Add debounceDelayMs.
This isn't turned on, this is just to sync up the config packet with the firmware.
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parent
7a4bbc6eab
commit
4c0da63842
12
sdk/SMX.h
12
sdk/SMX.h
@ -206,7 +206,8 @@ struct SMXConfig
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// - 0xFF: This is a config packet from before configVersion was added.
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// - 0x00: configVersion added
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// - 0x02: panelThreshold0Low through panelThreshold8High added
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uint8_t configVersion = 0x02;
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// - 0x03: debounceDelayMs added
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uint8_t configVersion = 0x03;
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// The remaining thresholds (configVersion >= 2).
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uint8_t unused9[10];
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@ -216,12 +217,17 @@ struct SMXConfig
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uint8_t panelThreshold6Low, panelThreshold6High;
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uint8_t panelThreshold8Low, panelThreshold8High;
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// Master delay debouncing (version >= 3). If enabled, this will add a
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// corresponding delay to inputs, which the game needs to compensate for.
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// This is disabled by default.
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uint16_t debounceDelayMs = 0;
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// Pad the struct to 250 bytes. This keeps this struct size from changing
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// as we add fields, so the ABI doesn't change. Applications should leave
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// any data in here unchanged when calling SMX_SetConfig.
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uint8_t padding[166];
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uint8_t padding[164];
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};
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static_assert(offsetof(SMXConfig, padding) == 84, "Expected 84 bytes"); // includes one padding byte
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static_assert(offsetof(SMXConfig, padding) == 86, "Expected 86 bytes"); // includes one padding byte
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static_assert(sizeof(SMXConfig) == 250, "Expected 250 bytes");
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// The values (except for Off) correspond with the protocol and must not be changed.
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