Implement panel checking.

master
sigonasr2 1 year ago
parent e4ae22e9e5
commit 033f6edff5
  1. 71
      sample/PGEX_SMX.h
  2. 1
      sample/PGEX_SMX_Example.cpp

@ -4,15 +4,26 @@
using namespace olc; using namespace olc;
class PGEX_SMX : public PGEX{ class PGEX_SMX : public PGEX{
public: public:
PGEX_SMX():PGEX(true){}; PGEX_SMX():PGEX(true){
};
//UP is 0x2
//RIGHT is 0x20
//DOWN is 0x80
//LEFT is 0x08
//Add these bytes together to get the combination (all 4 held down is 0xAA
HWButton GetPanel(Key k,int pad)const{ HWButton GetPanel(Key k,int pad)const{
std::cout<<SMX_GetInputState(pad); return panelState[k-UP];
}; };
void EnableLogMessages(bool enabled){
logMessages=enabled;
}
private: private:
static bool logMessages;
HWButton internal_panelState[4];
HWButton panelState[4]; //We store the 4 main panel states, similar to how PGE does.
//SMX "screen" is 12x21 //SMX "screen" is 12x21
//Each panel is 4x7 //Each panel is 4x7
static void SMXStateChangedCallback(int pad, SMXUpdateCallbackReason reason, void *pUser) static void SMXStateChangedCallback(int pad, SMXUpdateCallbackReason reason, void *pUser)
@ -23,20 +34,64 @@ private:
static void SMXLogCallback(const char *log) static void SMXLogCallback(const char *log)
{ {
printf("-> %s\n", log); if(logMessages){
printf("-> %s\n", log);
}
} }
//The key enums are UP, DOWN, LEFT, RIGHT.
void SMXStateChanged(int pad, SMXUpdateCallbackReason reason) void SMXStateChanged(int pad, SMXUpdateCallbackReason reason)
{ {
printf("Device %i state changed: %04x\n", pad, SMX_GetInputState(pad)); if(logMessages){
printf("Device %i state changed: %04x\n", pad, SMX_GetInputState(pad));
}
int16_t state(SMX_GetInputState(pad));
if(state&0x2&&!internal_panelState[UP-UP].bPressed){
internal_panelState[UP-UP]={true,false,true};
}else
if(!(state&0x2)&&!internal_panelState[UP-UP].bReleased){
internal_panelState[UP-UP]={false,true,false};
}
if(state&0x20&&!internal_panelState[RIGHT-UP].bPressed){
internal_panelState[RIGHT-UP]={true,false,true};
}else
if(!(state&0x20)&&!internal_panelState[RIGHT-UP].bReleased){
internal_panelState[RIGHT-UP]={false,true,false};
}
if(state&0x80&&!internal_panelState[DOWN-UP].bPressed){
internal_panelState[DOWN-UP]={true,false,true};
}else
if(!(state&0x80)&&!internal_panelState[DOWN-UP].bReleased){
internal_panelState[DOWN-UP]={false,true,false};
}
if(state&0x8&&!internal_panelState[LEFT-UP].bPressed){
internal_panelState[LEFT-UP]={true,false,true};
}else
if(!(state&0x8)&&!internal_panelState[LEFT-UP].bReleased){
internal_panelState[LEFT-UP]={false,true,false};
}
} }
virtual void OnAfterUserCreate()override{ virtual void OnAfterUserCreate()override{
SMX_Start( SMXStateChangedCallback, this ); SMX_Start( SMXStateChangedCallback, this );
}; };
virtual bool OnBeforeUserUpdate(float& fElapsedTime){
//We don't want the panel states changing in the middle of a frame, since the input polling is on a separate thread.
//Copy over the internal button states to the current panel state.
for(int i=0;i<4;i++){
panelState[i]=internal_panelState[i];
internal_panelState[i].bPressed=false;
internal_panelState[i].bReleased=false;
}
return true;
}
virtual void OnAfterUserUpdate(float fElapsedTime)override{ virtual void OnAfterUserUpdate(float fElapsedTime)override{
for(int i=0;i<4;i++){
panelState[i].bPressed=false;
panelState[i].bReleased=false;
}
std::string lightData; std::string lightData;
//The light data for an SMX dance pad is outlined in the docs but the code used to transform the PGE's pixels to SMX pad's lights will be annotated here. //The light data for an SMX dance pad is outlined in the docs but the code used to transform the PGE's pixels to SMX pad's lights will be annotated here.
//Both pads receive data sequentially, and for now we can mimic the data on both ends. //Both pads receive data sequentially, and for now we can mimic the data on both ends.
@ -79,3 +134,5 @@ private:
SMX_SetLights2( lightData.data(), lightData.size() ); SMX_SetLights2( lightData.data(), lightData.size() );
} }
}; };
bool PGEX_SMX::logMessages=false;

@ -21,7 +21,6 @@ public:
bool OnUserUpdate(float fElapsedTime) override bool OnUserUpdate(float fElapsedTime) override
{ {
smx.GetPanel(RIGHT,0).bHeld;
// called once per frame // called once per frame
for (int x = 0; x < ScreenWidth(); x++) for (int x = 0; x < ScreenWidth(); x++)
for (int y = 0; y < ScreenHeight(); y++) for (int y = 0; y < ScreenHeight(); y++)

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