Fix bReleased boolean flags so they only trigger on actual release..
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1de7d840aa
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@ -53,50 +53,50 @@ private:
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if(state&0x2&&!internal_panelState[UP-UP][0].bPressed){
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if(state&0x2&&!internal_panelState[UP-UP][0].bPressed){
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internal_panelState[UP-UP][0]={true,false,true};
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internal_panelState[UP-UP][0]={true,false,true};
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}else
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}else
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if(!(state&0x2)&&!internal_panelState[UP-UP][0].bReleased){
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if(!(state&0x2)&&internal_panelState[UP-UP][0].bHeld){
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internal_panelState[UP-UP][0]={false,true,false};
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internal_panelState[UP-UP][0]={false,true,false};
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}
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}
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if(state&0x20&&!internal_panelState[RIGHT-UP][0].bPressed){
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if(state&0x20&&!internal_panelState[RIGHT-UP][0].bPressed){
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internal_panelState[RIGHT-UP][0]={true,false,true};
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internal_panelState[RIGHT-UP][0]={true,false,true};
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}else
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}else
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if(!(state&0x20)&&!internal_panelState[RIGHT-UP][0].bReleased){
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if(!(state&0x20)&&internal_panelState[RIGHT-UP][0].bHeld){
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internal_panelState[RIGHT-UP][0]={false,true,false};
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internal_panelState[RIGHT-UP][0]={false,true,false};
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}
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}
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if(state&0x80&&!internal_panelState[DOWN-UP][0].bPressed){
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if(state&0x80&&!internal_panelState[DOWN-UP][0].bPressed){
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internal_panelState[DOWN-UP][0]={true,false,true};
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internal_panelState[DOWN-UP][0]={true,false,true};
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}else
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}else
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if(!(state&0x80)&&!internal_panelState[DOWN-UP][0].bReleased){
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if(!(state&0x80)&&internal_panelState[DOWN-UP][0].bHeld){
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internal_panelState[DOWN-UP][0]={false,true,false};
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internal_panelState[DOWN-UP][0]={false,true,false};
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}
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}
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if(state&0x8&&!internal_panelState[LEFT-UP][0].bPressed){
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if(state&0x8&&!internal_panelState[LEFT-UP][0].bPressed){
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internal_panelState[LEFT-UP][0]={true,false,true};
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internal_panelState[LEFT-UP][0]={true,false,true};
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}else
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}else
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if(!(state&0x8)&&!internal_panelState[LEFT-UP][0].bReleased){
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if(!(state&0x8)&&internal_panelState[LEFT-UP][0].bHeld){
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internal_panelState[LEFT-UP][0]={false,true,false};
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internal_panelState[LEFT-UP][0]={false,true,false};
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}
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}
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state=SMX_GetInputState(1);
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state=SMX_GetInputState(1);
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if(state&0x2&&!internal_panelState[UP-UP][1].bPressed){
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if(state&0x2&&!internal_panelState[UP-UP][1].bPressed){
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internal_panelState[UP-UP][1]={true,false,true};
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internal_panelState[UP-UP][1]={true,false,true};
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}else
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}else
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if(!(state&0x2)&&!internal_panelState[UP-UP][1].bReleased){
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if(!(state&0x2)&&internal_panelState[UP-UP][1].bHeld){
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internal_panelState[UP-UP][1]={false,true,false};
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internal_panelState[UP-UP][1]={false,true,false};
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}
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}
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if(state&0x20&&!internal_panelState[RIGHT-UP][1].bPressed){
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if(state&0x20&&!internal_panelState[RIGHT-UP][1].bPressed){
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internal_panelState[RIGHT-UP][1]={true,false,true};
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internal_panelState[RIGHT-UP][1]={true,false,true};
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}else
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}else
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if(!(state&0x20)&&!internal_panelState[RIGHT-UP][1].bReleased){
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if(!(state&0x20)&&internal_panelState[RIGHT-UP][1].bHeld){
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internal_panelState[RIGHT-UP][1]={false,true,false};
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internal_panelState[RIGHT-UP][1]={false,true,false};
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}
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}
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if(state&0x80&&!internal_panelState[DOWN-UP][1].bPressed){
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if(state&0x80&&!internal_panelState[DOWN-UP][1].bPressed){
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internal_panelState[DOWN-UP][1]={true,false,true};
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internal_panelState[DOWN-UP][1]={true,false,true};
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}else
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}else
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if(!(state&0x80)&&!internal_panelState[DOWN-UP][1].bReleased){
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if(!(state&0x80)&&internal_panelState[DOWN-UP][1].bHeld){
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internal_panelState[DOWN-UP][1]={false,true,false};
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internal_panelState[DOWN-UP][1]={false,true,false};
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}
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}
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if(state&0x8&&!internal_panelState[LEFT-UP][1].bPressed){
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if(state&0x8&&!internal_panelState[LEFT-UP][1].bPressed){
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internal_panelState[LEFT-UP][1]={true,false,true};
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internal_panelState[LEFT-UP][1]={true,false,true};
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}else
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}else
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if(!(state&0x8)&&!internal_panelState[LEFT-UP][1].bReleased){
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if(!(state&0x8)&&internal_panelState[LEFT-UP][1].bHeld){
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internal_panelState[LEFT-UP][1]={false,true,false};
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internal_panelState[LEFT-UP][1]={false,true,false};
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}
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}
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}
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}
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