Compare commits
4 Commits
Author | SHA1 | Date | |
---|---|---|---|
d9e15f93da | |||
1de7d840aa | |||
ba3cbd401d | |||
f4ac610bdd |
@ -1,6 +1,7 @@
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#pragma once
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#include "olcPixelGameEngine.h"
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#include "SMX.h"
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#include <assert.h>
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using namespace olc;
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@ -15,15 +16,17 @@ public:
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//LEFT is 0x08
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//Add these bytes together to get the combination (all 4 held down is 0xAA
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HWButton GetPanel(Key k,int pad=0)const{
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return panelState[k-UP];
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return panelState[k-UP][pad];
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};
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void EnableLogMessages(bool enabled){
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logMessages=enabled;
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}
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private:
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static bool logMessages;
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HWButton internal_panelState[4];
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HWButton panelState[4]; //We store the 4 main panel states, similar to how PGE does.
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HWButton internal_panelState[4][2];
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HWButton panelState[4][2]; //We store the 4 main panel states, similar to how PGE does.
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double totalElapsedTime{0.};
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double nextLightUpdate{0.};
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//SMX "screen" is 12x21
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//Each panel is 4x7
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static void SMXStateChangedCallback(int pad, SMXUpdateCallbackReason reason, void *pUser)
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@ -44,31 +47,57 @@ private:
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{
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if(logMessages){
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printf("Device %i state changed: %04x\n", pad, SMX_GetInputState(pad));
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printf("Device %i state changed: %04x\n", 1, SMX_GetInputState(1));
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}
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int16_t state(SMX_GetInputState(pad));
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if(state&0x2&&!internal_panelState[UP-UP].bPressed){
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internal_panelState[UP-UP]={true,false,true};
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int16_t state(SMX_GetInputState(0));
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if(state&0x2&&!internal_panelState[UP-UP][0].bPressed){
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internal_panelState[UP-UP][0]={true,false,true};
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}else
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if(!(state&0x2)&&!internal_panelState[UP-UP].bReleased){
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internal_panelState[UP-UP]={false,true,false};
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if(!(state&0x2)&&internal_panelState[UP-UP][0].bHeld){
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internal_panelState[UP-UP][0]={false,true,false};
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}
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if(state&0x20&&!internal_panelState[RIGHT-UP].bPressed){
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internal_panelState[RIGHT-UP]={true,false,true};
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if(state&0x20&&!internal_panelState[RIGHT-UP][0].bPressed){
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internal_panelState[RIGHT-UP][0]={true,false,true};
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}else
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if(!(state&0x20)&&!internal_panelState[RIGHT-UP].bReleased){
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internal_panelState[RIGHT-UP]={false,true,false};
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if(!(state&0x20)&&internal_panelState[RIGHT-UP][0].bHeld){
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internal_panelState[RIGHT-UP][0]={false,true,false};
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}
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if(state&0x80&&!internal_panelState[DOWN-UP].bPressed){
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internal_panelState[DOWN-UP]={true,false,true};
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if(state&0x80&&!internal_panelState[DOWN-UP][0].bPressed){
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internal_panelState[DOWN-UP][0]={true,false,true};
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}else
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if(!(state&0x80)&&!internal_panelState[DOWN-UP].bReleased){
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internal_panelState[DOWN-UP]={false,true,false};
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if(!(state&0x80)&&internal_panelState[DOWN-UP][0].bHeld){
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internal_panelState[DOWN-UP][0]={false,true,false};
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}
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if(state&0x8&&!internal_panelState[LEFT-UP].bPressed){
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internal_panelState[LEFT-UP]={true,false,true};
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if(state&0x8&&!internal_panelState[LEFT-UP][0].bPressed){
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internal_panelState[LEFT-UP][0]={true,false,true};
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}else
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if(!(state&0x8)&&!internal_panelState[LEFT-UP].bReleased){
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internal_panelState[LEFT-UP]={false,true,false};
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if(!(state&0x8)&&internal_panelState[LEFT-UP][0].bHeld){
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internal_panelState[LEFT-UP][0]={false,true,false};
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}
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state=SMX_GetInputState(1);
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if(state&0x2&&!internal_panelState[UP-UP][1].bPressed){
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internal_panelState[UP-UP][1]={true,false,true};
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}else
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if(!(state&0x2)&&internal_panelState[UP-UP][1].bHeld){
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internal_panelState[UP-UP][1]={false,true,false};
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}
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if(state&0x20&&!internal_panelState[RIGHT-UP][1].bPressed){
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internal_panelState[RIGHT-UP][1]={true,false,true};
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}else
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if(!(state&0x20)&&internal_panelState[RIGHT-UP][1].bHeld){
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internal_panelState[RIGHT-UP][1]={false,true,false};
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}
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if(state&0x80&&!internal_panelState[DOWN-UP][1].bPressed){
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internal_panelState[DOWN-UP][1]={true,false,true};
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}else
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if(!(state&0x80)&&internal_panelState[DOWN-UP][1].bHeld){
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internal_panelState[DOWN-UP][1]={false,true,false};
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}
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if(state&0x8&&!internal_panelState[LEFT-UP][1].bPressed){
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internal_panelState[LEFT-UP][1]={true,false,true};
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}else
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if(!(state&0x8)&&internal_panelState[LEFT-UP][1].bHeld){
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internal_panelState[LEFT-UP][1]={false,true,false};
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}
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}
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@ -79,18 +108,29 @@ private:
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virtual bool OnBeforeUserUpdate(float& fElapsedTime){
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//We don't want the panel states changing in the middle of a frame, since the input polling is on a separate thread.
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//Copy over the internal button states to the current panel state.
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for(int i=0;i<4;i++){
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panelState[i]=internal_panelState[i];
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internal_panelState[i].bPressed=false;
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internal_panelState[i].bReleased=false;
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for(int pad=0;pad<2;pad++){
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for(int i=0;i<4;i++){
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panelState[i][pad]=internal_panelState[i][pad];
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internal_panelState[i][pad].bPressed=false;
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internal_panelState[i][pad].bReleased=false;
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}
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}
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return false;
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}
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virtual void OnAfterUserUpdate(float fElapsedTime)override{
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for(int i=0;i<4;i++){
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panelState[i].bPressed=false;
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panelState[i].bReleased=false;
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double previousTotalElapsedTime{totalElapsedTime};
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totalElapsedTime=fmod(totalElapsedTime+fElapsedTime,10000.);
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if(previousTotalElapsedTime>totalElapsedTime){
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//We are in the past, so reset lastLightUpdate to keep lights running.
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nextLightUpdate=totalElapsedTime;
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}
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if(nextLightUpdate>totalElapsedTime)return; //Ignore light updates if not enough time has passed. We can only send light updates at 30 FPS.
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for(int pad=0;pad<2;pad++){
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for(int i=0;i<4;i++){
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panelState[i][pad].bPressed=false;
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panelState[i][pad].bReleased=false;
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}
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}
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std::string lightData;
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//The light data for an SMX dance pad is outlined in the docs but the code used to transform the PGE's pixels to SMX pad's lights will be annotated here.
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@ -105,7 +145,7 @@ private:
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col++;
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continue;
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}
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Pixel p(pge->GetDrawTarget()->GetPixel(x,y));
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Pixel p(pge->GetDrawTarget()->GetPixel(x+12*pad,y));
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lightData.append(1,p.r);
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lightData.append(1,p.g);
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lightData.append(1,p.b);
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@ -121,7 +161,7 @@ private:
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col++;
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continue;
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}
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Pixel p(pge->GetDrawTarget()->GetPixel(x,y));
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Pixel p(pge->GetDrawTarget()->GetPixel(x+12*pad,y));
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lightData.append(1,p.r);
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lightData.append(1,p.g);
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lightData.append(1,p.b);
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@ -131,6 +171,8 @@ private:
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}
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}
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}
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if(lightData.size()!=1350)throw;
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nextLightUpdate=totalElapsedTime+1/30.f;
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SMX_SetLights2( lightData.data(), lightData.size() );
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}
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};
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@ -1,6 +1,7 @@
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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#include "PGEX_SMX.h"
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#include "util.h"
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using namespace olc;
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class SMX_PGE : public olc::PixelGameEngine
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@ -19,49 +20,187 @@ public:
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bool OnUserCreate() override
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{
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// Called once at the start, so create things here
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//smx.EnableLogMessages(true);
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return true;
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}
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struct Snow{
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vf2d pos;
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int id;
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};
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struct ExpandCircle{
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vi2d pos;
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float radius;
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Pixel col;
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};
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std::vector<Snow>snow;
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std::vector<Snow>backgroundSnow;
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std::vector<ExpandCircle>expandCircles;
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const float backgroundSnowInterval{0.1f};
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float backgroundSnowIntervalTimer{backgroundSnowInterval};
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float backgroundSnowDirectionInterval{60.f};
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#define RIGHT true
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bool backgroundSnowDirection{RIGHT};
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float snowInterval{0.8f};
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float snowTimer{snowInterval};
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const float snowIntervalChangeInterval{60.f};
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float snowIntervalTimer{snowIntervalChangeInterval};
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double totalElapsedTime{0.};
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float fallSpd{6.f};
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float snowAmplitude{2.f};
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std::map<std::pair<Key,int>,float>recreateCircleTimer{};
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const float recreateCircleInterval{0.25f};
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uint64_t SNOW_ID{0U};
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bool OnUserUpdate(float fElapsedTime) override
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{
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smx.GetPanel(RIGHT, 0).bHeld;
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if (GetKey(RIGHT).bPressed) {
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mode = (mode + 1) % 3;
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Clear({0,0,32});
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backgroundSnowIntervalTimer-=fElapsedTime;
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snowTimer-=fElapsedTime;
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snowIntervalTimer-=fElapsedTime;
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for(auto&[KEY,time]:recreateCircleTimer){
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recreateCircleTimer[KEY]-=fElapsedTime;
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}
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switch (mode) {
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case 0: {
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if (GetKey(SPACE).bPressed) {
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paused = !paused;
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}
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// called once per frame
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if (!paused) {
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for (int x = 0; x < ScreenWidth(); x++)
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for (int y = 0; y < ScreenHeight(); y++)
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Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand() % 255));
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}
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}break;
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case 1: {
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Clear(DARK_CYAN);
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DrawRect({ 1,1 }, { 9,18 }, RED);
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}break;
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case 2: {
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Clear(VERY_DARK_BLUE);
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FillCircle(playerPos, 3,VERY_DARK_GREY);
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DrawCircle(playerPos, 3);
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if (GetKey(W).bHeld) {
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playerPos.y -= 5*fElapsedTime;
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}
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if (GetKey(A).bHeld) {
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playerPos.x -= 5 * fElapsedTime;
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}
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if (GetKey(S).bHeld) {
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playerPos.y += 5 * fElapsedTime;
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}
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if (GetKey(D).bHeld) {
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playerPos.x += 5 * fElapsedTime;
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}
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}break;
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if(snowTimer<=0.f){
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snow.emplace_back(vf2d{util::random(ScreenWidth()),-2.f},SNOW_ID++);
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snowTimer=snowInterval;
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}
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if(backgroundSnowIntervalTimer<=0.f){
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int xOffset{int(util::random(ScreenWidth()))};
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if(backgroundSnowDirection==RIGHT){
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xOffset-=ScreenWidth()/2;
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}else{
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xOffset+=ScreenWidth()/2;
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}
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backgroundSnow.emplace_back(vf2d{float(xOffset),-2.f},SNOW_ID++);
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backgroundSnowIntervalTimer=backgroundSnowInterval;
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}
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if(snowIntervalTimer<=0.f){
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snowInterval=util::random_range(0.1f,2.f);
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backgroundSnowDirection=!RIGHT;
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if(rand()%2==0)backgroundSnowDirection=RIGHT;
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snowIntervalTimer=snowIntervalChangeInterval;
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}
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for(Snow&backSnow:backgroundSnow){
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srand(backSnow.id);
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if(backgroundSnowDirection==RIGHT){
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backSnow.pos.x+=fElapsedTime*snowAmplitude;
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}else{
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backSnow.pos.x-=fElapsedTime*snowAmplitude;
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}
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backSnow.pos.y+=fallSpd*fElapsedTime/2.f;
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uint8_t randCol{uint8_t(10+rand()%50)};
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Draw(backSnow.pos,Pixel{randCol,randCol,randCol});
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}
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for(Snow&snow:snow){
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srand(snow.id);
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float fallSpdMult{(rand()%25)/100.f};
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snow.pos.y+=(fallSpd*(1.f-fallSpdMult))*fElapsedTime;
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FillCircle(vi2d{int(snow.pos.x+sin(totalElapsedTime+snow.id*0.5f*fallSpd)*snowAmplitude),int(snow.pos.y)},rand()%2+1,{uint8_t(150+rand()%105),uint8_t(190+rand()%65),uint8_t(190+rand()%65)});
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}
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SetPixelMode(Pixel::ALPHA);
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for(ExpandCircle&circle:expandCircles){
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circle.radius+=fallSpd*fElapsedTime*6;
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DrawCircle(circle.pos,circle.radius,circle.col);
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}
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std::erase_if(snow,[this](const Snow&snow){return snow.pos.y>ScreenHeight()+2;});
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std::erase_if(backgroundSnow,[this](const Snow&backSnow){return backSnow.pos.y>ScreenHeight()+2;});
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std::erase_if(expandCircles,[this](const ExpandCircle&circle){return circle.radius>24+2;});
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double previousTotalElapsedTime{totalElapsedTime};
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totalElapsedTime=fmod(totalElapsedTime+fElapsedTime,10000.);
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#undef RIGHT
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if(smx.GetPanel(RIGHT,0).bHeld){
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FillRect({8,7},{3,6},{VERY_DARK_MAGENTA.r,VERY_DARK_MAGENTA.g,VERY_DARK_MAGENTA.b,64});
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DrawRect({8,7},{3,6},VERY_DARK_MAGENTA);
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if(recreateCircleTimer[{RIGHT,0}]<=0.f){
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expandCircles.emplace_back(vi2d{8+1,7+3},1,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{8+1,7+3},0.5f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{8+1,7+3},0.f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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recreateCircleTimer[{RIGHT,0}]=recreateCircleInterval;
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}
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}else recreateCircleTimer[{RIGHT,0}]=0;
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if(smx.GetPanel(UP,0).bHeld){
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FillRect({4,0},{3,6},{VERY_DARK_MAGENTA.r,VERY_DARK_MAGENTA.g,VERY_DARK_MAGENTA.b,64});
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DrawRect({4,0},{3,6},VERY_DARK_MAGENTA);
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if(recreateCircleTimer[{UP,0}]<=0.f){
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expandCircles.emplace_back(vi2d{4+1,0+3},1,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{4+1,0+3},0.5f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{4+1,0+3},0.f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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recreateCircleTimer[{UP,0}]=recreateCircleInterval;
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}
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}else recreateCircleTimer[{UP,0}]=0;
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if(smx.GetPanel(DOWN,0).bHeld){
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FillRect({4,14},{3,6},{VERY_DARK_MAGENTA.r,VERY_DARK_MAGENTA.g,VERY_DARK_MAGENTA.b,64});
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DrawRect({4,14},{3,6},VERY_DARK_MAGENTA);
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if(recreateCircleTimer[{DOWN,0}]<=0.f){
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expandCircles.emplace_back(vi2d{4+1,14+3},1,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{4+1,14+3},0.5f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{4+1,14+3},0.f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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recreateCircleTimer[{DOWN,0}]=recreateCircleInterval;
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}
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}else recreateCircleTimer[{DOWN,0}]=0;
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if(smx.GetPanel(LEFT,0).bHeld){
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FillRect({0,7},{3,6},{VERY_DARK_MAGENTA.r,VERY_DARK_MAGENTA.g,VERY_DARK_MAGENTA.b,64});
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DrawRect({0,7},{3,6},VERY_DARK_MAGENTA);
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if(recreateCircleTimer[{LEFT,0}]<=0.f){
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expandCircles.emplace_back(vi2d{0+1,7+3},1,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{0+1,7+3},0.5f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{0+1,7+3},0.f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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recreateCircleTimer[{LEFT,0}]=recreateCircleInterval;
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}
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}else recreateCircleTimer[{LEFT,0}]=0;
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if(smx.GetPanel(RIGHT,1).bHeld){
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FillRect({20,7},{3,6},{VERY_DARK_CYAN.r,VERY_DARK_CYAN.g,VERY_DARK_CYAN.b,64});
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DrawRect({20,7},{3,6},VERY_DARK_CYAN);
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if(recreateCircleTimer[{RIGHT,1}]<=0.f){
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expandCircles.emplace_back(vi2d{20+1,7+3},1,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
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expandCircles.emplace_back(vi2d{20+1,7+3},0.5f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
|
||||
expandCircles.emplace_back(vi2d{20+1,7+3},0.f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
|
||||
recreateCircleTimer[{RIGHT,1}]=recreateCircleInterval;
|
||||
}
|
||||
}else recreateCircleTimer[{RIGHT,1}]=0;
|
||||
if(smx.GetPanel(UP,1).bHeld){
|
||||
FillRect({16,0},{3,6},{VERY_DARK_CYAN.r,VERY_DARK_CYAN.g,VERY_DARK_CYAN.b,64});
|
||||
DrawRect({16,0},{3,6},VERY_DARK_CYAN);
|
||||
if(recreateCircleTimer[{UP,1}]<=0.f){
|
||||
expandCircles.emplace_back(vi2d{16+1,3+3},1,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
|
||||
expandCircles.emplace_back(vi2d{16+1,3+3},0.5f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
|
||||
expandCircles.emplace_back(vi2d{16+1,3+3},0.f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
|
||||
recreateCircleTimer[{UP,1}]=recreateCircleInterval;
|
||||
}
|
||||
}else recreateCircleTimer[{UP,1}]=0;
|
||||
if(smx.GetPanel(DOWN,1).bHeld){
|
||||
FillRect({16,14},{3,6},{VERY_DARK_CYAN.r,VERY_DARK_CYAN.g,VERY_DARK_CYAN.b,64});
|
||||
DrawRect({16,14},{3,6},VERY_DARK_CYAN);
|
||||
if(recreateCircleTimer[{DOWN,1}]<=0.f){
|
||||
expandCircles.emplace_back(vi2d{16+1,14+3},1,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
|
||||
expandCircles.emplace_back(vi2d{16+1,14+3},0.5f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
|
||||
expandCircles.emplace_back(vi2d{16+1,14+3},0.f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
|
||||
recreateCircleTimer[{DOWN,1}]=recreateCircleInterval;
|
||||
}
|
||||
}else recreateCircleTimer[{DOWN,1}]=0;
|
||||
if(smx.GetPanel(LEFT,1).bHeld){
|
||||
FillRect({12,7},{3,6},{VERY_DARK_CYAN.r,VERY_DARK_CYAN.g,VERY_DARK_CYAN.b,64});
|
||||
DrawRect({12,7},{3,6},VERY_DARK_CYAN);
|
||||
if(recreateCircleTimer[{LEFT,1}]<=0.f){
|
||||
expandCircles.emplace_back(vi2d{12+1,3+3},1,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
|
||||
expandCircles.emplace_back(vi2d{12+1,3+3},0.5f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
|
||||
expandCircles.emplace_back(vi2d{12+1,3+3},0.f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
|
||||
recreateCircleTimer[{LEFT,1}]=recreateCircleInterval;
|
||||
}
|
||||
}else recreateCircleTimer[{LEFT,1}]=0;
|
||||
|
||||
SetPixelMode(Pixel::MASK);
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
@ -70,7 +209,7 @@ public:
|
||||
int main()
|
||||
{
|
||||
SMX_PGE demo;
|
||||
if (demo.Construct(12, 21, 50, 50))
|
||||
if (demo.Construct(24, 21, 50, 50,false,true))
|
||||
demo.Start();
|
||||
|
||||
return 0;
|
||||
|
@ -62,7 +62,7 @@
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<DisableSpecificWarnings>4063;4100;4127;4201;4244;4275;4355;4505;4512;4702;4786;4996;4996;4005;4018;4389;4389;4800;4592;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<AdditionalIncludeDirectories>..\sdk</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@ -81,7 +81,7 @@
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<DisableSpecificWarnings>4063;4100;4127;4201;4244;4275;4355;4505;4512;4702;4786;4996;4996;4005;4018;4389;4389;4800;4592;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<AdditionalIncludeDirectories>..\sdk</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@ -93,6 +93,10 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="PGEX_SMX_Example.cpp" />
|
||||
<ClCompile Include="util.cpp">
|
||||
<SubType>
|
||||
</SubType>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\sdk\Windows\SMX.vcxproj">
|
||||
@ -102,6 +106,10 @@
|
||||
<ItemGroup>
|
||||
<ClInclude Include="olcPixelGameEngine.h" />
|
||||
<ClInclude Include="PGEX_SMX.h" />
|
||||
<ClInclude Include="util.h">
|
||||
<SubType>
|
||||
</SubType>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
@ -13,6 +13,9 @@
|
||||
<ClCompile Include="PGEX_SMX_Example.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="util.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="olcPixelGameEngine.h">
|
||||
@ -21,5 +24,8 @@
|
||||
<ClInclude Include="PGEX_SMX.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="util.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
File diff suppressed because it is too large
Load Diff
152
sample/util.cpp
Normal file
152
sample/util.cpp
Normal file
@ -0,0 +1,152 @@
|
||||
#pragma region License
|
||||
/*
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce the above
|
||||
copyright notice. This list of conditions and the following disclaimer must be
|
||||
reproduced in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||
be used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
Portions of this software are copyright © 2024 The FreeType
|
||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||||
All rights reserved.
|
||||
*/
|
||||
#pragma endregion
|
||||
#include "util.h"
|
||||
#include "olcPixelGameEngine.h"
|
||||
|
||||
using namespace olc;
|
||||
|
||||
std::random_device rd;
|
||||
std::mt19937 rng(rd());
|
||||
|
||||
float util::random(float range){
|
||||
static std::uniform_real_distribution<float>distrib(0,1);
|
||||
return distrib(rng)*range;
|
||||
}
|
||||
|
||||
int util::random(){
|
||||
static std::uniform_int_distribution<int>distrib(0,32767);
|
||||
return distrib(rng);
|
||||
}
|
||||
|
||||
const float util::random_range(const float min,const float max){
|
||||
return random(max-min)+min;
|
||||
}
|
||||
|
||||
float util::radToDeg(float rad){
|
||||
return rad*57.2957795130823208767f;
|
||||
}
|
||||
|
||||
std::string util::timerStr(float time){
|
||||
int seconds=int(time);
|
||||
int hours=seconds/3600;
|
||||
int minutes=seconds/60;
|
||||
|
||||
std::string timeStr="";
|
||||
if(hours>0){
|
||||
if(hours<10)timeStr+="0";
|
||||
timeStr+=std::to_string(hours)+":";
|
||||
}
|
||||
|
||||
if(minutes%60<10)timeStr+="0";
|
||||
timeStr+=std::to_string(minutes%60)+":";
|
||||
|
||||
if(seconds%60<10)timeStr+="0";
|
||||
timeStr+=std::to_string(seconds%60);
|
||||
|
||||
return timeStr;
|
||||
}
|
||||
|
||||
std::string util::WrapText(PixelGameEngine*pge,std::string str,int width,bool proportional,vd2d scale){
|
||||
std::string newStr="";
|
||||
while(true){
|
||||
std::string word="";
|
||||
if(str.find(" ")==std::string::npos){
|
||||
word=str;
|
||||
}else{
|
||||
word=str.substr(0,str.find(" "));
|
||||
}
|
||||
vi2d newSize = vd2d(proportional?pge->GetTextSizeProp(newStr+(newStr.size()>0?" ":"")+word):pge->GetTextSize(newStr+(newStr.size()>0?" ":"")+word))*scale;
|
||||
if(newSize.x>width){
|
||||
newStr+="\n"+word;
|
||||
}else{
|
||||
newStr+=(newStr.size()>0?" ":"")+word;
|
||||
}
|
||||
if(str.find(" ")==std::string::npos){
|
||||
break;
|
||||
}else{
|
||||
str.erase(0,str.find(" ")+1);
|
||||
}
|
||||
}
|
||||
return newStr;
|
||||
}
|
||||
|
||||
|
||||
#pragma region std::string util::GetHash(std::string fileName) //DO NOT MODIFY!
|
||||
std::string util::GetHash(std::string fileName){
|
||||
//WARNING! This function is used to save/load files! This means if we ever modify this function all previous save files
|
||||
//will no longer work! IN OTHER WORDS: DO NOT MODIFY THIS FUNCTION!
|
||||
std::ifstream file(fileName);
|
||||
std::string hash="";
|
||||
uint8_t hashIndex=0;
|
||||
while(file.good()){
|
||||
uint8_t hashChar=0;
|
||||
if(hash.size()==std::numeric_limits<uint8_t>::max()){
|
||||
hashChar=hash[hashIndex];
|
||||
}
|
||||
char newChar=file.get();
|
||||
if(newChar=='\r'||newChar=='\f'||newChar=='\n')continue;
|
||||
hashChar+=newChar*21-7;
|
||||
hashChar^=hashIndex;
|
||||
if(hashIndex>0)hashChar+=hash[hashIndex-1];
|
||||
hashChar%=94;
|
||||
hashChar+=32;
|
||||
if(hashChar=='"'||hashChar==',')hashChar+=60;
|
||||
if(hashChar=='|')hashChar++; //FORBIDDEN CHARACTER IN EMSCRIPTEN BUILD!
|
||||
if(hash.size()<std::numeric_limits<uint8_t>::max()){
|
||||
hash+=hashChar;
|
||||
}else{
|
||||
hash[hashIndex]=hashChar;
|
||||
}
|
||||
hashIndex++;
|
||||
}
|
||||
file.close();
|
||||
return hash;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
long double operator""_Pixels(long double unitDist){
|
||||
return unitDist/100*24.;
|
||||
}
|
||||
|
||||
const float util::distance(const vf2d&point1,const vf2d&point2){
|
||||
return vf2d{point1-point2}.mag();
|
||||
}
|
||||
|
||||
std::wstring util::to_wstring(const std::string&str){
|
||||
return {str.begin(),str.end()};
|
||||
}
|
114
sample/util.h
Normal file
114
sample/util.h
Normal file
@ -0,0 +1,114 @@
|
||||
#pragma region License
|
||||
/*
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce the above
|
||||
copyright notice. This list of conditions and the following disclaimer must be
|
||||
reproduced in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||
be used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
Portions of this software are copyright © 2024 The FreeType
|
||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||||
All rights reserved.
|
||||
*/
|
||||
#pragma endregion
|
||||
#pragma once
|
||||
#include <stdlib.h>
|
||||
#include "olcPixelGameEngine.h"
|
||||
#include <random>
|
||||
|
||||
namespace olc::util{
|
||||
//Returns 0-range (as a float).
|
||||
float random(float range);
|
||||
//Returns a random float value min(inclusive) to max(exclusive).
|
||||
const float random_range(const float min,const float max);
|
||||
//Returns 0-32767 (as an int).
|
||||
int random();
|
||||
float radToDeg(float rad);
|
||||
|
||||
#pragma region Lerp templates + specializations
|
||||
template<class T>
|
||||
inline auto lerp(const T val1,const T val2,const float t){
|
||||
return T(val1*(1-t)+val2*t);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline auto lerp<vf2d>(const vf2d val1,const vf2d val2,const float t){
|
||||
return val1.lerp(val2,t);
|
||||
}
|
||||
|
||||
template<>
|
||||
//NOTE: Also interpolates the alpha!!!
|
||||
inline auto lerp<Pixel>(const Pixel val1,const Pixel val2,const float t){
|
||||
Pixel col{PixelLerp(val1,val2,t)};
|
||||
col.a=lerp(val1.a,val2.a,t);
|
||||
return col;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
template<class T,class U>
|
||||
inline auto smoothstep(const T val1,const U val2,const float t){
|
||||
auto x{decltype(val1+val2)(1-pow(1-t,3))};
|
||||
return val1*(1-x)+val2*x;
|
||||
}
|
||||
|
||||
std::string timerStr(float time);
|
||||
std::string WrapText(PixelGameEngine*pge,std::string str,int width,bool proportional,vd2d scale);
|
||||
std::string GetHash(std::string file);
|
||||
const float distance(const vf2d&point1,const vf2d&point2);
|
||||
std::wstring to_wstring(const std::string&str);
|
||||
|
||||
template<class..._Args>
|
||||
const std::string vformat(const std::string_view str,_Args..._Vals){
|
||||
return std::vformat(str,std::make_format_args(_Vals...));
|
||||
}
|
||||
template<class..._Args>
|
||||
const std::wstring wformat(const std::string_view str,_Args..._Vals){
|
||||
return util::to_wstring(std::vformat(str,std::make_format_args(_Vals...)));
|
||||
}
|
||||
|
||||
template<class T>
|
||||
T map_range(T x, T in_min, T in_max, T out_min, T out_max) {
|
||||
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
|
||||
}
|
||||
}
|
||||
|
||||
template<class TL, class TR>
|
||||
constexpr auto circ_add(
|
||||
const TL& lhs,
|
||||
const TR& rhs,
|
||||
const decltype(lhs + rhs) rmin = 0,
|
||||
const decltype(lhs + rhs) rmax = 360)
|
||||
{
|
||||
auto c = lhs + rhs;
|
||||
auto range = rmax - rmin;
|
||||
while (c >= rmax) c -= range;
|
||||
while (c < rmin) c += range;
|
||||
return c;
|
||||
}
|
||||
|
||||
//Converts unit distances to pixels. (Every 100 units = 24 pixels)
|
||||
long double operator""_Pixels(long double unitDist);
|
@ -1,12 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<configSections>
|
||||
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
|
||||
<section name="smx_config.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
|
||||
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<section name="smx_config.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false"/>
|
||||
</sectionGroup>
|
||||
</configSections>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/>
|
||||
</startup>
|
||||
<userSettings>
|
||||
<smx_config.Properties.Settings>
|
||||
@ -14,7 +14,7 @@
|
||||
<value>False</value>
|
||||
</setting>
|
||||
<setting name="CustomSensors" serializeAs="String">
|
||||
<value />
|
||||
<value/>
|
||||
</setting>
|
||||
<setting name="UseInnerSensorThresholds" serializeAs="String">
|
||||
<value>False</value>
|
||||
|
2
smx-config/Properties/Resources.Designer.cs
generated
2
smx-config/Properties/Resources.Designer.cs
generated
@ -19,7 +19,7 @@ namespace smx_config.Properties {
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
2
smx-config/Properties/Settings.Designer.cs
generated
2
smx-config/Properties/Settings.Designer.cs
generated
@ -12,7 +12,7 @@ namespace smx_config.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.9.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.11.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
@ -9,7 +9,7 @@
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>smx_config</RootNamespace>
|
||||
<AssemblyName>SMXConfig</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
@ -29,6 +29,7 @@
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
|
Loading…
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Reference in New Issue
Block a user