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SMX_PGE/sample/PGEX_SMX_Example.cpp

78 lines
1.9 KiB

#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
#include "PGEX_SMX.h"
using namespace olc;
class SMX_PGE : public olc::PixelGameEngine
{
PGEX_SMX smx;
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bool paused = false;
int mode = 0;
vf2d playerPos = { 0,0 };
public:
SMX_PGE()
{
sAppName = "SMX PGE";
}
public:
bool OnUserCreate() override
{
// Called once at the start, so create things here
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
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smx.GetPanel(RIGHT, 0).bHeld;
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if (GetKey(RIGHT).bPressed) {
mode = (mode + 1) % 3;
}
switch (mode) {
case 0: {
if (GetKey(SPACE).bPressed) {
paused = !paused;
}
// called once per frame
if (!paused) {
for (int x = 0; x < ScreenWidth(); x++)
for (int y = 0; y < ScreenHeight(); y++)
Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand() % 255));
}
}break;
case 1: {
Clear(DARK_CYAN);
DrawRect({ 1,1 }, { 9,18 }, RED);
}break;
case 2: {
Clear(VERY_DARK_BLUE);
FillCircle(playerPos, 3,VERY_DARK_GREY);
DrawCircle(playerPos, 3);
if (GetKey(W).bHeld) {
playerPos.y -= 5*fElapsedTime;
}
if (GetKey(A).bHeld) {
playerPos.x -= 5 * fElapsedTime;
}
if (GetKey(S).bHeld) {
playerPos.y += 5 * fElapsedTime;
}
if (GetKey(D).bHeld) {
playerPos.x += 5 * fElapsedTime;
}
}break;
}
return true;
}
};
int main()
{
SMX_PGE demo;
if (demo.Construct(12, 21, 50, 50))
demo.Start();
return 0;
}