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#include "SMXDevice.h"
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#include "../SMX.h"
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#include "Helpers.h"
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#include "SMXDeviceConnection.h"
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#include "SMXDeviceSearch.h"
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#include <windows.h>
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#include <memory>
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#include <vector>
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#include <map>
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using namespace std;
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using namespace SMX;
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// Extract test data for panel iPanel.
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static void ReadDataForPanel(const vector<uint16_t> &data, int iPanel, void *pOut, int iOutSize)
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{
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int m_iBit = 0;
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uint8_t *p = (uint8_t *) pOut;
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// Read each byte.
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for(int i = 0; i < iOutSize; ++i)
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{
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// Read each bit in this byte.
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uint8_t result = 0;
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for(int j = 0; j < 8; ++j)
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{
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bool bit = false;
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if(m_iBit < data.size())
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{
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bit = data[m_iBit] & (1 << iPanel);
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m_iBit++;
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}
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result |= bit << j;
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}
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*p++ = result;
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}
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}
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shared_ptr<SMXDevice> SMX::SMXDevice::Create(shared_ptr<AutoCloseHandle> hEvent, Mutex &lock)
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{
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return CreateObj<SMXDevice>(hEvent, lock);
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}
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SMX::SMXDevice::SMXDevice(shared_ptr<SMXDevice> &pSelf, shared_ptr<AutoCloseHandle> hEvent, Mutex &lock):
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m_pSelf(GetPointers(pSelf, this)),
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m_hEvent(hEvent),
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m_Lock(lock)
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{
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m_pConnection = SMXDeviceConnection::Create();
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}
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SMX::SMXDevice::~SMXDevice()
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{
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}
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bool SMX::SMXDevice::OpenDeviceHandle(shared_ptr<AutoCloseHandle> pHandle, wstring &sError)
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{
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m_Lock.AssertLockedByCurrentThread();
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return m_pConnection->Open(pHandle, sError);
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}
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void SMX::SMXDevice::CloseDevice()
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{
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m_Lock.AssertLockedByCurrentThread();
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m_pConnection->Close();
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m_bHaveConfig = false;
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m_bSendConfig = false;
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CallUpdateCallback(SMXUpdateCallback_Updated);
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}
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shared_ptr<AutoCloseHandle> SMX::SMXDevice::GetDeviceHandle() const
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{
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return m_pConnection->GetDeviceHandle();
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}
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void SMX::SMXDevice::SetUpdateCallback(function<void(int PadNumber, SMXUpdateCallbackReason reason)> pCallback)
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{
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LockMutex Lock(m_Lock);
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m_pUpdateCallback = pCallback;
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}
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bool SMX::SMXDevice::IsConnected() const
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{
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m_Lock.AssertNotLockedByCurrentThread();
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// Don't expose the device as connected until we've read the current configuration.
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LockMutex Lock(m_Lock);
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return IsConnectedLocked();
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}
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bool SMX::SMXDevice::IsConnectedLocked() const
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{
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m_Lock.AssertLockedByCurrentThread();
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return m_pConnection->IsConnectedWithDeviceInfo() && m_bHaveConfig;
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}
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void SMX::SMXDevice::SendCommand(string cmd, function<void()> pComplete)
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{
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LockMutex Lock(m_Lock);
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SendCommandLocked(cmd, pComplete);
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}
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void SMX::SMXDevice::SendCommandLocked(string cmd, function<void()> pComplete)
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{
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m_Lock.AssertLockedByCurrentThread();
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if(!m_pConnection->IsConnected())
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{
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// If we're not connected, just call pComplete.
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if(pComplete)
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pComplete();
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return;
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}
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// This call is nonblocking, so it's safe to do this in the UI thread.
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m_pConnection->SendCommand(cmd, pComplete);
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// Wake up the communications thread to send the message.
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if(m_hEvent)
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SetEvent(m_hEvent->value());
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}
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void SMX::SMXDevice::GetInfo(SMXInfo &info)
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{
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LockMutex Lock(m_Lock);
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GetInfoLocked(info);
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}
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void SMX::SMXDevice::GetInfoLocked(SMXInfo &info)
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{
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m_Lock.AssertLockedByCurrentThread();
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info = SMXInfo();
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info.m_bConnected = IsConnectedLocked();
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if(!info.m_bConnected)
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return;
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// Copy fields from the low-level device info to the high-level struct.
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// These are kept separate because the interface depends on the format
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// of SMXInfo, but it doesn't care about anything inside SMXDeviceConnection.
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SMXDeviceInfo deviceInfo = m_pConnection->GetDeviceInfo();
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memcpy(info.m_Serial, deviceInfo.m_Serial, sizeof(info.m_Serial));
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info.m_iFirmwareVersion = deviceInfo.m_iFirmwareVersion;
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}
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bool SMX::SMXDevice::IsPlayer2Locked() const
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{
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m_Lock.AssertLockedByCurrentThread();
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if(!IsConnectedLocked())
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return false;
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return m_pConnection->GetDeviceInfo().m_bP2;
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}
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bool SMX::SMXDevice::GetConfig(SMXConfig &configOut)
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{
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LockMutex Lock(m_Lock);
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return GetConfigLocked(configOut);
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}
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bool SMX::SMXDevice::GetConfigLocked(SMXConfig &configOut)
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{
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m_Lock.AssertLockedByCurrentThread();
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// If SetConfig was called to write a new configuration but we haven't sent it
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// yet, return it instead of the configuration we read alst, so GetConfig
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// immediately after SetConfig returns the value the caller expects set.
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if(m_bSendConfig)
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configOut = wanted_config;
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else
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configOut = config;
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return m_bHaveConfig;
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}
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void SMX::SMXDevice::SetConfig(const SMXConfig &newConfig)
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{
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LockMutex Lock(m_Lock);
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wanted_config = newConfig;
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m_bSendConfig = true;
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}
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uint16_t SMX::SMXDevice::GetInputState() const
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{
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LockMutex Lock(m_Lock);
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return m_pConnection->GetInputState();
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}
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void SMX::SMXDevice::FactoryReset()
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{
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// Send a factory reset command, and then read the new configuration.
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LockMutex Lock(m_Lock);
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SendCommandLocked("f\n");
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SendCommandLocked("g\n", [&] {
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// We now have the new configuration.
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m_Lock.AssertLockedByCurrentThread();
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CallUpdateCallback(SMXUpdateCallback_FactoryResetCommandComplete);
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});
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}
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void SMX::SMXDevice::ForceRecalibration()
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{
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LockMutex Lock(m_Lock);
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SendCommandLocked("C\n");
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}
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void SMX::SMXDevice::SetSensorTestMode(SensorTestMode mode)
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{
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LockMutex Lock(m_Lock);
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m_SensorTestMode = mode;
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}
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bool SMX::SMXDevice::GetTestData(SMXSensorTestModeData &data)
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{
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LockMutex Lock(m_Lock);
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// Stop if we haven't read test mode data yet.
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if(!m_HaveSensorTestModeData)
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return false;
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data = m_SensorTestData;
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return true;
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}
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void SMX::SMXDevice::CallUpdateCallback(SMXUpdateCallbackReason reason)
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{
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m_Lock.AssertLockedByCurrentThread();
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if(!m_pUpdateCallback)
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return;
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SMXDeviceInfo deviceInfo = m_pConnection->GetDeviceInfo();
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m_pUpdateCallback(deviceInfo.m_bP2? 1:0, reason);
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}
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void SMX::SMXDevice::HandlePackets()
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{
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m_Lock.AssertLockedByCurrentThread();
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while(1)
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{
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string buf;
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if(!m_pConnection->ReadPacket(buf))
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break;
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if(buf.empty())
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continue;
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switch(buf[0])
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{
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case 'y':
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HandleSensorTestDataResponse(buf);
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break;
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case 'g':
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{
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// This command reads back the configuration we wrote with 'w', or the defaults if
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// we haven't written any.
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if(buf.size() < 2)
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{
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Log("Communication error: invalid configuration packet");
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continue;
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}
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uint8_t iSize = buf[1];
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if(buf.size() < iSize+2)
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{
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Log("Communication error: invalid configuration packet");
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continue;
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}
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// Copy in the configuration.
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// Log(ssprintf("Read back configuration: %i bytes, first byte %i", iSize, buf[2]));
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memcpy(&config, buf.data()+2, min(iSize, sizeof(config)));
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m_bHaveConfig = true;
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buf.erase(buf.begin(), buf.begin()+iSize+2);
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CallUpdateCallback(SMXUpdateCallback_Updated);
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break;
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}
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}
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}
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}
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// If m_bSendConfig is true, send the configuration to the pad. Note that while the game
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// always sends its configuration, so the pad is configured according to the game's configuration,
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// we only change the configuration if the user changes something so we don't overwrite
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// his configuration.
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void SMX::SMXDevice::SendConfig()
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{
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m_Lock.AssertLockedByCurrentThread();
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if(!m_pConnection->IsConnected() || !m_bSendConfig || m_bSendingConfig)
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return;
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// We can't update the configuration until we've received the device's previous
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// configuration.
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if(!m_bHaveConfig)
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return;
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// If we're still waiting for a previous configuration to read back, don't send
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// another yet.
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if(m_bWaitingForConfigResponse)
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return;
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// Write configuration command:
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string sData = ssprintf("w");
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int8_t iSize = sizeof(SMXConfig);
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sData.append((char *) &iSize, sizeof(iSize));
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sData.append((char *) &wanted_config, sizeof(wanted_config));
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// Don't send another config packet until this one finishes, so if we get a bunch of
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// SetConfig calls quickly we won't spam the device, which can get slow.
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m_bSendingConfig = true;
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SendCommandLocked(sData, [&] {
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m_bSendingConfig = false;
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});
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m_bSendConfig = false;
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// Assume the configuration is what we just sent, so calls to GetConfig will
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// continue to return it. Otherwise, they'd return the old values until the
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// command below completes.
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config = wanted_config;
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// Don't send another configuration packet until we receive the response to the above
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// command. If we're sending updates quickly (eg. dragging the color slider), we can
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// send multiple updates before we get a response.
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m_bWaitingForConfigResponse = true;
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// After we write the configuration, read back the updated configuration to
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// verify it.
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SendCommandLocked("g\n", [this]() {
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m_bWaitingForConfigResponse = false;
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});
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}
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void SMX::SMXDevice::Update(wstring &sError)
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{
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m_Lock.AssertLockedByCurrentThread();
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if(!m_pConnection->IsConnected())
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return;
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CheckActive();
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SendConfig();
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UpdateTestMode();
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{
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uint16_t iOldState = m_pConnection->GetInputState();
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// Process any received packets, and start sending any waiting packets.
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m_pConnection->Update(sError);
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if(!sError.empty())
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return;
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// If the inputs changed from packets we just processed, call the update callback.
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if(iOldState != m_pConnection->GetInputState())
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CallUpdateCallback(SMXUpdateCallback_Updated);
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}
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HandlePackets();
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}
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void SMX::SMXDevice::CheckActive()
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{
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m_Lock.AssertLockedByCurrentThread();
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// If there's no connected device, or we've already activated it, we have nothing to do.
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if(!m_pConnection->IsConnectedWithDeviceInfo() || m_pConnection->GetActive())
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return;
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m_pConnection->SetActive(true);
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// Reset panels.
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SendCommandLocked("R\n");
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// Read the current configuration. The device will return a "g" response containing
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// its current SMXConfig.
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SendCommandLocked("g\n");
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}
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// Check if we need to request test mode data.
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void SMX::SMXDevice::UpdateTestMode()
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{
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m_Lock.AssertLockedByCurrentThread();
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if(m_SensorTestMode == SensorTestMode_Off)
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return;
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// Request sensor data from the master. Don't send this if we have a request outstanding
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// already.
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uint32_t now = GetTickCount();
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if(m_WaitingForSensorTestModeResponse != SensorTestMode_Off)
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{
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// This request should be quick. If we haven't received a response in a long
|
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|
|
// time, assume the request wasn't received.
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if(now - m_SentSensorTestModeRequestAtTicks < 2000)
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|
return;
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|
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}
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|
|
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// Send the request.
|
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m_WaitingForSensorTestModeResponse = m_SensorTestMode;
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m_SentSensorTestModeRequestAtTicks = now;
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|
|
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|
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|
SendCommandLocked(ssprintf("y%c\n", m_SensorTestMode));
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}
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|
|
|
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|
// Handle a response to UpdateTestMode.
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|
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void SMX::SMXDevice::HandleSensorTestDataResponse(const string &sReadBuffer)
|
|
|
|
{
|
|
|
|
m_Lock.AssertLockedByCurrentThread();
|
|
|
|
|
|
|
|
// "y" is a response to our "y" query. This is binary data, with the format:
|
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|
|
// yAB......
|
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|
|
// where A is our original query mode (currently '0' or '1'), and B is the number
|
|
|
|
// of bits from each panel in the response. Each bit is encoded as a 16-bit int,
|
|
|
|
// with each int having the response bits from each panel.
|
|
|
|
if(sReadBuffer.size() < 3)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// If we don't have the whole packet yet, wait.
|
|
|
|
uint8_t iSize = sReadBuffer[2] * 2;
|
|
|
|
if(sReadBuffer.size() < iSize + 3)
|
|
|
|
return;
|
|
|
|
|
|
|
|
SensorTestMode iMode = (SensorTestMode) sReadBuffer[1];
|
|
|
|
|
|
|
|
// Copy off the data and remove it from the serial buffer.
|
|
|
|
vector<uint16_t> data;
|
|
|
|
for(int i = 3; i < iSize + 3; i += 2)
|
|
|
|
{
|
|
|
|
uint16_t iValue =
|
|
|
|
(uint8_t(sReadBuffer[i+1]) << 8) |
|
|
|
|
(uint8_t(sReadBuffer[i+0]) << 0);
|
|
|
|
data.push_back(iValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(m_WaitingForSensorTestModeResponse == SensorTestMode_Off)
|
|
|
|
{
|
|
|
|
Log("Ignoring unexpected sensor data request. It may have been sent by another application.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(iMode != m_WaitingForSensorTestModeResponse)
|
|
|
|
{
|
|
|
|
Log(ssprintf("Ignoring unexpected sensor data request (got %i, expected %i)", iMode, m_WaitingForSensorTestModeResponse));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_WaitingForSensorTestModeResponse = SensorTestMode_Off;
|
|
|
|
|
|
|
|
// We match m_WaitingForSensorTestModeResponse, which is the sensor request we most
|
|
|
|
// recently sent. If we don't match g_SensorTestMode, then the sensor mode was changed
|
|
|
|
// while a request was in the air. Just ignore the response.
|
|
|
|
if(iMode != m_SensorTestMode)
|
|
|
|
return;
|
|
|
|
|
|
|
|
#pragma pack(push,1)
|
|
|
|
struct detail_data {
|
|
|
|
uint8_t sig1:1; // always 0
|
|
|
|
uint8_t sig2:1; // always 1
|
|
|
|
uint8_t sig3:1; // always 0
|
|
|
|
uint8_t bad_sensor_0:1;
|
|
|
|
uint8_t bad_sensor_1:1;
|
|
|
|
uint8_t bad_sensor_2:1;
|
|
|
|
uint8_t bad_sensor_3:1;
|
|
|
|
uint8_t dummy:1;
|
|
|
|
|
|
|
|
int16_t sensors[4];
|
|
|
|
|
|
|
|
uint8_t dip:4;
|
|
|
|
uint8_t dummy2:4;
|
|
|
|
};
|
|
|
|
#pragma pack(pop)
|
|
|
|
|
|
|
|
m_HaveSensorTestModeData = true;
|
|
|
|
SMXSensorTestModeData &output = m_SensorTestData;
|
|
|
|
memset(output.bHaveDataFromPanel, 0, sizeof(output.bHaveDataFromPanel));
|
|
|
|
memset(output.sensorLevel, 0, sizeof(output.sensorLevel));
|
|
|
|
memset(output.bBadSensorInput, 0, sizeof(output.bBadSensorInput));
|
|
|
|
memset(output.iDIPSwitchPerPanel, 0, sizeof(output.iDIPSwitchPerPanel));
|
|
|
|
|
|
|
|
for(int iPanel = 0; iPanel < 9; ++iPanel)
|
|
|
|
{
|
|
|
|
// Decode the response from this panel.
|
|
|
|
detail_data pad_data;
|
|
|
|
ReadDataForPanel(data, iPanel, &pad_data, sizeof(pad_data));
|
|
|
|
|
|
|
|
// Check the header. This is always 0 1 0, to identify it as a response, and not as random
|
|
|
|
// steps from the player.
|
|
|
|
if(pad_data.sig1 != 0 || pad_data.sig2 != 1 || pad_data.sig3 != 0)
|
|
|
|
{
|
|
|
|
// Log(ssprintf("Invalid data: %i %i %i", sig1, sig2, sig3));
|
|
|
|
output.bHaveDataFromPanel[iPanel] = false;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
output.bHaveDataFromPanel[iPanel] = true;
|
|
|
|
|
|
|
|
// These bits are true if that sensor's most recent reading is invalid.
|
|
|
|
output.bBadSensorInput[iPanel][0] = pad_data.bad_sensor_0;
|
|
|
|
output.bBadSensorInput[iPanel][1] = pad_data.bad_sensor_1;
|
|
|
|
output.bBadSensorInput[iPanel][2] = pad_data.bad_sensor_2;
|
|
|
|
output.bBadSensorInput[iPanel][3] = pad_data.bad_sensor_3;
|
|
|
|
output.iDIPSwitchPerPanel[iPanel] = pad_data.dip;
|
|
|
|
|
|
|
|
for(int iSensor = 0; iSensor < 4; ++iSensor)
|
|
|
|
output.sensorLevel[iPanel][iSensor] = pad_data.sensors[iSensor];
|
|
|
|
}
|
|
|
|
|
|
|
|
CallUpdateCallback(SMXUpdateCallback_Updated);
|
|
|
|
}
|