material { technique { pass { } } } material archer_arms { technique { pass { ambient 0 0 0 diffuse 1 1 1 specular 0.0980392 0.0980392 0.0980392 0 emissive 0 0 0 texture_unit { texture ar_ropie_d01_glove.png filtering point point point } } } } material archer_body { technique { pass { ambient 0 0 0 diffuse 1 1 1 specular 0.0980392 0.0980392 0.0980392 0 emissive 0 0 0 texture_unit { texture ar_ropie_d01_body.png filtering point point point } } } } material archer_boots { technique { pass { ambient 0 0 0 diffuse 1 1 1 specular 0.0980392 0.0980392 0.0980392 0 emissive 0 0 0 texture_unit { texture ar_ropie_d01_boots.png filtering point point point } } } } material archer_face { technique { pass { ambient 0 0 0 diffuse 1 1 1 specular 0.0980392 0.0980392 0.0980392 0 emissive 0 0 0 texture_unit { texture ar_head01.png filtering point point point } } } } material archer_hair { technique { pass { ambient 0 0 0 diffuse 1 1 1 specular 0.423529 0.423529 0.423529 0 emissive 0 0 0 texture_unit { texture ar_hair01_yellow.png filtering point point point } } } } material archer_legs { technique { pass { ambient 0 0 0 diffuse 0.509804 0.509804 0.509804 specular 0.137255 0.137255 0.137255 20 emissive 0 0 0 texture_unit { texture ar_ropie_d01_leg.png.png filtering point point point } } } } material default { technique { pass { ambient 0 0 0 diffuse 0.788235 0.811765 0.690196 specular 0.168627 0.168627 0.156863 20 emissive 0 0 0 } } }