Return false instead of true on OnBeforeUserUpdate so we don't hang here.

master
sigonasr2 1 year ago
parent 7970945c8a
commit 6fba4b7975
  1. 2
      sample/PGEX_SMX.h

@ -84,7 +84,7 @@ private:
internal_panelState[i].bPressed=false;
internal_panelState[i].bReleased=false;
}
return true;
return false;
}
virtual void OnAfterUserUpdate(float fElapsedTime)override{

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