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SMX_PGE/smx-config/SMX.cs

639 lines
24 KiB

using System;
using System.Runtime.InteropServices;
using smx_config;
// This is a binding to the native SMX.dll.
namespace SMX
{
[StructLayout(LayoutKind.Sequential, Pack=1)]
public struct SMXInfo {
[MarshalAs(UnmanagedType.I1)] // work around C# bug: marshals bool as int
public bool connected;
// The 32-byte hex serial number of the device, followed by '\0'.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 33)]
public byte[] m_Serial;
public Int16 m_iFirmwareVersion;
// Padding to make this the same size as native, where MSVC adds padding even though
// we tell it not to:
private Byte dummy;
};
// Bits for SMXConfig::flags.
public enum SMXConfigFlags {
AutoLightingUsePressedAnimations = 1 << 0,
PlatformFlags_FSR = 1 << 1,
};
[StructLayout(LayoutKind.Sequential, Pack=1)]
public struct SMXConfig {
public Byte unused1, unused2;
public Byte unused3, unused4;
public Byte unused5, unused6;
public UInt16 masterDebounceMilliseconds;
public Byte panelThreshold7Low, panelThreshold7High; // was "cardinal"
public Byte panelThreshold4Low, panelThreshold4High; // was "center"
public Byte panelThreshold2Low, panelThreshold2High; // was "corner"
public UInt16 panelDebounceMicroseconds;
public UInt16 autoCalibrationPeriodMilliseconds;
public Byte autoCalibrationMaxDeviation;
public Byte badSensorMinimumDelaySeconds;
public UInt16 autoCalibrationAveragesPerUpdate;
public Byte unused7, unused8;
public Byte panelThreshold1Low, panelThreshold1High; // was "up"
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)]
public Byte[] enabledSensors;
public Byte autoLightsTimeout;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3*9)]
public Byte[] stepColor;
public Byte panelRotation;
public UInt16 autoCalibrationSamplesPerAverage;
public Byte masterVersion;
public Byte configVersion;
// The remaining thresholds (configVersion >= 2).
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 10)]
public Byte[] unused9;
public Byte panelThreshold0Low, panelThreshold0High;
public Byte panelThreshold3Low, panelThreshold3High;
public Byte panelThreshold5Low, panelThreshold5High;
public Byte panelThreshold6Low, panelThreshold6High;
public Byte panelThreshold8Low, panelThreshold8High;
// Master delay debouncing (version >= 3). If enabled, this will add a
// corresponding delay to inputs, which the game needs to compensate for.
// This is disabled by default.
public UInt16 debounceDelayMs;
// Packed flags (SMXConfigFlags).
public Byte flags;
// It would be simpler to set flags to [MarshalAs(UnmanagedType.U8)], but
// that doesn't work.
public SMXConfigFlags configFlags {
get {
return (SMXConfigFlags) flags;
}
set {
flags = (Byte) value;
}
}
// Return true if the platform is using FSRs, or false for load cells.
public bool fsr()
{
return masterVersion >= 4 && (configFlags & SMXConfigFlags.PlatformFlags_FSR) != 0;
}
// Thresholds when in FSR mode. Note that these are 16-bit thresholds, compared
// to the 8-bit load cell thresholds.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 9)]
public UInt16[] individualPanelFSRLow;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 9)]
public UInt16[] individualPanelFSRHigh;
// The default color to set the platform LED strip to.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
public Byte[] platformStripColor;
// The maximum tare value to calibrate to (except on startup).
public UInt16 autoCalibrationMaxTare;
// Which panels to enable auto-lighting for. Disabled panels will be unlit.
// 0x01 = panel 0, 0x02 = panel 1, 0x04 = panel 2, etc. This only affects
// the master controller's built-in auto lighting and not lights data send
// from the SDK.
public UInt16 autoLightPanelMask;
// Pad this struct to exactly 250 bytes.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 120)]
public Byte[] padding;
// enabledSensors is a mask of which panels are enabled. Return this as an array
// for convenience.
public bool[] GetEnabledPanels()
{
return new bool[] {
(enabledSensors[0] & 0xF0) != 0,
(enabledSensors[0] & 0x0F) != 0,
(enabledSensors[1] & 0xF0) != 0,
(enabledSensors[1] & 0x0F) != 0,
(enabledSensors[2] & 0xF0) != 0,
(enabledSensors[2] & 0x0F) != 0,
(enabledSensors[3] & 0xF0) != 0,
(enabledSensors[3] & 0x0F) != 0,
(enabledSensors[4] & 0xF0) != 0,
};
}
// Set enabledSensors from an array returned from GetEnabledPanels.
public void SetEnabledPanels(bool[] panels)
{
for(int i = 0; i < 5; ++i)
enabledSensors[i] = 0;
if(panels[0]) enabledSensors[0] |= 0xF0;
if(panels[1]) enabledSensors[0] |= 0x0F;
if(panels[2]) enabledSensors[1] |= 0xF0;
if(panels[3]) enabledSensors[1] |= 0x0F;
if(panels[4]) enabledSensors[2] |= 0xF0;
if(panels[5]) enabledSensors[2] |= 0x0F;
if(panels[6]) enabledSensors[3] |= 0xF0;
if(panels[7]) enabledSensors[3] |= 0x0F;
if(panels[8]) enabledSensors[4] |= 0xF0;
}
// Return the index of the first enabled panel, or 1 (up) if no panels
// are enabled.
public int GetFirstEnabledPanel()
{
bool[] enabledPanels = GetEnabledPanels();
for(int i = 0; i < 9; ++i)
{
if(enabledPanels[i])
return i;
}
return 0;
}
// The layout of this structure (and the underlying C struct) matches the firmware configuration
// data. This is a bit inconvenient for the panel thresholds which aren't contiguous, so these
// helpers just convert them to and from arrays.
public Byte[] GetLowThresholds()
{
return new Byte[] {
panelThreshold0Low,
panelThreshold1Low,
panelThreshold2Low,
panelThreshold3Low,
panelThreshold4Low,
panelThreshold5Low,
panelThreshold6Low,
panelThreshold7Low,
panelThreshold8Low,
};
}
public Byte[] GetHighThresholds()
{
return new Byte[] {
panelThreshold0High,
panelThreshold1High,
panelThreshold2High,
panelThreshold3High,
panelThreshold4High,
panelThreshold5High,
panelThreshold6High,
panelThreshold7High,
panelThreshold8High,
};
}
public void SetLowThresholds(Byte[] values)
{
panelThreshold0Low = values[0];
panelThreshold1Low = values[1];
panelThreshold2Low = values[2];
panelThreshold3Low = values[3];
panelThreshold4Low = values[4];
panelThreshold5Low = values[5];
panelThreshold6Low = values[6];
panelThreshold7Low = values[7];
panelThreshold8Low = values[8];
}
public void SetHighThresholds(Byte[] values)
{
panelThreshold0High = values[0];
panelThreshold1High = values[1];
panelThreshold2High = values[2];
panelThreshold3High = values[3];
panelThreshold4High = values[4];
panelThreshold5High = values[5];
panelThreshold6High = values[6];
panelThreshold7High = values[7];
panelThreshold8High = values[8];
}
// Create an empty SMXConfig.
static public SMXConfig Create()
{
SMXConfig result = new SMXConfig();
result.enabledSensors = new Byte[5];
result.stepColor = new Byte[3*9];
result.individualPanelFSRLow = new UInt16[9];
result.individualPanelFSRHigh = new UInt16[9];
result.platformStripColor = new Byte[3];
return result;
}
// autoLightPanelMask controls which lights the master controller will light. Only the
// first 9 bits (0x1ff) are meaningful for our 9 panels. As a special case, we use 0xFFFF
// to indicate that "light all panels" was checked. The controller doesn't care about this
// since it only looks at the first 9 bits.
public bool getLightAllPanelsMode() { return autoLightPanelMask == 0xFFFF; }
public void setLightAllPanelsMode(bool enable)
{
if(enable)
autoLightPanelMask = 0xFFFF;
else
refreshAutoLightPanelMask(false);
}
// If we're not in light all panels mode, set autoLightPanelMask to the currently
// enabled panels. This should be called if enabledSensors is changed.
public void refreshAutoLightPanelMask(bool onlyIfEnabled=true)
{
if(onlyIfEnabled && getLightAllPanelsMode())
return;
// Set autoLightPanelMask to just the enabled panels.
autoLightPanelMask = 0;
bool[] enabledPanels = GetEnabledPanels();
for(int i = 0; i < 9; ++i)
if(enabledPanels[i])
autoLightPanelMask |= (UInt16) (1 << i);
}
};
public struct SMXSensorTestModeData
{
// If false, sensorLevel[n][*] is zero because we didn't receive a response from that panel.
[MarshalAs(UnmanagedType.ByValArray, ArraySubType=UnmanagedType.I1, SizeConst = 9)]
public bool[] bHaveDataFromPanel;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 9*4)]
public Int16[] sensorLevel;
[MarshalAs(UnmanagedType.ByValArray, ArraySubType=UnmanagedType.I1, SizeConst = 9*4)]
public bool[] bBadSensorInput;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 9)]
public int[] iDIPSwitchPerPanel;
[MarshalAs(UnmanagedType.ByValArray, ArraySubType=UnmanagedType.I1, SizeConst = 9*4)]
public bool[] iWrongSensorJumper;
public override bool Equals(object obj)
{
SMXSensorTestModeData other = (SMXSensorTestModeData) obj;
return
Helpers.SequenceEqual(bHaveDataFromPanel, other.bHaveDataFromPanel) &&
Helpers.SequenceEqual(sensorLevel, other.sensorLevel) &&
Helpers.SequenceEqual(bBadSensorInput, other.bBadSensorInput) &&
Helpers.SequenceEqual(iDIPSwitchPerPanel, other.iDIPSwitchPerPanel) &&
Helpers.SequenceEqual(iWrongSensorJumper, other.iWrongSensorJumper);
}
// Dummy override to silence a bad warning. We don't use these in containers that need
// a hash code implementation.
public override int GetHashCode() { return base.GetHashCode(); }
public bool AnySensorsOnPanelNotResponding(int panel)
{
if(!bHaveDataFromPanel[panel])
return false;
for(int sensor = 0; sensor < 4; ++sensor)
if(bBadSensorInput[panel*4+sensor])
return true;
return false;
}
public bool AnyBadJumpersOnPanel(int panel)
{
if(!bHaveDataFromPanel[panel])
return false;
for(int sensor = 0; sensor < 4; ++sensor)
if(iWrongSensorJumper[panel*4+sensor])
return true;
return false;
}
};
public static class SMX
{
[System.Flags]
enum LoadLibraryFlags : uint
{
None = 0,
DONT_RESOLVE_DLL_REFERENCES = 0x00000001,
LOAD_IGNORE_CODE_AUTHZ_LEVEL = 0x00000010,
LOAD_LIBRARY_AS_DATAFILE = 0x00000002,
LOAD_LIBRARY_AS_DATAFILE_EXCLUSIVE = 0x00000040,
LOAD_LIBRARY_AS_IMAGE_RESOURCE = 0x00000020,
LOAD_LIBRARY_SEARCH_APPLICATION_DIR = 0x00000200,
LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x00001000,
LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR = 0x00000100,
LOAD_LIBRARY_SEARCH_SYSTEM32 = 0x00000800,
LOAD_LIBRARY_SEARCH_USER_DIRS = 0x00000400,
LOAD_WITH_ALTERED_SEARCH_PATH = 0x00000008
}
[DllImport("kernel32", SetLastError=true)]
static extern IntPtr LoadLibrary(string lpFileName);
[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr LoadLibraryEx(string lpFileName, IntPtr hReservedNull, LoadLibraryFlags dwFlags);
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void SMX_Start(
[MarshalAs(UnmanagedType.FunctionPtr)] InternalUpdateCallback callback,
IntPtr user);
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void SMX_Stop();
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void SMX_GetInfo(int pad, out SMXInfo info);
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern UInt16 SMX_GetInputState(int pad);
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl)]
[return:MarshalAs(UnmanagedType.I1)]
private static extern bool SMX_GetConfig(int pad, out SMXConfig config);
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void SMX_SetConfig(int pad, ref SMXConfig config);
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void SMX_FactoryReset(int pad);
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void SMX_ForceRecalibration(int pad);
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void SMX_SetTestMode(int pad, int mode);
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern bool SMX_GetTestData(int pad, out SMXSensorTestModeData data);
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void SMX_SetPanelTestMode(int mode);
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern bool SMX_SetLights2(byte[] buf, int lightDataSize);
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern bool SMX_ReenableAutoLights();
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
private static extern IntPtr SMX_Version();
public enum LightsType
{
LightsType_Released, // animation while panels are released
LightsType_Pressed, // animation while panel is pressed
};
public static string Version()
{
if(!DLLAvailable()) return "";
// I can't find any way to marshal a simple null-terminated string. Marshalling
// UnmanagedType.LPStr tries to deallocate the string, which crashes since it's
// a static string.
unsafe {
sbyte *p = (sbyte *) SMX_Version();
int length = 0;
while(p[length] != 0)
++length;
return new string(p, 0, length);
}
}
// Check if the native DLL is available. This is mostly to avoid exceptions in the designer.
// This returns false if the DLL doesn't load.
public static bool DLLAvailable()
{
return LoadLibrary("SMX.dll") != IntPtr.Zero;
}
// Check if the native DLL exists. This will return false if SMX.dll is missing entirely,
// but not if it fails to load for another reason like runtime dependencies. This just lets
// us print a more specific error message.
public static bool DLLExists()
{
return LoadLibraryEx("SMX.dll", (IntPtr)0, LoadLibraryFlags.LOAD_LIBRARY_AS_DATAFILE_EXCLUSIVE) != IntPtr.Zero;
}
public delegate void UpdateCallback(int PadNumber, SMXUpdateCallbackReason reason);
// The C API allows a user pointer, but we don't use that here.
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void InternalUpdateCallback(int PadNumber, int reason, IntPtr user);
private static InternalUpdateCallback CurrentUpdateCallback;
public static void Start(UpdateCallback callback)
{
if(!DLLAvailable()) return;
// Sanity check SMXConfig, which should be 250 bytes. If this is incorrect,
// check the padding array.
{
SMXConfig config = new SMXConfig();
int bytes = Marshal.SizeOf(config);
if(bytes != 250)
throw new Exception("SMXConfig is " + bytes + " bytes, but should be 250 bytes");
}
// Make a wrapper to convert from the native enum to SMXUpdateCallbackReason.
InternalUpdateCallback NewCallback = delegate(int PadNumber, int reason, IntPtr user) {
SMXUpdateCallbackReason ReasonEnum = (SMXUpdateCallbackReason) Enum.ToObject(typeof(SMXUpdateCallbackReason), reason);
callback(PadNumber, ReasonEnum);
};
if(callback == null)
NewCallback = null;
SMX_Start(NewCallback, IntPtr.Zero);
// Keep a reference to the delegate, so it isn't garbage collected. Do this last. Once
// we do this the old callback may be collected, so we want to be sure that native code
// has already updated the callback.
CurrentUpdateCallback = NewCallback;
Console.WriteLine("Struct sizes (C#): " +
Marshal.SizeOf(typeof(SMXConfig)) + " " +
Marshal.SizeOf(typeof(SMXInfo)) + " " +
Marshal.SizeOf(typeof(SMXSensorTestModeData)));
}
public static void Stop()
{
if(!DLLAvailable()) return;
SMX_Stop();
}
public enum SMXUpdateCallbackReason {
Updated,
FactoryResetCommandComplete
};
public static void GetInfo(int pad, out SMXInfo info)
{
if(!DLLAvailable()) {
info = new SMXInfo();
return;
}
SMX_GetInfo(pad, out info);
}
public static UInt16 GetInputState(int pad)
{
if(!DLLAvailable())
return 0;
return SMX_GetInputState(pad);
}
public static bool GetConfig(int pad, out SMXConfig config)
{
if(!DLLAvailable()) {
config = new SMXConfig();
config.enabledSensors = new Byte[5];
config.stepColor = new Byte[3*9];
return false;
}
return SMX_GetConfig(pad, out config);
}
public static void SetConfig(int pad, SMXConfig config)
{
if(!DLLAvailable()) return;
// Always bump the configVersion to the version we support on write.
config.configVersion = 2;
SMX_SetConfig(pad, ref config);
}
public enum SensorTestMode {
Off = 0,
UncalibratedValues = '0',
CalibratedValues = '1',
Noise = '2',
Tare = '3',
};
public static void SetSensorTestMode(int pad, SensorTestMode mode)
{
if(!DLLAvailable()) return;
SMX_SetTestMode(pad, (int) mode);
}
public static bool GetTestData(int pad, out SMXSensorTestModeData data)
{
if(!DLLAvailable()) {
data = new SMXSensorTestModeData();
return false;
}
return SMX_GetTestData(pad, out data);
}
public enum PanelTestMode {
Off = '0',
PressureTest = '1',
};
public static void SetPanelTestMode(PanelTestMode mode)
{
if(!DLLAvailable()) return;
SMX_SetPanelTestMode((int) mode);
}
public static void FactoryReset(int pad)
{
if(!DLLAvailable()) return;
SMX_FactoryReset(pad);
}
public static void ForceRecalibration(int pad)
{
if(!DLLAvailable()) return;
SMX_ForceRecalibration(pad);
}
public static void SetLights2(byte[] buf)
{
if(!DLLAvailable()) return;
SMX_SetLights2(buf, buf.Length);
}
public static void ReenableAutoLights()
{
if(!DLLAvailable()) return;
SMX_ReenableAutoLights();
}
// SMXPanelAnimation
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
[return:MarshalAs(UnmanagedType.I1)]
private static extern bool SMX_LightsAnimation_Load(byte[] buf, int size, int pad, int type, out IntPtr error);
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
private static extern void SMX_LightsAnimation_SetAuto(bool enable);
public static bool LightsAnimation_Load(byte[] buf, int pad, LightsType type, out string error)
{
if(!DLLAvailable())
{
error = "SMX.DLL not available";
return false;
}
error = "";
IntPtr error_pointer;
bool result = SMX_LightsAnimation_Load(buf, buf.Length, pad, (int) type, out error_pointer);
if(!result)
{
// SMX_LightsAnimation_Load takes a char **error, which is set to the error
// string.
error = Marshal.PtrToStringAnsi(error_pointer);
}
return result;
}
public static void LightsAnimation_SetAuto(bool enable)
{
if(!DLLAvailable()) return;
SMX_LightsAnimation_SetAuto(enable);
}
// SMXPanelAnimationUpload
[DllImport("SMX.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
private static extern void SMX_LightsUpload_BeginUpload(int pad,
[MarshalAs(UnmanagedType.FunctionPtr)] InternalLightsUploadCallback callback,
IntPtr user);
public delegate void LightsUploadCallback(int progress);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void InternalLightsUploadCallback(int reason, IntPtr user);
public static void LightsUpload_BeginUpload(int pad, LightsUploadCallback callback)
{
if(!DLLAvailable())
return;
GCHandle handle = new GCHandle();
InternalLightsUploadCallback wrapper = delegate(int progress, IntPtr user)
{
try {
callback(progress);
} finally {
// When progress = 100, this is the final call and we can release this
// object to GC.
if(progress == 100)
handle.Free();
}
};
// Pin the callback until we get the last call.
handle = GCHandle.Alloc(wrapper);
SMX_LightsUpload_BeginUpload(pad, wrapper, IntPtr.Zero);
}
}
}