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#ifndef SMXDevice_h
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#define SMXDevice_h
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#include <windows.h>
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#include <memory>
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#include <functional>
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using namespace std;
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#include "Helpers.h"
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#include "../SMX.h"
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namespace SMX
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{
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class SMXDeviceConnection;
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// The high-level interface to a single controller. This is managed by SMXManager, and uses SMXDeviceConnection
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// for low-level USB communication.
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class SMXDevice
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{
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public:
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// Create an SMXDevice.
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//
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// lock is our serialization mutex. This is shared across SMXManager and all SMXDevices.
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//
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// hEvent is signalled when we have new packets to be sent, to wake the communications thread. The
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// device handle opened with OpenPort must also be monitored, to check when packets have been received
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// (or successfully sent).
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static shared_ptr<SMXDevice> Create(shared_ptr<SMX::AutoCloseHandle> hEvent, SMX::Mutex &lock);
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SMXDevice(shared_ptr<SMXDevice> &pSelf, shared_ptr<SMX::AutoCloseHandle> hEvent, SMX::Mutex &lock);
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~SMXDevice();
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bool OpenDeviceHandle(shared_ptr<SMX::AutoCloseHandle> pHandle, wstring &sError);
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void CloseDevice();
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shared_ptr<SMX::AutoCloseHandle> GetDeviceHandle() const;
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// Set a function to be called when something changes on the device. This allows efficiently
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// detecting when a panel is pressed or other changes happen on the device.
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void SetUpdateCallback(function<void(int PadNumber, SMXUpdateCallbackReason reason)> pCallback);
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// Return true if we're connected.
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bool IsConnected() const;
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// Send a raw command.
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void SendCommand(string sCmd, function<void()> pComplete=nullptr);
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void SendCommandLocked(string sCmd, function<void()> pComplete=nullptr);
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// Get basic info about the device.
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void GetInfo(SMXInfo &info);
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void GetInfoLocked(SMXInfo &info); // used by SMXManager
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// Return true if this device is configured as player 2.
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bool IsPlayer2Locked() const; // used by SMXManager
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// Get the configuration of the connected device (or the most recently read configuration if
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// we're not connected).
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bool GetConfig(SMXConfig &configOut);
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// Set the configuration of the connected device.
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//
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// This is asynchronous and returns immediately.
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void SetConfig(const SMXConfig &newConfig);
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// Return a mask of the panels currently pressed.
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uint16_t GetInputState() const;
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// Reset the configuration data to what the device used when it was first flashed.
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// GetConfig() will continue to return the previous configuration until this command
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// completes, which is signalled by a SMXUpdateCallback_FactoryResetCommandComplete callback.
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void FactoryReset();
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// Force immediate fast recalibration. This is the same calibration that happens at
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// boot. This is only used for diagnostics, and the panels will normally auto-calibrate
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// on their own.
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void ForceRecalibration();
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// Set the test mode of the connected device.
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//
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// This is asynchronous and returns immediately.
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void SetSensorTestMode(SensorTestMode mode);
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// Return the most recent test data we've received from the pad. Return false if we haven't
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// received test data since changing the test mode (or if we're not in a test mode).
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bool GetTestData(SMXSensorTestModeData &data);
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// Internal:
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// Update this device, processing received packets and sending any outbound packets.
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// m_Lock must be held.
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//
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// sError will be set on a communications error. The owner must close the device.
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void Update(wstring &sError);
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private:
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shared_ptr<SMX::AutoCloseHandle> m_hEvent;
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SMX::Mutex &m_Lock;
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function<void(int PadNumber, SMXUpdateCallbackReason reason)> m_pUpdateCallback;
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weak_ptr<SMXDevice> m_pSelf;
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shared_ptr<SMXDeviceConnection> m_pConnection;
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// The configuration we've read from the device. m_bHaveConfig is true if we've received
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// a configuration from the device since we've connected to it.
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SMXConfig config;
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bool m_bHaveConfig = false;
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// This is the configuration the user has set, if he's changed anything. We send this to
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// the device if m_bSendConfig is true. Once we send it once, m_bSendConfig is cleared, and
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// if we see a different configuration from the device again we won't re-send this.
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SMXConfig wanted_config;
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bool m_bSendConfig = false;
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bool m_bSendingConfig = false;
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bool m_bWaitingForConfigResponse = false;
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void CallUpdateCallback(SMXUpdateCallbackReason reason);
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void HandlePackets();
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void SendConfig();
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void CheckActive();
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bool IsConnectedLocked() const;
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// Test/diagnostics mode handling.
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void UpdateTestMode();
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void HandleSensorTestDataResponse(const string &sReadBuffer);
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SensorTestMode m_WaitingForSensorTestModeResponse = SensorTestMode_Off;
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SensorTestMode m_SensorTestMode = SensorTestMode_Off;
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bool m_HaveSensorTestModeData = false;
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SMXSensorTestModeData m_SensorTestData;
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uint32_t m_SentSensorTestModeRequestAtTicks = 0;
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};
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}
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#endif
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