material 
{
	technique
	{
		pass
		{
		}
	}
}

material archer_arms
{
	technique
	{
		pass
		{
			ambient 0 0 0
			diffuse 1 1 1
			specular 0.0980392 0.0980392 0.0980392 0
			emissive 0 0 0

			texture_unit
			{
				texture ar_ropie_d01_glove.png
				filtering point point point
			}
		}
	}
}
material archer_body
{
	technique
	{
		pass
		{
			ambient 0 0 0
			diffuse 1 1 1
			specular 0.0980392 0.0980392 0.0980392 0
			emissive 0 0 0

			texture_unit
			{
				texture ar_ropie_d01_body.png
				filtering point point point
			}
		}
	}
}
material archer_boots
{
	technique
	{
		pass
		{
			ambient 0 0 0
			diffuse 1 1 1
			specular 0.0980392 0.0980392 0.0980392 0
			emissive 0 0 0

			texture_unit
			{
				texture ar_ropie_d01_boots.png
				filtering point point point
			}
		}
	}
}
material archer_face
{
	technique
	{
		pass
		{
			ambient 0 0 0
			diffuse 1 1 1
			specular 0.0980392 0.0980392 0.0980392 0
			emissive 0 0 0

			texture_unit
			{
				texture ar_head01.png
				filtering point point point
			}
		}
	}
}
material archer_hair
{
	technique
	{
		pass
		{
			ambient 0 0 0
			diffuse 1 1 1
			specular 0.423529 0.423529 0.423529 0
			emissive 0 0 0

			texture_unit
			{
				texture ar_hair01_yellow.png
				filtering point point point
			}
		}
	}
}
material archer_legs
{
	technique
	{
		pass
		{
			ambient 0 0 0
			diffuse 0.509804 0.509804 0.509804
			specular 0.137255 0.137255 0.137255 20
			emissive 0 0 0

			texture_unit
			{
				texture ar_ropie_d01_leg.png.png
				filtering point point point
			}
		}
	}
}
material default
{
	technique
	{
		pass
		{
			ambient 0 0 0
			diffuse 0.788235 0.811765 0.690196
			specular 0.168627 0.168627 0.156863 20
			emissive 0 0 0
		}
	}
}