Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
566cbc59f6 | |||
d7813db36f | |||
c6202ccf86 | |||
1de7d840aa | |||
ba3cbd401d | |||
f4ac610bdd |
@ -1,6 +1,7 @@
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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#include "PGEX_SMX.h"
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#include "util.h"
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using namespace olc;
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class SMX_PGE : public olc::PixelGameEngine
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@ -9,6 +10,7 @@ class SMX_PGE : public olc::PixelGameEngine
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bool paused = false;
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int mode = 0;
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vf2d playerPos = { 0,0 };
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bool enabled{true};
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public:
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SMX_PGE()
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{
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@ -19,49 +21,150 @@ public:
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bool OnUserCreate() override
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{
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// Called once at the start, so create things here
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//smx.EnableLogMessages(true);
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return true;
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}
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struct Pad{
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int consecutiveNotesHit{0}; //Once more than 100 are hit in a row, we're online.
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float lastNoteHit{0.f}; //Amount of time that passed since the last note was hit. If this goes above ten seconds, reset consectiveNotesHit.
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float idleTime{120.f}; //Timer that determines if the pad has been in an idle state long enough to issue a warning.
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bool alertActive{false}; //Turns on when the alert sound should be played. Sets back to false when idle time is reset.
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float flashTime{0.f}; //How much time has passed since the pad has flashed to a brighter/darker color.
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bool flashRed{false}; //Set to true to choose the brighter red tone.
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bool isActive{true};
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};
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Pad p1,p2;
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bool OnUserUpdate(float fElapsedTime) override
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{
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smx.GetPanel(RIGHT, 0).bHeld;
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if (GetKey(RIGHT).bPressed) {
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mode = (mode + 1) % 3;
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Clear({0,0,0});
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SetPixelMode(Pixel::ALPHA);
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p1.lastNoteHit+=fElapsedTime;
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p2.lastNoteHit+=fElapsedTime;
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FillRect({0,0},{12,21},{32,0,32,64});
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FillRect({12,0},{12,21},{0,32,32,64});
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#undef RIGHT
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if(GetKey(HOME).bPressed)enabled=!enabled;
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if(enabled){
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p1.idleTime+=fElapsedTime;
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p2.idleTime+=fElapsedTime;
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if(p1.idleTime>=120.f&&p1.isActive){
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//Over the next 40 seconds, the outline of the pad will slowly enclose in.
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const float timeRatio{std::min(1.f-((160.f-p1.idleTime)/40.f),1.f)};
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const uint8_t alpha{uint8_t(p1.flashRed?255:uint8_t(timeRatio*48))};
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FillRect({0,0},{int(11),int(11*timeRatio)},{255,0,0,alpha}); //Top
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FillRect({0,int(21-11*timeRatio+1)},{int(11),int(11*timeRatio)},{255,0,0,alpha}); //Bottom
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FillRect({0,0},{int(6*timeRatio),int(21)},{255,0,0,alpha}); //Left
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FillRect({int(12-6*timeRatio+1),0},{int(6*timeRatio),int(21)},{255,0,0,alpha}); //Right
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}
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if(p2.idleTime>=120.f&&p2.isActive){
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//Over the next 40 seconds, the outline of the pad will slowly enclose in.
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const float timeRatio{std::min(1.f-((160.f-p2.idleTime)/40.f),1.f)};
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const uint8_t alpha{uint8_t(p2.flashRed?255:uint8_t(timeRatio*48))};
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FillRect({12,0},{int(11),int(11*timeRatio)},{255,0,0,uint8_t(alpha)}); //Top
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FillRect({12,int(21-11*timeRatio+1)},{int(11),int(11*timeRatio)},{255,0,0,uint8_t(alpha)}); //Bottom
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FillRect({12,0},{int(6*timeRatio),int(21)},{255,0,0,alpha}); //Left
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FillRect({12+int(12-6*timeRatio+1),0},{int(6*timeRatio),int(21)},{255,0,0,uint8_t(alpha)}); //Right
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}
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if(p1.idleTime>=600.f)p1.isActive=false;
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if(p2.idleTime>=600.f)p2.isActive=false;
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if(smx.GetPanel(RIGHT,0).bReleased||smx.GetPanel(LEFT,0).bReleased||smx.GetPanel(UP,0).bReleased||smx.GetPanel(DOWN,0).bReleased){
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p1.consecutiveNotesHit++;
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p1.lastNoteHit=0.f;
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}
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if(smx.GetPanel(RIGHT,1).bReleased||smx.GetPanel(LEFT,1).bReleased||smx.GetPanel(UP,1).bReleased||smx.GetPanel(DOWN,1).bReleased){
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p2.consecutiveNotesHit++;
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p2.lastNoteHit=0.f;
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}
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if(p1.lastNoteHit>=10.f){
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p1.lastNoteHit=0.f;
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p1.consecutiveNotesHit=std::clamp(p1.consecutiveNotesHit-10,0,100);
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}
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if(p2.lastNoteHit>=10.f){
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p2.lastNoteHit=0.f;
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p2.consecutiveNotesHit=std::clamp(p2.consecutiveNotesHit-10,0,100);
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}
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if(p1.consecutiveNotesHit>=100){
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p1.idleTime=0.f;
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p1.isActive=true;
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p1.alertActive=false;
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}
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if(p2.consecutiveNotesHit>=100){
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p2.idleTime=0.f;
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p2.isActive=true;
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p2.alertActive=false;
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}
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if(p1.idleTime>=160.f){
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p1.alertActive=true;
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//PLAY SOUND HERE!!
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}
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if(p2.idleTime>=160.f){
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p2.alertActive=true;
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//PLAY SOUND HERE!!
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}
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if(p1.alertActive){
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p1.flashTime-=fElapsedTime;
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if(p1.flashTime<=0.f){
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p1.flashRed=!p1.flashRed;
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p1.flashTime=1.f;
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}
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}
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if(p2.alertActive){
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p2.flashTime-=fElapsedTime;
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if(p2.flashTime<=0.f){
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p2.flashRed=!p2.flashRed;
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p2.flashTime=1.f;
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}
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}
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}
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switch (mode) {
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case 0: {
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if (GetKey(SPACE).bPressed) {
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paused = !paused;
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}
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// called once per frame
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if (!paused) {
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for (int x = 0; x < ScreenWidth(); x++)
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for (int y = 0; y < ScreenHeight(); y++)
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Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand() % 255));
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}
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}break;
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case 1: {
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Clear(DARK_CYAN);
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DrawRect({ 1,1 }, { 9,18 }, RED);
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}break;
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case 2: {
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Clear(VERY_DARK_BLUE);
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FillCircle(playerPos, 3,VERY_DARK_GREY);
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DrawCircle(playerPos, 3);
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if (GetKey(W).bHeld) {
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playerPos.y -= 5*fElapsedTime;
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}
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if (GetKey(A).bHeld) {
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playerPos.x -= 5 * fElapsedTime;
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}
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if (GetKey(S).bHeld) {
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playerPos.y += 5 * fElapsedTime;
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}
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if (GetKey(D).bHeld) {
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playerPos.x += 5 * fElapsedTime;
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}
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}break;
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if(smx.GetPanel(RIGHT,0).bHeld){
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FillRect({8,7},{3,6},{VERY_DARK_MAGENTA.r,VERY_DARK_MAGENTA.g,VERY_DARK_MAGENTA.b,64});
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DrawRect({8,7},{3,6},VERY_DARK_MAGENTA);
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}
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if(smx.GetPanel(UP,0).bHeld){
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FillRect({4,0},{3,6},{VERY_DARK_MAGENTA.r,VERY_DARK_MAGENTA.g,VERY_DARK_MAGENTA.b,64});
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DrawRect({4,0},{3,6},VERY_DARK_MAGENTA);
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}
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if(smx.GetPanel(DOWN,0).bHeld){
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FillRect({4,14},{3,6},{VERY_DARK_MAGENTA.r,VERY_DARK_MAGENTA.g,VERY_DARK_MAGENTA.b,64});
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DrawRect({4,14},{3,6},VERY_DARK_MAGENTA);
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}
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if(smx.GetPanel(LEFT,0).bHeld){
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FillRect({0,7},{3,6},{VERY_DARK_MAGENTA.r,VERY_DARK_MAGENTA.g,VERY_DARK_MAGENTA.b,64});
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DrawRect({0,7},{3,6},VERY_DARK_MAGENTA);
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}
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if(smx.GetPanel(RIGHT,1).bHeld){
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FillRect({20,7},{3,6},{VERY_DARK_CYAN.r,VERY_DARK_CYAN.g,VERY_DARK_CYAN.b,64});
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DrawRect({20,7},{3,6},VERY_DARK_CYAN);
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}
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if(smx.GetPanel(UP,1).bHeld){
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FillRect({16,0},{3,6},{VERY_DARK_CYAN.r,VERY_DARK_CYAN.g,VERY_DARK_CYAN.b,64});
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DrawRect({16,0},{3,6},VERY_DARK_CYAN);
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}
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if(smx.GetPanel(DOWN,1).bHeld){
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FillRect({16,14},{3,6},{VERY_DARK_CYAN.r,VERY_DARK_CYAN.g,VERY_DARK_CYAN.b,64});
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DrawRect({16,14},{3,6},VERY_DARK_CYAN);
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}
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if(smx.GetPanel(LEFT,1).bHeld){
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FillRect({12,7},{3,6},{VERY_DARK_CYAN.r,VERY_DARK_CYAN.g,VERY_DARK_CYAN.b,64});
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DrawRect({12,7},{3,6},VERY_DARK_CYAN);
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}
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SetPixelMode(Pixel::MASK);
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return true;
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}
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};
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@ -70,7 +173,7 @@ public:
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int main()
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{
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SMX_PGE demo;
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if (demo.Construct(12, 21, 50, 50))
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if (demo.Construct(24, 21, 50, 50,false,true))
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demo.Start();
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return 0;
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@ -62,7 +62,7 @@
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4063;4100;4127;4201;4244;4275;4355;4505;4512;4702;4786;4996;4996;4005;4018;4389;4389;4800;4592;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>..\sdk</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -81,7 +81,7 @@
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4063;4100;4127;4201;4244;4275;4355;4505;4512;4702;4786;4996;4996;4005;4018;4389;4389;4800;4592;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>..\sdk</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -93,6 +93,10 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="PGEX_SMX_Example.cpp" />
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<ClCompile Include="util.cpp">
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<SubType>
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</SubType>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\sdk\Windows\SMX.vcxproj">
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@ -102,6 +106,10 @@
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<ItemGroup>
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<ClInclude Include="olcPixelGameEngine.h" />
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<ClInclude Include="PGEX_SMX.h" />
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<ClInclude Include="util.h">
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<SubType>
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</SubType>
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</ClInclude>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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|
@ -13,6 +13,9 @@
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<ClCompile Include="PGEX_SMX_Example.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="util.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="olcPixelGameEngine.h">
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@ -21,5 +24,8 @@
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<ClInclude Include="PGEX_SMX.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="util.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
|
File diff suppressed because it is too large
Load Diff
152
sample/util.cpp
Normal file
152
sample/util.cpp
Normal file
@ -0,0 +1,152 @@
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#pragma region License
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/*
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License (OLC-3)
|
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~~~~~~~~~~~~~~~
|
||||
|
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
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|
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Redistribution and use in source and binary forms, with or without modification,
|
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are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce the above
|
||||
copyright notice. This list of conditions and the following disclaimer must be
|
||||
reproduced in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||
be used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
Portions of this software are copyright © 2024 The FreeType
|
||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||||
All rights reserved.
|
||||
*/
|
||||
#pragma endregion
|
||||
#include "util.h"
|
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#include "olcPixelGameEngine.h"
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using namespace olc;
|
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|
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std::random_device rd;
|
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std::mt19937 rng(rd());
|
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|
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float util::random(float range){
|
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static std::uniform_real_distribution<float>distrib(0,1);
|
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return distrib(rng)*range;
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}
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int util::random(){
|
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static std::uniform_int_distribution<int>distrib(0,32767);
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return distrib(rng);
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}
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|
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const float util::random_range(const float min,const float max){
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return random(max-min)+min;
|
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}
|
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|
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float util::radToDeg(float rad){
|
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return rad*57.2957795130823208767f;
|
||||
}
|
||||
|
||||
std::string util::timerStr(float time){
|
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int seconds=int(time);
|
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int hours=seconds/3600;
|
||||
int minutes=seconds/60;
|
||||
|
||||
std::string timeStr="";
|
||||
if(hours>0){
|
||||
if(hours<10)timeStr+="0";
|
||||
timeStr+=std::to_string(hours)+":";
|
||||
}
|
||||
|
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if(minutes%60<10)timeStr+="0";
|
||||
timeStr+=std::to_string(minutes%60)+":";
|
||||
|
||||
if(seconds%60<10)timeStr+="0";
|
||||
timeStr+=std::to_string(seconds%60);
|
||||
|
||||
return timeStr;
|
||||
}
|
||||
|
||||
std::string util::WrapText(PixelGameEngine*pge,std::string str,int width,bool proportional,vd2d scale){
|
||||
std::string newStr="";
|
||||
while(true){
|
||||
std::string word="";
|
||||
if(str.find(" ")==std::string::npos){
|
||||
word=str;
|
||||
}else{
|
||||
word=str.substr(0,str.find(" "));
|
||||
}
|
||||
vi2d newSize = vd2d(proportional?pge->GetTextSizeProp(newStr+(newStr.size()>0?" ":"")+word):pge->GetTextSize(newStr+(newStr.size()>0?" ":"")+word))*scale;
|
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if(newSize.x>width){
|
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newStr+="\n"+word;
|
||||
}else{
|
||||
newStr+=(newStr.size()>0?" ":"")+word;
|
||||
}
|
||||
if(str.find(" ")==std::string::npos){
|
||||
break;
|
||||
}else{
|
||||
str.erase(0,str.find(" ")+1);
|
||||
}
|
||||
}
|
||||
return newStr;
|
||||
}
|
||||
|
||||
|
||||
#pragma region std::string util::GetHash(std::string fileName) //DO NOT MODIFY!
|
||||
std::string util::GetHash(std::string fileName){
|
||||
//WARNING! This function is used to save/load files! This means if we ever modify this function all previous save files
|
||||
//will no longer work! IN OTHER WORDS: DO NOT MODIFY THIS FUNCTION!
|
||||
std::ifstream file(fileName);
|
||||
std::string hash="";
|
||||
uint8_t hashIndex=0;
|
||||
while(file.good()){
|
||||
uint8_t hashChar=0;
|
||||
if(hash.size()==std::numeric_limits<uint8_t>::max()){
|
||||
hashChar=hash[hashIndex];
|
||||
}
|
||||
char newChar=file.get();
|
||||
if(newChar=='\r'||newChar=='\f'||newChar=='\n')continue;
|
||||
hashChar+=newChar*21-7;
|
||||
hashChar^=hashIndex;
|
||||
if(hashIndex>0)hashChar+=hash[hashIndex-1];
|
||||
hashChar%=94;
|
||||
hashChar+=32;
|
||||
if(hashChar=='"'||hashChar==',')hashChar+=60;
|
||||
if(hashChar=='|')hashChar++; //FORBIDDEN CHARACTER IN EMSCRIPTEN BUILD!
|
||||
if(hash.size()<std::numeric_limits<uint8_t>::max()){
|
||||
hash+=hashChar;
|
||||
}else{
|
||||
hash[hashIndex]=hashChar;
|
||||
}
|
||||
hashIndex++;
|
||||
}
|
||||
file.close();
|
||||
return hash;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
long double operator""_Pixels(long double unitDist){
|
||||
return unitDist/100*24.;
|
||||
}
|
||||
|
||||
const float util::distance(const vf2d&point1,const vf2d&point2){
|
||||
return vf2d{point1-point2}.mag();
|
||||
}
|
||||
|
||||
std::wstring util::to_wstring(const std::string&str){
|
||||
return {str.begin(),str.end()};
|
||||
}
|
114
sample/util.h
Normal file
114
sample/util.h
Normal file
@ -0,0 +1,114 @@
|
||||
#pragma region License
|
||||
/*
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce the above
|
||||
copyright notice. This list of conditions and the following disclaimer must be
|
||||
reproduced in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||
be used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
Portions of this software are copyright © 2024 The FreeType
|
||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||||
All rights reserved.
|
||||
*/
|
||||
#pragma endregion
|
||||
#pragma once
|
||||
#include <stdlib.h>
|
||||
#include "olcPixelGameEngine.h"
|
||||
#include <random>
|
||||
|
||||
namespace olc::util{
|
||||
//Returns 0-range (as a float).
|
||||
float random(float range);
|
||||
//Returns a random float value min(inclusive) to max(exclusive).
|
||||
const float random_range(const float min,const float max);
|
||||
//Returns 0-32767 (as an int).
|
||||
int random();
|
||||
float radToDeg(float rad);
|
||||
|
||||
#pragma region Lerp templates + specializations
|
||||
template<class T>
|
||||
inline auto lerp(const T val1,const T val2,const float t){
|
||||
return T(val1*(1-t)+val2*t);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline auto lerp<vf2d>(const vf2d val1,const vf2d val2,const float t){
|
||||
return val1.lerp(val2,t);
|
||||
}
|
||||
|
||||
template<>
|
||||
//NOTE: Also interpolates the alpha!!!
|
||||
inline auto lerp<Pixel>(const Pixel val1,const Pixel val2,const float t){
|
||||
Pixel col{PixelLerp(val1,val2,t)};
|
||||
col.a=lerp(val1.a,val2.a,t);
|
||||
return col;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
template<class T,class U>
|
||||
inline auto smoothstep(const T val1,const U val2,const float t){
|
||||
auto x{decltype(val1+val2)(1-pow(1-t,3))};
|
||||
return val1*(1-x)+val2*x;
|
||||
}
|
||||
|
||||
std::string timerStr(float time);
|
||||
std::string WrapText(PixelGameEngine*pge,std::string str,int width,bool proportional,vd2d scale);
|
||||
std::string GetHash(std::string file);
|
||||
const float distance(const vf2d&point1,const vf2d&point2);
|
||||
std::wstring to_wstring(const std::string&str);
|
||||
|
||||
template<class..._Args>
|
||||
const std::string vformat(const std::string_view str,_Args..._Vals){
|
||||
return std::vformat(str,std::make_format_args(_Vals...));
|
||||
}
|
||||
template<class..._Args>
|
||||
const std::wstring wformat(const std::string_view str,_Args..._Vals){
|
||||
return util::to_wstring(std::vformat(str,std::make_format_args(_Vals...)));
|
||||
}
|
||||
|
||||
template<class T>
|
||||
T map_range(T x, T in_min, T in_max, T out_min, T out_max) {
|
||||
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
|
||||
}
|
||||
}
|
||||
|
||||
template<class TL, class TR>
|
||||
constexpr auto circ_add(
|
||||
const TL& lhs,
|
||||
const TR& rhs,
|
||||
const decltype(lhs + rhs) rmin = 0,
|
||||
const decltype(lhs + rhs) rmax = 360)
|
||||
{
|
||||
auto c = lhs + rhs;
|
||||
auto range = rmax - rmin;
|
||||
while (c >= rmax) c -= range;
|
||||
while (c < rmin) c += range;
|
||||
return c;
|
||||
}
|
||||
|
||||
//Converts unit distances to pixels. (Every 100 units = 24 pixels)
|
||||
long double operator""_Pixels(long double unitDist);
|
Loading…
x
Reference in New Issue
Block a user