nothing to do. SMX.SMXConfig config1 = args.controller[0].config; SMX.SMXConfig config2 = args.controller[1].config; if(ConfigurationsSynced(config1, config2)) return; string messageBoxText = "The two pads have different settings. Do you want to " + "match P2 settings to P1 and configure both pads together? (This won't affect panel colors.)"; MessageBoxResult result = MessageBox.Show(messageBoxText, "StepManiaX", MessageBoxButton.YesNo, MessageBoxImage.None); if(result == MessageBoxResult.Yes) { SyncP2FromP1(config1, config2); return; } else { // Switch to P1. ActivePad.selectedPad = ActivePad.SelectedPad.P1; RefreshConnectedPadList(CurrentSMXDevice.singleton.GetState()); } } // Return true if the two pads have the same configuration, so we can configure them together // without clobbering separate configurations. bool ConfigurationsSynced(SMX.SMXConfig config1, SMX.SMXConfig config2) { if(!Enumerable.SequenceEqual(config1.GetLowThresholds(), config2.GetLowThresholds())) return false; if(!Enumerable.SequenceEqual(config1.GetHighThresholds(), config2.GetHighThresholds())) return false; if(!Enumerable.SequenceEqual(config1.enabledSensors, config2.enabledSensors)) return false; return true; } // Copy the P2 pad configuration to P1. // // This only copies settings that we actually configure, and it doesn't copy pad // colors, which is separate from pad selection. void SyncP2FromP1(SMX.SMXConfig config1, SMX.SMXConfig config2) { // Copy P1's configuration to P2. Array.Copy(config1.enabledSensors, config2.enabledSensors, config1.enabledSensors.Count()); config2.SetLowThresholds(config1.GetLowThresholds()); config2.SetHighThresholds(config1.GetHighThresholds()); SMX.SMX.SetConfig(1, config2); CurrentSMXDevice.singleton.FireConfigurationChanged(null); } // Refresh which items are visible in the connected pads list, and which item is displayed as selected. private void RefreshConnectedPadList(LoadFromConfigDelegateArgs args) { bool TwoControllersConnected = args.controller[0].info.connected && args.controller[1].info.connected; // Only show the dropdown if two controllers are connected. ConnectedPadList.Visibility = TwoControllersConnected? Visibility.Visible:Visibility.Collapsed; // Only show the P1/P2 text if only one controller is connected, since it takes the place // of the dropdown. P1Connected.Visibility = (!TwoControllersConnected && args.controller[0].info.connected)? Visibility.Visible:Visibility.Collapsed; P2Connected.Visibility = (!TwoControllersConnected && args.controller[1].info.connected)? Visibility.Visible:Visibility.Collapsed; if(!TwoControllersConnected) return; // Set the current selection. ActivePad.SelectedPad selectedPad = ActivePad.selectedPad; switch(ActivePad.selectedPad) { case ActivePad.SelectedPad.P1: ConnectedPadList.SelectedItem = ConnectedPadList_P1; break; case ActivePad.SelectedPad.P2: ConnectedPadList.SelectedItem = ConnectedPadList_P2; break; case ActivePad.SelectedPad.Both: ConnectedPadList.SelectedItem = ConnectedPadList_Both; break; } } private void FactoryReset_Click(object sender, RoutedEventArgs e) { foreach(Tuple activePad in ActivePad.ActivePads()) { int pad = activePad.Item1; SMX.SMX.FactoryReset(pad); } CurrentSMXDevice.singleton.FireConfigurationChanged(null); } private void ExportSettings(object sender, RoutedEventArgs e) { // Save the current thresholds on the first available pad as a preset. foreach(Tuple activePad in ActivePad.ActivePads()) { int pad = activePad.Item1; SMX.SMXConfig config = activePad.Item2; string json = SMXHelpers.ExportSettingsToJSON(config); Microsoft.Win32.SaveFileDialog dialog = new Microsoft.Win32.SaveFileDialog(); dialog.FileName = "StepManiaX settings"; dialog.DefaultExt = ".smxcfg"; dialog.Filter = "StepManiaX settings (.smxcfg)|*.smxcfg"; bool? result = dialog.ShowDialog(); if(result == null || !(bool) result) return; System.IO.File.WriteAllText(dialog.FileName, json); return; } } private void ImportSettings(object sender, RoutedEventArgs e) { // Prompt for a file to read. Microsoft.Win32.OpenFileDialog dialog = new Microsoft.Win32.OpenFileDialog(); dialog.FileName = "StepManiaX settings"; dialog.DefaultExt = ".smxcfg"; dialog.Filter = "StepManiaX settings (.smxcfg)|*.smxcfg"; bool? result = dialog.ShowDialog(); if(result == null || !(bool) result) return; string json = Helpers.ReadFile(dialog.FileName); // Apply settings from the file to all active pads. foreach(Tuple activePad in ActivePad.ActivePads()) { int pad = activePad.Item1; SMX.SMXConfig config = activePad.Item2; SMXHelpers.ImportSettingsFromJSON(json, ref config); SMX.SMX.SetConfig(pad, config); } CurrentSMXDevice.singleton.FireConfigurationChanged(null); } private void LoadGIF(object sender, RoutedEventArgs e) { // If the "load idle GIF" button was pressed, load the released animation. // Otherwise, load the pressed animation. bool pressed = sender == this.LoadPressed; // Prompt for a file to read. Microsoft.Win32.OpenFileDialog dialog = new Microsoft.Win32.OpenFileDialog(); dialog.FileName = "Select an animated GIF"; dialog.DefaultExt = ".gif"; dialog.Filter = "Animated GIF (.gif)|*.gif"; bool? result = dialog.ShowDialog(); if(result == null || !(bool) result) return; byte[] buf = Helpers.ReadBinaryFile(dialog.FileName); SMX.SMX.LightsType type = pressed? SMX.SMX.LightsType.LightsType_Pressed:SMX.SMX.LightsType.LightsType_Released; foreach(Tuple activePad in ActivePad.ActivePads()) { int pad = activePad.Item1; // Load the animation. string error; if(!SMX.SMX.LightsAnimation_Load(buf, pad, type, out error)) { // Any errors here are problems with the GIF, so there's no point trying // to load it for the second pad if the first returns an error. Just show the // error and stop. MessageBox.Show(error, "Error", MessageBoxButton.OK, MessageBoxImage.Warning); // Return without saving to settings on error. return; } // Save the GIF to disk so we can load it quickly later. Helpers.SaveAnimationToDisk(pad, type, buf); // Refresh after loading a GIF to update the "Leave this application running" text. CurrentSMXDevice.singleton.FireConfigurationChanged(null); } } } }