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@ -6,6 +6,9 @@ using namespace olc; |
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class SMX_PGE : public olc::PixelGameEngine |
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class SMX_PGE : public olc::PixelGameEngine |
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{ |
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{ |
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PGEX_SMX smx; |
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PGEX_SMX smx; |
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bool paused = false; |
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int mode = 0; |
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vf2d playerPos = { 0,0 }; |
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public: |
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public: |
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SMX_PGE() |
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SMX_PGE() |
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{ |
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{ |
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@ -25,10 +28,43 @@ public: |
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bool OnUserUpdate(float fElapsedTime) override |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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{ |
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// called once per frame
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if (GetKey(RIGHT).bPressed) { |
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for (int x = 0; x < ScreenWidth(); x++) |
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mode = (mode + 1) % 3; |
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for (int y = 0; y < ScreenHeight(); y++) |
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} |
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Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
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switch (mode) { |
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case 0: { |
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if (GetKey(SPACE).bPressed) { |
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paused = !paused; |
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} |
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// called once per frame
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if (!paused) { |
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for (int x = 0; x < ScreenWidth(); x++) |
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for (int y = 0; y < ScreenHeight(); y++) |
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Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand() % 255)); |
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} |
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}break; |
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case 1: { |
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Clear(DARK_CYAN); |
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DrawRect({ 1,1 }, { 9,18 }, RED); |
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}break; |
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case 2: { |
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Clear(VERY_DARK_BLUE); |
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FillCircle(playerPos, 3,VERY_DARK_GREY); |
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DrawCircle(playerPos, 3); |
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if (GetKey(W).bHeld) { |
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playerPos.y -= 5*fElapsedTime; |
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} |
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if (GetKey(A).bHeld) { |
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playerPos.x -= 5 * fElapsedTime; |
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} |
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if (GetKey(S).bHeld) { |
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playerPos.y += 5 * fElapsedTime; |
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} |
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if (GetKey(D).bHeld) { |
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playerPos.x += 5 * fElapsedTime; |
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} |
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}break; |
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} |
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return true; |
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return true; |
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} |
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} |
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}; |
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}; |
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