Update 'sample/PGEX_SMX_Example.cpp'
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@ -24,180 +24,112 @@ public:
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return true;
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}
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struct Snow{
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vf2d pos;
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int id;
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};
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struct Pad{
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int consecutiveNotesHit{0}; //Once more than 100 are hit in a row, we're online.
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float lastNoteHit{0.f}; //Amount of time that passed since the last note was hit. If this goes above ten seconds, reset consectiveNotesHit.
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float idleTime{0.f}; //Timer that determines if the pad has been in an idle state long enough to issue a warning.
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bool alertActive{false}; //Turns on when the alert sound should be played. Sets back to false when idle time is reset.
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}
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struct ExpandCircle{
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vi2d pos;
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float radius;
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Pixel col;
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};
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std::vector<Snow>snow;
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std::vector<Snow>backgroundSnow;
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std::vector<ExpandCircle>expandCircles;
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const float backgroundSnowInterval{0.1f};
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float backgroundSnowIntervalTimer{backgroundSnowInterval};
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float backgroundSnowDirectionInterval{60.f};
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#define RIGHT true
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bool backgroundSnowDirection{RIGHT};
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float snowInterval{0.8f};
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float snowTimer{snowInterval};
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const float snowIntervalChangeInterval{60.f};
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float snowIntervalTimer{snowIntervalChangeInterval};
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double totalElapsedTime{0.};
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float fallSpd{6.f};
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float snowAmplitude{2.f};
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std::map<std::pair<Key,int>,float>recreateCircleTimer{};
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const float recreateCircleInterval{0.25f};
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uint64_t SNOW_ID{0U};
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Pad p1,p2;
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bool OnUserUpdate(float fElapsedTime) override
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{
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Clear({0,0,32});
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backgroundSnowIntervalTimer-=fElapsedTime;
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snowTimer-=fElapsedTime;
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snowIntervalTimer-=fElapsedTime;
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for(auto&[KEY,time]:recreateCircleTimer){
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recreateCircleTimer[KEY]-=fElapsedTime;
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}
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if(snowTimer<=0.f){
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snow.emplace_back(vf2d{util::random(ScreenWidth()),-2.f},SNOW_ID++);
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snowTimer=snowInterval;
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}
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if(backgroundSnowIntervalTimer<=0.f){
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int xOffset{int(util::random(ScreenWidth()))};
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if(backgroundSnowDirection==RIGHT){
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xOffset-=ScreenWidth()/2;
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}else{
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xOffset+=ScreenWidth()/2;
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}
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backgroundSnow.emplace_back(vf2d{float(xOffset),-2.f},SNOW_ID++);
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backgroundSnowIntervalTimer=backgroundSnowInterval;
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}
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if(snowIntervalTimer<=0.f){
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snowInterval=util::random_range(0.1f,2.f);
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backgroundSnowDirection=!RIGHT;
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if(rand()%2==0)backgroundSnowDirection=RIGHT;
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snowIntervalTimer=snowIntervalChangeInterval;
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}
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for(Snow&backSnow:backgroundSnow){
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srand(backSnow.id);
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if(backgroundSnowDirection==RIGHT){
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backSnow.pos.x+=fElapsedTime*snowAmplitude;
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}else{
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backSnow.pos.x-=fElapsedTime*snowAmplitude;
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}
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backSnow.pos.y+=fallSpd*fElapsedTime/2.f;
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uint8_t randCol{uint8_t(10+rand()%50)};
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Draw(backSnow.pos,Pixel{randCol,randCol,randCol});
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}
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for(Snow&snow:snow){
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srand(snow.id);
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float fallSpdMult{(rand()%25)/100.f};
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snow.pos.y+=(fallSpd*(1.f-fallSpdMult))*fElapsedTime;
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FillCircle(vi2d{int(snow.pos.x+sin(totalElapsedTime+snow.id*0.5f*fallSpd)*snowAmplitude),int(snow.pos.y)},rand()%2+1,{uint8_t(150+rand()%105),uint8_t(190+rand()%65),uint8_t(190+rand()%65)});
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}
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SetPixelMode(Pixel::ALPHA);
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for(ExpandCircle&circle:expandCircles){
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circle.radius+=fallSpd*fElapsedTime*6;
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DrawCircle(circle.pos,circle.radius,circle.col);
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}
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Clear({0,0,0});
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std::erase_if(snow,[this](const Snow&snow){return snow.pos.y>ScreenHeight()+2;});
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std::erase_if(backgroundSnow,[this](const Snow&backSnow){return backSnow.pos.y>ScreenHeight()+2;});
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std::erase_if(expandCircles,[this](const ExpandCircle&circle){return circle.radius>24+2;});
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double previousTotalElapsedTime{totalElapsedTime};
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totalElapsedTime=fmod(totalElapsedTime+fElapsedTime,10000.);
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SetPixelMode(Pixel::ALPHA);
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p1.lastNoteHit+=fElapsedTime;
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p2.lastNoteHit+=fElapsedTime;
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p1.idleTime+=fElapsedTime;
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p2.idleTime+=fElapsedTime;
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FillRect({0,0},{12,21},{32,0,32,64});
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FillRect({12,0},{12,21},{0,32,32,64});
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if(p1.idleTime>=120.f){
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//Over the next 40 seconds, the outline of the pad will slowly enclose in.
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const float timeRatio{(160.f-p1.idleTime)/40.f};
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DrawRect({0,0},{int(12),int(11*timeRatio)},{255,0,0,uint8_t(timeRatio*255)}) //Top
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DrawRect({0,int(21-11*timeRatio)},{int(12),int(11*timeRatio)},{255,0,0,uint8_t(timeRatio*255)}) //Bottom
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DrawRect({0,0},{int(6*timeRatio),int(21)},{255,0,0,uint8_t(timeRatio*255)}) //Left
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DrawRect({int(12-6*timeRatio),0},{int(6*timeRatio),int(21)},{255,0,0,uint8_t(timeRatio*255)}) //Right
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}
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if(p2.idleTime>=120.f){
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//Over the next 40 seconds, the outline of the pad will slowly enclose in.
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const float timeRatio{(160.f-p2.idleTime)/40.f};
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DrawRect({12,0},{int(12),int(11*timeRatio)},{255,0,0,uint8_t(timeRatio*255)}) //Top
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DrawRect({12,int(21-11*timeRatio)},{int(12),int(11*timeRatio)},{255,0,0,uint8_t(timeRatio*255)}) //Bottom
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DrawRect({12,0},{int(6*timeRatio),int(21)},{255,0,0,uint8_t(timeRatio*255)}) //Left
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DrawRect({12+int(12-6*timeRatio),0},{int(6*timeRatio),int(21)},{255,0,0,uint8_t(timeRatio*255)}) //Right
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}
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#undef RIGHT
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if(smx.GetPanel(RIGHT,0).bHeld){
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FillRect({8,7},{3,6},{VERY_DARK_MAGENTA.r,VERY_DARK_MAGENTA.g,VERY_DARK_MAGENTA.b,64});
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DrawRect({8,7},{3,6},VERY_DARK_MAGENTA);
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if(recreateCircleTimer[{RIGHT,0}]<=0.f){
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expandCircles.emplace_back(vi2d{8+1,7+3},1,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{8+1,7+3},0.5f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{8+1,7+3},0.f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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recreateCircleTimer[{RIGHT,0}]=recreateCircleInterval;
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}
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}else recreateCircleTimer[{RIGHT,0}]=0;
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}
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if(smx.GetPanel(UP,0).bHeld){
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FillRect({4,0},{3,6},{VERY_DARK_MAGENTA.r,VERY_DARK_MAGENTA.g,VERY_DARK_MAGENTA.b,64});
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DrawRect({4,0},{3,6},VERY_DARK_MAGENTA);
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if(recreateCircleTimer[{UP,0}]<=0.f){
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expandCircles.emplace_back(vi2d{4+1,0+3},1,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{4+1,0+3},0.5f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{4+1,0+3},0.f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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recreateCircleTimer[{UP,0}]=recreateCircleInterval;
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}
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}else recreateCircleTimer[{UP,0}]=0;
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}
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if(smx.GetPanel(DOWN,0).bHeld){
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FillRect({4,14},{3,6},{VERY_DARK_MAGENTA.r,VERY_DARK_MAGENTA.g,VERY_DARK_MAGENTA.b,64});
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DrawRect({4,14},{3,6},VERY_DARK_MAGENTA);
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if(recreateCircleTimer[{DOWN,0}]<=0.f){
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expandCircles.emplace_back(vi2d{4+1,14+3},1,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{4+1,14+3},0.5f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{4+1,14+3},0.f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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recreateCircleTimer[{DOWN,0}]=recreateCircleInterval;
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}
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}else recreateCircleTimer[{DOWN,0}]=0;
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}
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if(smx.GetPanel(LEFT,0).bHeld){
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FillRect({0,7},{3,6},{VERY_DARK_MAGENTA.r,VERY_DARK_MAGENTA.g,VERY_DARK_MAGENTA.b,64});
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DrawRect({0,7},{3,6},VERY_DARK_MAGENTA);
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if(recreateCircleTimer[{LEFT,0}]<=0.f){
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expandCircles.emplace_back(vi2d{0+1,7+3},1,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{0+1,7+3},0.5f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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expandCircles.emplace_back(vi2d{0+1,7+3},0.f,Pixel{DARK_MAGENTA.r,DARK_MAGENTA.g,DARK_MAGENTA.b,64});
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recreateCircleTimer[{LEFT,0}]=recreateCircleInterval;
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}
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}else recreateCircleTimer[{LEFT,0}]=0;
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}
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if(smx.GetPanel(RIGHT,1).bHeld){
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FillRect({20,7},{3,6},{VERY_DARK_CYAN.r,VERY_DARK_CYAN.g,VERY_DARK_CYAN.b,64});
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DrawRect({20,7},{3,6},VERY_DARK_CYAN);
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if(recreateCircleTimer[{RIGHT,1}]<=0.f){
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expandCircles.emplace_back(vi2d{20+1,7+3},1,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
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expandCircles.emplace_back(vi2d{20+1,7+3},0.5f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
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expandCircles.emplace_back(vi2d{20+1,7+3},0.f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
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recreateCircleTimer[{RIGHT,1}]=recreateCircleInterval;
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}
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}else recreateCircleTimer[{RIGHT,1}]=0;
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}
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if(smx.GetPanel(UP,1).bHeld){
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FillRect({16,0},{3,6},{VERY_DARK_CYAN.r,VERY_DARK_CYAN.g,VERY_DARK_CYAN.b,64});
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DrawRect({16,0},{3,6},VERY_DARK_CYAN);
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if(recreateCircleTimer[{UP,1}]<=0.f){
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expandCircles.emplace_back(vi2d{16+1,3+3},1,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
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expandCircles.emplace_back(vi2d{16+1,3+3},0.5f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
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expandCircles.emplace_back(vi2d{16+1,3+3},0.f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
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recreateCircleTimer[{UP,1}]=recreateCircleInterval;
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}
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}else recreateCircleTimer[{UP,1}]=0;
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}
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if(smx.GetPanel(DOWN,1).bHeld){
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FillRect({16,14},{3,6},{VERY_DARK_CYAN.r,VERY_DARK_CYAN.g,VERY_DARK_CYAN.b,64});
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DrawRect({16,14},{3,6},VERY_DARK_CYAN);
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if(recreateCircleTimer[{DOWN,1}]<=0.f){
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expandCircles.emplace_back(vi2d{16+1,14+3},1,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
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expandCircles.emplace_back(vi2d{16+1,14+3},0.5f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
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expandCircles.emplace_back(vi2d{16+1,14+3},0.f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
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recreateCircleTimer[{DOWN,1}]=recreateCircleInterval;
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}
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}else recreateCircleTimer[{DOWN,1}]=0;
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}
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if(smx.GetPanel(LEFT,1).bHeld){
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FillRect({12,7},{3,6},{VERY_DARK_CYAN.r,VERY_DARK_CYAN.g,VERY_DARK_CYAN.b,64});
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DrawRect({12,7},{3,6},VERY_DARK_CYAN);
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if(recreateCircleTimer[{LEFT,1}]<=0.f){
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expandCircles.emplace_back(vi2d{12+1,3+3},1,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
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expandCircles.emplace_back(vi2d{12+1,3+3},0.5f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
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expandCircles.emplace_back(vi2d{12+1,3+3},0.f,Pixel{DARK_CYAN.r,DARK_CYAN.g,DARK_CYAN.b,64});
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recreateCircleTimer[{LEFT,1}]=recreateCircleInterval;
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}
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}else recreateCircleTimer[{LEFT,1}]=0;
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}
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if(smx.GetPanel(RIGHT,0).bReleased||smx.GetPanel(LEFT,0).bReleased||smx.GetPanel(UP,0).bReleased||smx.GetPanel(DOWN,0).bReleased){
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p1.consecutiveNotesHit++;
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p1.lastNoteHit=0.f;
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}
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if(smx.GetPanel(RIGHT,1).bReleased||smx.GetPanel(LEFT,1).bReleased||smx.GetPanel(UP,1).bReleased||smx.GetPanel(DOWN,1).bReleased){
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p2.consecutiveNotesHit++;
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p2.lastNoteHit=0.f;
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}
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if(p1.lastNoteHit>=10.f){
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p1.consectiveNotesHit=0;
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}
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if(p2.lastNoteHit>=10.f){
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p2.consectiveNotesHit=0;
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}
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if(p1.consectiveNotesHit>=100){
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p1.idleTime=0.f;
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p1.alertActive=false;
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}
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if(p2.consectiveNotesHit>=100){
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p2.idleTime=0.f;
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p2.alertActive=false;
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}
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if(p1.idleTime>=160.f){
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p1.alertActive=true;
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//PLAY SOUND HERE!!
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}
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if(p2.idleTime>=160.f){
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p2.alertActive=true;
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//PLAY SOUND HERE!!
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}
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SetPixelMode(Pixel::MASK);
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