Glenn Maynard
aba274603c
Set LIGHTS_PER_PANEL to 25.
...
At 16 the lights data was overflowing, which is probably what was causing the
smxconfig crashes.
6 years ago
Glenn Maynard
1c980f24e0
Add config fields for FSR sensitivity and the platform strip color.
...
This also sets pack:1 so we don't rely on compiler struct alignment.
6 years ago
Glenn Maynard
3d5be3017b
Add support for 25 light panels (SDK side).
6 years ago
Glenn Maynard
55443cccb8
Add SMX_SetLights2 to specify the buffer size explicitly.
6 years ago
Glenn Maynard
5e1068d565
Fix config updates when updating quickly.
...
This fixes the pad flickering when dragging the color slider, because it
could briefly use an out-of-date configuration (only really visible when
going between red and white on the left).
6 years ago
Glenn Maynard
f4e60ef2e0
Clarify comment.
6 years ago
Glenn Maynard
cb7feb626e
Separate out scaleLight.
6 years ago
Glenn Maynard
cf02b97fe6
Rename m_aPendingCommands -> m_aPendingLightsCommands.
...
This only buffers lights commands, not all commands.
6 years ago
Glenn Maynard
39cfc8cee0
Add support for uploading animations to the panel, if it supports it.
6 years ago
Glenn Maynard
0b3202ccff
Handle 25-light panel animations in SMXPanelAnimation.
6 years ago
Glenn Maynard
880774f9e4
Make sure we call the callback from SendCommandLocked if the device isn't connected and we're not queueing the command.
6 years ago
Glenn Maynard
4691ce5ecf
If commands are buffered and not sent when the device is disconnected, call any completion callbacks.
...
This is to guarantee that completion callbacks are always called, so if any
resource collection happens in them it'll always happen.
6 years ago
Glenn Maynard
135e3c5401
Add a UI to set panel animations.
...
This is driven by the config tool, which needs to stay running.
6 years ago
Glenn Maynard
2628c078fa
Add SMXPanelAnimation.
6 years ago
Glenn Maynard
303283624a
Add SMX_SetLights2.
...
This is the same as SMX_SetLights, but instead of taking one buffer with a
fixed size, it takes a separate buffer for each pad, and explicitly includes
the size of the buffer rather than assuming it's 864 bytes. SMX_SetLights
and SMX_SetLights2 call into the same underlying update.
6 years ago
Glenn Maynard
d576545266
Split out low-level thread handling into SMXThread, and use it in SMXHelperThread.
...
This isn't used by the SMXManager thread for now.
This also separates out SMX::Event for thread event handling.
6 years ago
Glenn Maynard
a7cb6ad51d
Replace SMXHelperThread::GetThreadId() with SMXHelperThread::IsCurrentThread().
6 years ago
Glenn Maynard
ad2e7dcb74
Move extern "C" into the SMX_API define.
6 years ago
Glenn Maynard
4c0da63842
Add debounceDelayMs.
...
This isn't turned on, this is just to sync up the config packet with the
firmware.
6 years ago
Glenn Maynard
7a4bbc6eab
Pad the configuration struct to 250 bytes, so the SDK.DLL ABI doesn't change when fields are added.
6 years ago
Glenn Maynard
2c07942478
Move the SMXManager from SMX to SMXManager.
6 years ago
Glenn Maynard
65f4a7102c
Check for out of sequence PACKET_FLAG_START_OF_COMMAND.
...
This improves recovery if a start packet is received when we didn't receive a complete
packet earlier. This doesn't normally happen, this just matches the error recovery used
in game.
6 years ago
Glenn Maynard
e57fa5d28e
Add a version display based on the git tag.
7 years ago
Glenn Maynard
8ea8070d51
Some disabled logs for testing (disabled because they're noisy).
7 years ago
Glenn Maynard
78d6be9341
Fix up ssprintf.
7 years ago
Glenn Maynard
9b6eb07e0b
Add more logs for device connections.
7 years ago
Glenn Maynard
eb84ffe29d
Fix SMX_GetConfig not returning a result.
...
This caused SMXConfig to think it was setting both controller configurations even
when only one was connected, which made the UI not refresh correctly if only P2
was connected.
7 years ago
Glenn Maynard
57379383c0
Import for release.
7 years ago