Allow minimizing to the tray.

This allows running GIF animations in the background.
master
Glenn Maynard 6 years ago
parent 4691ce5ecf
commit 5cf5eddc81
  1. 3
      smx-config/App.xaml
  2. 105
      smx-config/App.xaml.cs
  3. 45
      smx-config/MainWindow.xaml.cs
  4. BIN
      smx-config/Resources/window icon grey.ico
  5. BIN
      smx-config/Resources/window icon grey.png
  6. 7
      smx-config/SMXConfig.csproj

@ -1,8 +1,7 @@
<Application x:Class="smx_config.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:smx_config"
StartupUri="MainWindow.xaml">
xmlns:local="clr-namespace:smx_config">
<Application.Resources>
</Application.Resources>

@ -1,6 +1,7 @@
using System;
using System.Windows;
using System.Runtime.InteropServices;
using System.IO;
namespace smx_config
{
@ -11,9 +12,17 @@ namespace smx_config
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void SMX_Internal_OpenConsole();
private System.Windows.Forms.NotifyIcon trayIcon;
private MainWindow window;
App()
{
AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionEventHandler;
}
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
if(!SMX.SMX.DLLExists())
{
@ -38,6 +47,40 @@ namespace smx_config
// we're running.
Helpers.LoadSavedPanelAnimations();
SMX.SMX.LightsAnimation_SetAuto(true);
CreateTrayIcon();
// Create the main window.
ToggleMainWindow();
}
// Open or close the main window.
//
// We don't create our UI until the first time it's opened, so we use
// less memory when we're launched on startup. However, when we're minimized
// back to the tray, we don't destroy the main window. WPF is just too
// leaky to recreate the main window each time it's called due to internal
// circular references. Instead, we just focus on minimizing CPU overhead.
void ToggleMainWindow()
{
if(window == null)
{
window = new MainWindow();
window.Closed += MainWindowClosed;
window.Show();
}
else if(window.WindowState == WindowState.Minimized)
{
window.WindowState = WindowState.Normal;
window.Activate();
}
else
window.WindowState = WindowState.Minimized;
}
private void MainWindowClosed(object sender, EventArgs e)
{
window = null;
}
private void UnhandledExceptionEventHandler(object sender, UnhandledExceptionEventArgs e)
@ -50,13 +93,69 @@ namespace smx_config
{
base.OnExit(e);
// Shut down cleanly, to make sure we don't run any threaded callbacks during shutdown.
Console.WriteLine("Application exiting");
if(CurrentSMXDevice.singleton == null)
return;
// Remove the tray icon.
if(trayIcon != null)
{
trayIcon.Visible = false;
trayIcon = null;
}
// Shut down cleanly, to make sure we don't run any threaded callbacks during shutdown.
if(CurrentSMXDevice.singleton != null)
{
CurrentSMXDevice.singleton.Shutdown();
CurrentSMXDevice.singleton = null;
}
}
// Create a tray icon. For some reason there's no WPF interface for this,
// so we have to use Forms.
void CreateTrayIcon()
{
Stream iconStream = GetResourceStream(new Uri( "pack://application:,,,/Resources/window%20icon%20grey.ico")).Stream;
System.Drawing.Icon icon = new System.Drawing.Icon(iconStream);
trayIcon = new System.Windows.Forms.NotifyIcon();
trayIcon.Text = "StepManiaX";
trayIcon.Visible = true;
// Show or hide the application window on click.
trayIcon.Click += delegate (object sender, EventArgs e) { ToggleMainWindow(); };
trayIcon.DoubleClick += delegate (object sender, EventArgs e) { ToggleMainWindow(); };
CurrentSMXDevice.singleton.ConfigurationChanged += delegate(LoadFromConfigDelegateArgs args) {
RefreshTrayIcon(args);
};
// Do the initial refresh.
RefreshTrayIcon(CurrentSMXDevice.singleton.GetState(), true);
}
// Refresh the tray icon when we're connected or disconnected.
bool wasConnected;
void RefreshTrayIcon(LoadFromConfigDelegateArgs args, bool force=false)
{
if(trayIcon == null)
return;
bool EitherControllerConnected = false;
for(int pad = 0; pad < 2; ++pad)
if(args.controller[pad].info.connected)
EitherControllerConnected = true;
// Skip the refresh if the connected state didn't change.
if(wasConnected == EitherControllerConnected && !force)
return;
wasConnected = EitherControllerConnected;
trayIcon.Text = EitherControllerConnected? "StepManiaX (connected)":"StepManiaX (disconnected)";
// Set the tray icon.
string filename = EitherControllerConnected? "window%20icon.ico":"window%20icon%20grey.ico";
Stream iconStream = GetResourceStream(new Uri( "pack://application:,,,/Resources/" + filename)).Stream;
trayIcon.Icon = new System.Drawing.Icon(iconStream);
}
}
}

@ -18,6 +18,51 @@ namespace smx_config
onConfigChange = new OnConfigChange(this, delegate(LoadFromConfigDelegateArgs args) {
LoadUIFromConfig(args);
});
// If we're controlling GIF animations, confirm exiting, since you can minimize
// to tray to keep playing animations. If we're not controlling animations,
// don't bug the user with a prompt.
Closing += delegate(object sender, System.ComponentModel.CancelEventArgs e)
{
LoadFromConfigDelegateArgs args = CurrentSMXDevice.singleton.GetState();
// Don't use ActivePads here. Even if P1 is selected for configuration,
// we can still be controlling animations for P2, so check both connected
// pads.
bool shouldConfirmExit = false;
for(int pad = 0; pad < 2; ++pad)
{
SMX.SMXConfig config;
if(!SMX.SMX.GetConfig(pad, out config))
continue;
// If AutoLightingUsePressedAnimations isn't set, the panel is using step
// coloring instead of pressed animations. All firmwares support this.
// Don't confirm exiting for this mode.
if((config.configFlags & SMX.SMXConfigFlags.SMXConfigFlags_AutoLightingUsePressedAnimations) == 0)
continue;
shouldConfirmExit = true;
}
if(!shouldConfirmExit)
return;
MessageBoxResult result = MessageBox.Show(
"Close StepManiaX configuration?\n\n" +
"GIF animations will keep playing if the application is minimized.",
"StepManiaX", System.Windows.MessageBoxButton.YesNo);
if(result == MessageBoxResult.No)
e.Cancel = true;
};
StateChanged += delegate(object sender, EventArgs e)
{
// Closing the main window entirely when minimized to the tray would be
// nice, but with WPF we don't really save memory by doing that, so
// just hide the window.
ShowInTaskbar = WindowState != WindowState.Minimized;
};
}
public override void OnApplyTemplate()

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@ -81,6 +81,7 @@
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
@ -195,6 +196,12 @@
<Resource Include="Resources\pressed.gif" />
<Resource Include="Resources\released.gif" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\window icon grey.ico" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\window icon.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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