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#include "SMXDevice.h"
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#include "../SMX.h"
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#include "Helpers.h"
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#include "SMXDeviceConnection.h"
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#include "SMXDeviceSearch.h"
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#include <windows.h>
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#include <memory>
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#include <vector>
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#include <map>
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using namespace std;
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using namespace SMX;
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// Extract test data for panel iPanel.
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static void ReadDataForPanel(const vector<uint16_t> &data, int iPanel, void *pOut, int iOutSize)
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{
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int m_iBit = 0;
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uint8_t *p = (uint8_t *) pOut;
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// Read each byte.
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for(int i = 0; i < iOutSize; ++i)
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{
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// Read each bit in this byte.
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uint8_t result = 0;
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for(int j = 0; j < 8; ++j)
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{
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bool bit = false;
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if(m_iBit < data.size())
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{
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bit = data[m_iBit] & (1 << iPanel);
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m_iBit++;
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}
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result |= bit << j;
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}
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*p++ = result;
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}
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}
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shared_ptr<SMXDevice> SMX::SMXDevice::Create(shared_ptr<AutoCloseHandle> hEvent, Mutex &lock)
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{
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return CreateObj<SMXDevice>(hEvent, lock);
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}
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SMX::SMXDevice::SMXDevice(shared_ptr<SMXDevice> &pSelf, shared_ptr<AutoCloseHandle> hEvent, Mutex &lock):
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m_pSelf(GetPointers(pSelf, this)),
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m_hEvent(hEvent),
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m_Lock(lock)
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{
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m_pConnection = SMXDeviceConnection::Create();
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}
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SMX::SMXDevice::~SMXDevice()
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{
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}
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bool SMX::SMXDevice::OpenDeviceHandle(shared_ptr<AutoCloseHandle> pHandle, wstring &sError)
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{
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m_Lock.AssertLockedByCurrentThread();
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return m_pConnection->Open(pHandle, sError);
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}
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void SMX::SMXDevice::CloseDevice()
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{
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m_Lock.AssertLockedByCurrentThread();
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m_pConnection->Close();
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m_bHaveConfig = false;
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m_bSendConfig = false;
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m_bSendingConfig = false;
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m_bWaitingForConfigResponse = false;
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CallUpdateCallback(SMXUpdateCallback_Updated);
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}
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shared_ptr<AutoCloseHandle> SMX::SMXDevice::GetDeviceHandle() const
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{
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return m_pConnection->GetDeviceHandle();
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}
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void SMX::SMXDevice::SetUpdateCallback(function<void(int PadNumber, SMXUpdateCallbackReason reason)> pCallback)
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{
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LockMutex Lock(m_Lock);
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m_pUpdateCallback = pCallback;
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}
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bool SMX::SMXDevice::IsConnected() const
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{
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m_Lock.AssertNotLockedByCurrentThread();
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// Don't expose the device as connected until we've read the current configuration.
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LockMutex Lock(m_Lock);
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return IsConnectedLocked();
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}
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bool SMX::SMXDevice::IsConnectedLocked() const
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{
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m_Lock.AssertLockedByCurrentThread();
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return m_pConnection->IsConnectedWithDeviceInfo() && m_bHaveConfig;
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}
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void SMX::SMXDevice::SendCommand(string cmd, function<void(string response)> pComplete)
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{
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LockMutex Lock(m_Lock);
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SendCommandLocked(cmd, pComplete);
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}
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void SMX::SMXDevice::SendCommandLocked(string cmd, function<void(string response)> pComplete)
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{
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m_Lock.AssertLockedByCurrentThread();
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if(!m_pConnection->IsConnected())
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{
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// If we're not connected, just call pComplete.
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if(pComplete)
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pComplete("");
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return;
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}
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// This call is nonblocking, so it's safe to do this in the UI thread.
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m_pConnection->SendCommand(cmd, pComplete);
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// Wake up the communications thread to send the message.
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if(m_hEvent)
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SetEvent(m_hEvent->value());
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}
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void SMX::SMXDevice::GetInfo(SMXInfo &info)
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{
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LockMutex Lock(m_Lock);
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GetInfoLocked(info);
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}
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void SMX::SMXDevice::GetInfoLocked(SMXInfo &info)
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{
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m_Lock.AssertLockedByCurrentThread();
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info = SMXInfo();
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info.m_bConnected = IsConnectedLocked();
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if(!info.m_bConnected)
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return;
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// Copy fields from the low-level device info to the high-level struct.
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// These are kept separate because the interface depends on the format
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// of SMXInfo, but it doesn't care about anything inside SMXDeviceConnection.
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SMXDeviceInfo deviceInfo = m_pConnection->GetDeviceInfo();
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memcpy(info.m_Serial, deviceInfo.m_Serial, sizeof(info.m_Serial));
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info.m_iFirmwareVersion = deviceInfo.m_iFirmwareVersion;
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}
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bool SMX::SMXDevice::IsPlayer2Locked() const
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{
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m_Lock.AssertLockedByCurrentThread();
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if(!IsConnectedLocked())
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return false;
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return m_pConnection->GetDeviceInfo().m_bP2;
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}
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bool SMX::SMXDevice::GetConfig(SMXConfig &configOut)
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{
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LockMutex Lock(m_Lock);
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return GetConfigLocked(configOut);
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}
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bool SMX::SMXDevice::GetConfigLocked(SMXConfig &configOut)
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{
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m_Lock.AssertLockedByCurrentThread();
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// If SetConfig was called to write a new configuration but we haven't sent it
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// yet, return it instead of the configuration we read alst, so GetConfig
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// immediately after SetConfig returns the value the caller expects set.
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if(m_bSendConfig)
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configOut = wanted_config;
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else
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configOut = config;
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return m_bHaveConfig;
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}
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void SMX::SMXDevice::SetConfig(const SMXConfig &newConfig)
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{
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LockMutex Lock(m_Lock);
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wanted_config = newConfig;
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m_bSendConfig = true;
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}
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uint16_t SMX::SMXDevice::GetInputState() const
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{
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LockMutex Lock(m_Lock);
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return m_pConnection->GetInputState();
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}
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void SMX::SMXDevice::FactoryReset()
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{
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// Send a factory reset command, and then read the new configuration.
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LockMutex Lock(m_Lock);
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SendCommandLocked("f\n");
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SendCommandLocked("g\n", [&](string response) {
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// We now have the new configuration.
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m_Lock.AssertLockedByCurrentThread();
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CallUpdateCallback(SMXUpdateCallback_FactoryResetCommandComplete);
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});
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}
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void SMX::SMXDevice::ForceRecalibration()
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{
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LockMutex Lock(m_Lock);
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SendCommandLocked("C\n");
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}
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void SMX::SMXDevice::SetSensorTestMode(SensorTestMode mode)
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{
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LockMutex Lock(m_Lock);
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m_SensorTestMode = mode;
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}
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bool SMX::SMXDevice::GetTestData(SMXSensorTestModeData &data)
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{
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LockMutex Lock(m_Lock);
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// Stop if we haven't read test mode data yet.
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if(!m_HaveSensorTestModeData)
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return false;
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data = m_SensorTestData;
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return true;
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}
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void SMX::SMXDevice::CallUpdateCallback(SMXUpdateCallbackReason reason)
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{
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m_Lock.AssertLockedByCurrentThread();
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if(!m_pUpdateCallback)
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return;
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SMXDeviceInfo deviceInfo = m_pConnection->GetDeviceInfo();
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m_pUpdateCallback(deviceInfo.m_bP2? 1:0, reason);
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}
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void SMX::SMXDevice::HandlePackets()
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{
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m_Lock.AssertLockedByCurrentThread();
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while(1)
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{
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string buf;
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if(!m_pConnection->ReadPacket(buf))
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break;
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if(buf.empty())
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continue;
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switch(buf[0])
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{
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case 'y':
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HandleSensorTestDataResponse(buf);
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break;
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case 'g':
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{
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// This command reads back the configuration we wrote with 'w', or the defaults if
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// we haven't written any.
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if(buf.size() < 2)
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{
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Log("Communication error: invalid configuration packet");
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continue;
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}
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uint8_t iSize = buf[1];
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if(buf.size() < iSize+2)
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{
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Log("Communication error: invalid configuration packet");
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continue;
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}
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// Copy in the configuration.
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// Log(ssprintf("Read back configuration: %i bytes, first byte %i", iSize, buf[2]));
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memcpy(&config, buf.data()+2, min(iSize, sizeof(config)));
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m_bHaveConfig = true;
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buf.erase(buf.begin(), buf.begin()+iSize+2);
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CallUpdateCallback(SMXUpdateCallback_Updated);
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break;
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}
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}
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}
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}
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// If m_bSendConfig is true, send the configuration to the pad. Note that while the game
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// always sends its configuration, so the pad is configured according to the game's configuration,
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// we only change the configuration if the user changes something so we don't overwrite
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// his configuration.
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void SMX::SMXDevice::SendConfig()
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{
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m_Lock.AssertLockedByCurrentThread();
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if(!m_pConnection->IsConnected() || !m_bSendConfig || m_bSendingConfig)
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return;
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// We can't update the configuration until we've received the device's previous
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// configuration.
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if(!m_bHaveConfig)
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return;
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// If we're still waiting for a previous configuration to read back, don't send
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// another yet.
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if(m_bWaitingForConfigResponse)
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return;
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// Write configuration command:
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string sData = ssprintf("w");
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int8_t iSize = sizeof(SMXConfig);
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// Firmware through version 3 allowed config packets up to 128 bytes. Additions
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// to the packet later on brought it up to 126, so the maximum was raised to 250.
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// Older firmware won't use the extra fields, but will ignore the packet if it's
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// larger than it supports, so just truncate the packet for these devices to make
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// sure this doesn't happen.
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if(config.masterVersion <= 3)
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iSize = min(iSize, offsetof(SMXConfig, flags));
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sData.append((char *) &iSize, sizeof(iSize));
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sData.append((char *) &wanted_config, sizeof(wanted_config));
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// Don't send another config packet until this one finishes, so if we get a bunch of
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// SetConfig calls quickly we won't spam the device, which can get slow.
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m_bSendingConfig = true;
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SendCommandLocked(sData, [&](string response) {
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m_bSendingConfig = false;
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});
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m_bSendConfig = false;
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// Assume the configuration is what we just sent, so calls to GetConfig will
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// continue to return it. Otherwise, they'd return the old values until the
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// command below completes.
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config = wanted_config;
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// Don't send another configuration packet until we receive the response to the above
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// command. If we're sending updates quickly (eg. dragging the color slider), we can
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// send multiple updates before we get a response.
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m_bWaitingForConfigResponse = true;
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// After we write the configuration, read back the updated configuration to
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// verify it.
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SendCommandLocked("g\n", [this](string response) {
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m_bWaitingForConfigResponse = false;
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});
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}
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void SMX::SMXDevice::Update(wstring &sError)
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{
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m_Lock.AssertLockedByCurrentThread();
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if(!m_pConnection->IsConnected())
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return;
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CheckActive();
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SendConfig();
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UpdateSensorTestMode();
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{
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uint16_t iOldState = m_pConnection->GetInputState();
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// Process any received packets, and start sending any waiting packets.
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m_pConnection->Update(sError);
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if(!sError.empty())
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return;
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// If the inputs changed from packets we just processed, call the update callback.
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if(iOldState != m_pConnection->GetInputState())
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CallUpdateCallback(SMXUpdateCallback_Updated);
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}
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HandlePackets();
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}
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void SMX::SMXDevice::CheckActive()
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{
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m_Lock.AssertLockedByCurrentThread();
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// If there's no connected device, or we've already activated it, we have nothing to do.
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if(!m_pConnection->IsConnectedWithDeviceInfo() || m_pConnection->GetActive())
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return;
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m_pConnection->SetActive(true);
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// Read the current configuration. The device will return a "g" response containing
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// its current SMXConfig.
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SendCommandLocked("g\n");
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}
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// Check if we need to request test mode data.
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void SMX::SMXDevice::UpdateSensorTestMode()
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{
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m_Lock.AssertLockedByCurrentThread();
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if(m_SensorTestMode == SensorTestMode_Off)
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return;
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// Request sensor data from the master. Don't send this if we have a request outstanding
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// already.
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uint32_t now = GetTickCount();
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if(m_WaitingForSensorTestModeResponse != SensorTestMode_Off)
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{
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// This request should be quick. If we haven't received a response in a long
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// time, assume the request wasn't received.
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if(now - m_SentSensorTestModeRequestAtTicks < 2000)
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return;
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}
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// Send the request.
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m_WaitingForSensorTestModeResponse = m_SensorTestMode;
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m_SentSensorTestModeRequestAtTicks = now;
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SendCommandLocked(ssprintf("y%c\n", m_SensorTestMode));
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}
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// Handle a response to UpdateTestMode.
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void SMX::SMXDevice::HandleSensorTestDataResponse(const string &sReadBuffer)
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{
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m_Lock.AssertLockedByCurrentThread();
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// "y" is a response to our "y" query. This is binary data, with the format:
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// yAB......
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// where A is our original query mode (currently '0' or '1'), and B is the number
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// of bits from each panel in the response. Each bit is encoded as a 16-bit int,
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// with each int having the response bits from each panel.
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if(sReadBuffer.size() < 3)
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return;
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// If we don't have the whole packet yet, wait.
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uint8_t iSize = sReadBuffer[2] * 2;
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if(sReadBuffer.size() < iSize + 3)
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return;
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SensorTestMode iMode = (SensorTestMode) sReadBuffer[1];
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// Copy off the data and remove it from the serial buffer.
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vector<uint16_t> data;
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for(int i = 3; i < iSize + 3; i += 2)
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{
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uint16_t iValue =
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(uint8_t(sReadBuffer[i+1]) << 8) |
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(uint8_t(sReadBuffer[i+0]) << 0);
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data.push_back(iValue);
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}
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if(m_WaitingForSensorTestModeResponse == SensorTestMode_Off)
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{
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Log("Ignoring unexpected sensor data request. It may have been sent by another application.");
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return;
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}
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if(iMode != m_WaitingForSensorTestModeResponse)
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{
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Log(ssprintf("Ignoring unexpected sensor data request (got %i, expected %i)", iMode, m_WaitingForSensorTestModeResponse));
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return;
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}
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m_WaitingForSensorTestModeResponse = SensorTestMode_Off;
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// We match m_WaitingForSensorTestModeResponse, which is the sensor request we most
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// recently sent. If we don't match g_SensorTestMode, then the sensor mode was changed
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// while a request was in the air. Just ignore the response.
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if(iMode != m_SensorTestMode)
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return;
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#pragma pack(push,1)
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struct detail_data {
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uint8_t sig1:1; // always 0
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uint8_t sig2:1; // always 1
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uint8_t sig3:1; // always 0
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uint8_t bad_sensor_0:1;
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uint8_t bad_sensor_1:1;
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uint8_t bad_sensor_2:1;
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uint8_t bad_sensor_3:1;
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uint8_t dummy:1;
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int16_t sensors[4];
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uint8_t dip:4;
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uint8_t bad_sensor_dip_0:1;
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uint8_t bad_sensor_dip_1:1;
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uint8_t bad_sensor_dip_2:1;
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uint8_t bad_sensor_dip_3:1;
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};
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#pragma pack(pop)
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m_HaveSensorTestModeData = true;
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SMXSensorTestModeData &output = m_SensorTestData;
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memset(output.bHaveDataFromPanel, 0, sizeof(output.bHaveDataFromPanel));
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memset(output.sensorLevel, 0, sizeof(output.sensorLevel));
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memset(output.bBadSensorInput, 0, sizeof(output.bBadSensorInput));
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memset(output.iDIPSwitchPerPanel, 0, sizeof(output.iDIPSwitchPerPanel));
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memset(output.iBadJumper, 0, sizeof(output.iBadJumper));
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for(int iPanel = 0; iPanel < 9; ++iPanel)
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{
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// Decode the response from this panel.
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detail_data pad_data;
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ReadDataForPanel(data, iPanel, &pad_data, sizeof(pad_data));
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// Check the header. This is always 0 1 0, to identify it as a response, and not as random
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// steps from the player.
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if(pad_data.sig1 != 0 || pad_data.sig2 != 1 || pad_data.sig3 != 0)
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{
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// Log(ssprintf("Invalid data: %i %i %i", sig1, sig2, sig3));
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output.bHaveDataFromPanel[iPanel] = false;
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continue;
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}
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output.bHaveDataFromPanel[iPanel] = true;
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// These bits are true if that sensor's most recent reading is invalid.
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output.bBadSensorInput[iPanel][0] = pad_data.bad_sensor_0;
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output.bBadSensorInput[iPanel][1] = pad_data.bad_sensor_1;
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output.bBadSensorInput[iPanel][2] = pad_data.bad_sensor_2;
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output.bBadSensorInput[iPanel][3] = pad_data.bad_sensor_3;
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output.iDIPSwitchPerPanel[iPanel] = pad_data.dip;
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output.iBadJumper[iPanel][0] = pad_data.bad_sensor_dip_0;
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output.iBadJumper[iPanel][1] = pad_data.bad_sensor_dip_1;
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output.iBadJumper[iPanel][2] = pad_data.bad_sensor_dip_2;
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output.iBadJumper[iPanel][3] = pad_data.bad_sensor_dip_3;
|
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|
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|
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for(int iSensor = 0; iSensor < 4; ++iSensor)
|
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|
|
output.sensorLevel[iPanel][iSensor] = pad_data.sensors[iSensor];
|
|
|
|
}
|
|
|
|
|
|
|
|
CallUpdateCallback(SMXUpdateCallback_Updated);
|
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|
|
}
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