@ -1,8 +0,0 @@ |
|||||||
#include "Block.h" |
|
||||||
|
|
||||||
Block::Block(int x, int y, int R, int B, int G) |
|
||||||
{ |
|
||||||
X = x; |
|
||||||
Y = y; |
|
||||||
color = std::make_tuple(R, G, B); |
|
||||||
} |
|
@ -1,14 +0,0 @@ |
|||||||
#pragma once |
|
||||||
#include <tuple> |
|
||||||
|
|
||||||
class Block
|
|
||||||
{ |
|
||||||
public: |
|
||||||
Block(){}; |
|
||||||
Block(int x, int y, int R, int B, int G); |
|
||||||
void display(float CameraX, float CameraY, float Zoom); |
|
||||||
private: |
|
||||||
int X; |
|
||||||
int Y; |
|
||||||
std::tuple<int, int, int> color; |
|
||||||
}; |
|
@ -1,75 +0,0 @@ |
|||||||
|
|
||||||
<!doctype html> |
|
||||||
<html lang="en-us"> |
|
||||||
<head> |
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1"> |
|
||||||
<meta charset="utf-8"> |
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> |
|
||||||
<title>Emscripten-Generated Code</title> |
|
||||||
<style> |
|
||||||
html,body { width: 100%; height: 100%; } |
|
||||||
body { font-family: arial; margin: 0; padding: 0; background: #000; } |
|
||||||
|
|
||||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } |
|
||||||
div.emscripten_border { border: none; } |
|
||||||
|
|
||||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */ |
|
||||||
canvas.emscripten { border: 0px none; background-color: black; } |
|
||||||
</style> |
|
||||||
</head> |
|
||||||
<body> |
|
||||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas> |
|
||||||
<script type='text/javascript'> |
|
||||||
var Module = { |
|
||||||
preRun: [], |
|
||||||
postRun: [], |
|
||||||
canvas: (function() { |
|
||||||
var canvas = document.getElementById('canvas'); |
|
||||||
|
|
||||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your |
|
||||||
// application robust, you may want to override this behavior before shipping! |
|
||||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 |
|
||||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); |
|
||||||
|
|
||||||
return canvas; |
|
||||||
})(), |
|
||||||
}; |
|
||||||
</script> |
|
||||||
<script async type="text/javascript" src="C++ProjectTemplate.js"></script> |
|
||||||
<script type="text/javascript"> |
|
||||||
Module.canvas.addEventListener("resize", (e) => { |
|
||||||
|
|
||||||
var viewWidth = e.detail.width; |
|
||||||
var viewHeight = e.detail.width / Module._olc_WindowAspectRatio; |
|
||||||
|
|
||||||
if(viewHeight > e.detail.height) |
|
||||||
{ |
|
||||||
viewHeight = e.detail.height; |
|
||||||
viewWidth = e.detail.height * Module._olc_WindowAspectRatio; |
|
||||||
} |
|
||||||
|
|
||||||
// update dom attributes |
|
||||||
Module.canvas.setAttribute("width", viewWidth); |
|
||||||
Module.canvas.setAttribute("height", viewHeight); |
|
||||||
|
|
||||||
var top = (e.detail.height - viewHeight) / 2; |
|
||||||
var left = (e.detail.width - viewWidth) / 2; |
|
||||||
|
|
||||||
// update styles |
|
||||||
Module.canvas.style.position = "fixed"; |
|
||||||
Module.canvas.style.top = top.toString() + "px"; |
|
||||||
Module.canvas.style.left = left.toString() + "px"; |
|
||||||
Module.canvas.style.width = ""; |
|
||||||
Module.canvas.style.height = ""; |
|
||||||
|
|
||||||
// trigger PGE update |
|
||||||
Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight); |
|
||||||
|
|
||||||
// ensure canvas has focus |
|
||||||
Module.canvas.focus(); |
|
||||||
e.preventDefault(); |
|
||||||
}); |
|
||||||
</script> |
|
||||||
|
|
||||||
</body> |
|
||||||
</html> |
|
@ -1,12 +0,0 @@ |
|||||||
#include "Polygon.h" |
|
||||||
|
|
||||||
Polygon::Polygon(std::initializer_list<vf2d>ls){ |
|
||||||
points.resize(ls.size()); |
|
||||||
std::copy(ls.begin(),ls.end(),points.begin()); |
|
||||||
} |
|
||||||
|
|
||||||
void Polygon::DrawPolygon(){ |
|
||||||
for (int i=0;i<points.size();i++){ |
|
||||||
|
|
||||||
} |
|
||||||
} |
|
@ -1,10 +0,0 @@ |
|||||||
#include "pixelGameEngine.h" |
|
||||||
|
|
||||||
using namespace olc; |
|
||||||
|
|
||||||
class Polygon{ |
|
||||||
public: |
|
||||||
std::vector<vf2d>points; |
|
||||||
Polygon(std::initializer_list<vf2d>ls); |
|
||||||
void DrawPolygon(); |
|
||||||
}; |
|
@ -1,33 +0,0 @@ |
|||||||
This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template: |
|
||||||
```bash |
|
||||||
#Short description about what I do |
|
||||||
#Language[Folder] |
|
||||||
# #The script's code goes in here. |
|
||||||
# rm -Rf out/* |
|
||||||
# javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java |
|
||||||
# printf "\n\n\nRunning Program...\n\n" |
|
||||||
# cd $OUT_DIR |
|
||||||
# java ${MAIN_CLASS} "$@" |
|
||||||
# ../scripts/clean.sh |
|
||||||
|
|
||||||
``` |
|
||||||
Each language will be in the following structure: |
|
||||||
``` |
|
||||||
-<Language> |
|
||||||
--<scripts> |
|
||||||
---[script files.sh] |
|
||||||
``` |
|
||||||
|
|
||||||
The `sig` script will display by default any scripts in the `scripts` folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the `sig` script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the `sig2` command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this: |
|
||||||
``` |
|
||||||
-C |
|
||||||
--scripts |
|
||||||
---build.sh |
|
||||||
---clean.sh |
|
||||||
---make.sh |
|
||||||
-Java |
|
||||||
--scripts |
|
||||||
---build.sh |
|
||||||
---clean.sh |
|
||||||
---jar.sh |
|
||||||
``` |
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
After Width: | Height: | Size: 2.5 KiB |
After Width: | Height: | Size: 4.2 KiB |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 5.3 KiB |
After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 7.3 KiB |
@ -1,75 +0,0 @@ |
|||||||
|
|
||||||
<!doctype html> |
|
||||||
<html lang="en-us"> |
|
||||||
<head> |
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1"> |
|
||||||
<meta charset="utf-8"> |
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> |
|
||||||
<title>Emscripten-Generated Code</title> |
|
||||||
<style> |
|
||||||
html,body { width: 100%; height: 100%; } |
|
||||||
body { font-family: arial; margin: 0; padding: 0; background: #000; } |
|
||||||
|
|
||||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } |
|
||||||
div.emscripten_border { border: none; } |
|
||||||
|
|
||||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */ |
|
||||||
canvas.emscripten { border: 0px none; background-color: black; } |
|
||||||
</style> |
|
||||||
</head> |
|
||||||
<body> |
|
||||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas> |
|
||||||
<script type='text/javascript'> |
|
||||||
var Module = { |
|
||||||
preRun: [], |
|
||||||
postRun: [], |
|
||||||
canvas: (function() { |
|
||||||
var canvas = document.getElementById('canvas'); |
|
||||||
|
|
||||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your |
|
||||||
// application robust, you may want to override this behavior before shipping! |
|
||||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 |
|
||||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); |
|
||||||
|
|
||||||
return canvas; |
|
||||||
})(), |
|
||||||
}; |
|
||||||
</script> |
|
||||||
<script async type="text/javascript" src="_REPLACEME_"></script> |
|
||||||
<script type="text/javascript"> |
|
||||||
Module.canvas.addEventListener("resize", (e) => { |
|
||||||
|
|
||||||
var viewWidth = e.detail.width; |
|
||||||
var viewHeight = e.detail.width / Module._olc_WindowAspectRatio; |
|
||||||
|
|
||||||
if(viewHeight > e.detail.height) |
|
||||||
{ |
|
||||||
viewHeight = e.detail.height; |
|
||||||
viewWidth = e.detail.height * Module._olc_WindowAspectRatio; |
|
||||||
} |
|
||||||
|
|
||||||
// update dom attributes |
|
||||||
Module.canvas.setAttribute("width", viewWidth); |
|
||||||
Module.canvas.setAttribute("height", viewHeight); |
|
||||||
|
|
||||||
var top = (e.detail.height - viewHeight) / 2; |
|
||||||
var left = (e.detail.width - viewWidth) / 2; |
|
||||||
|
|
||||||
// update styles |
|
||||||
Module.canvas.style.position = "fixed"; |
|
||||||
Module.canvas.style.top = top.toString() + "px"; |
|
||||||
Module.canvas.style.left = left.toString() + "px"; |
|
||||||
Module.canvas.style.width = ""; |
|
||||||
Module.canvas.style.height = ""; |
|
||||||
|
|
||||||
// trigger PGE update |
|
||||||
Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight); |
|
||||||
|
|
||||||
// ensure canvas has focus |
|
||||||
Module.canvas.focus(); |
|
||||||
e.preventDefault(); |
|
||||||
}); |
|
||||||
</script> |
|
||||||
|
|
||||||
</body> |
|
||||||
</html> |
|
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 699 B |
@ -1,53 +0,0 @@ |
|||||||
// The MIT License (MIT)
|
|
||||||
|
|
||||||
// Copyright (c) 2013-2020 Rapptz, ThePhD and contributors
|
|
||||||
|
|
||||||
// Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
||||||
// this software and associated documentation files (the "Software"), to deal in
|
|
||||||
// the Software without restriction, including without limitation the rights to
|
|
||||||
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
||||||
// the Software, and to permit persons to whom the Software is furnished to do so,
|
|
||||||
// subject to the following conditions:
|
|
||||||
|
|
||||||
// The above copyright notice and this permission notice shall be included in all
|
|
||||||
// copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
||||||
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
||||||
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
||||||
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
||||||
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
||||||
|
|
||||||
// This file was generated with a script.
|
|
||||||
// Generated 2022-10-23 03:24:40.304940 UTC
|
|
||||||
// This header was generated with sol v3.3.0 (revision 0386513a)
|
|
||||||
// https://github.com/ThePhD/sol2
|
|
||||||
|
|
||||||
#ifndef SOL_SINGLE_CONFIG_HPP |
|
||||||
#define SOL_SINGLE_CONFIG_HPP |
|
||||||
|
|
||||||
// beginning of sol/config.hpp
|
|
||||||
|
|
||||||
/* Base, empty configuration file!
|
|
||||||
|
|
||||||
To override, place a file in your include paths of the form: |
|
||||||
|
|
||||||
. (your include path here) |
|
||||||
| sol (directory, or equivalent) |
|
||||||
| config.hpp (your config.hpp file) |
|
||||||
|
|
||||||
So that when sol2 includes the file |
|
||||||
|
|
||||||
#include <sol/config.hpp> |
|
||||||
|
|
||||||
it gives you the configuration values you desire. Configuration values can be |
|
||||||
seen in the safety.rst of the doc/src, or at |
|
||||||
https://sol2.readthedocs.io/en/latest/safety.html ! You can also pass them through
|
|
||||||
the build system, or the command line options of your compiler. |
|
||||||
|
|
||||||
*/ |
|
||||||
|
|
||||||
// end of sol/config.hpp
|
|
||||||
|
|
||||||
#endif // SOL_SINGLE_CONFIG_HPP
|
|
@ -1,33 +0,0 @@ |
|||||||
return |
|
||||||
{ |
|
||||||
Name = "Weapon", -- used for Engine::GetResearch() |
|
||||||
offset = {0,0}, |
|
||||||
Icon = |
|
||||||
{ |
|
||||||
FileName = "Assets/Research/Icons/WeaponUpgradeIcon.png",--Maybe Have multi_Icon based on lvl of upgrade? |
|
||||||
size = {32,32}, |
|
||||||
FileSize = {64,64} |
|
||||||
}, |
|
||||||
Parameters = |
|
||||||
{ |
|
||||||
Oncer = false, --Only get one upgrade |
|
||||||
InitialCost = 120, |
|
||||||
CostScale = 2, --How Much more it costs per upgrade??? Use Math Equation |
|
||||||
ResearchTime = 22 --Seconds |
|
||||||
}, |
|
||||||
Requirements = |
|
||||||
{ |
|
||||||
Buildings = {"Castle","StoneTower"} |
|
||||||
}, |
|
||||||
Reward = |
|
||||||
{ |
|
||||||
Stats = |
|
||||||
{ |
|
||||||
Damage = 5, |
|
||||||
Armor = 5, |
|
||||||
Health = 10, |
|
||||||
MoveSpeed= 4 |
|
||||||
}, |
|
||||||
Unlocks = {"Archer"} |
|
||||||
} |
|
||||||
} |
|
@ -1,14 +0,0 @@ |
|||||||
1114d1113 |
|
||||||
< void SetFPSDisplay(bool display); |
|
||||||
1176,1177c1175 |
|
||||||
< int nFrameCount = 0; |
|
||||||
< bool showFPS = true; |
|
||||||
--- |
|
||||||
> int nFrameCount = 0; |
|
||||||
3203,3204d3200 |
|
||||||
< void PixelGameEngine::SetFPSDisplay(bool display) |
|
||||||
< { showFPS=display; } |
|
||||||
3543c3539 |
|
||||||
< std::string sTitle = "OneLoneCoder.com - Pixel Game Engine - " + sAppName + ((showFPS)?" - FPS: " + std::to_string(nFrameCount):""); |
|
||||||
--- |
|
||||||
> std::string sTitle = "OneLoneCoder.com - Pixel Game Engine - " + sAppName + " - FPS: " + std::to_string(nFrameCount); |
|
Before Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 2.5 KiB |
@ -1,786 +0,0 @@ |
|||||||
/*
|
|
||||||
OneLoneCoder - QuickGUI v1.00 |
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
|
||||||
A semi-immediate mode GUI for very simple GUI stuff.
|
|
||||||
Includes: |
|
||||||
Label - Displays a single-line string |
|
||||||
TextBox - Click to enter/edit single-line text |
|
||||||
Button - A clickable labelled rectangle |
|
||||||
CheckBox - A clickable labelled rectangle that retains state |
|
||||||
Slider - An omnidirectional draggable handle between two values |
|
||||||
|
|
||||||
License (OLC-3) |
|
||||||
~~~~~~~~~~~~~~~ |
|
||||||
|
|
||||||
Copyright 2018 - 2021 OneLoneCoder.com |
|
||||||
|
|
||||||
Redistribution and use in source and binary forms, with or without |
|
||||||
modification, are permitted provided that the following conditions |
|
||||||
are met: |
|
||||||
|
|
||||||
1. Redistributions or derivations of source code must retain the above |
|
||||||
copyright notice, this list of conditions and the following disclaimer. |
|
||||||
|
|
||||||
2. Redistributions or derivative works in binary form must reproduce |
|
||||||
the above copyright notice. This list of conditions and the following |
|
||||||
disclaimer must be reproduced in the documentation and/or other |
|
||||||
materials provided with the distribution. |
|
||||||
|
|
||||||
3. Neither the name of the copyright holder nor the names of its |
|
||||||
contributors may be used to endorse or promote products derived |
|
||||||
from this software without specific prior written permission. |
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
|
||||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
||||||
|
|
||||||
Links |
|
||||||
~~~~~ |
|
||||||
YouTube: https://www.youtube.com/javidx9
|
|
||||||
Discord: https://discord.gg/WhwHUMV
|
|
||||||
Twitter: https://www.twitter.com/javidx9
|
|
||||||
Twitch: https://www.twitch.tv/javidx9
|
|
||||||
GitHub: https://www.github.com/onelonecoder
|
|
||||||
Homepage: https://www.onelonecoder.com
|
|
||||||
|
|
||||||
Author |
|
||||||
~~~~~~ |
|
||||||
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022 |
|
||||||
|
|
||||||
*/ |
|
||||||
|
|
||||||
#ifndef OLC_PGEX_QUICKGUI_H |
|
||||||
#define OLC_PGEX_QUICKGUI_H |
|
||||||
|
|
||||||
#include "pixelGameEngine.h" |
|
||||||
|
|
||||||
|
|
||||||
namespace olc::QuickGUI |
|
||||||
{ |
|
||||||
class Manager; |
|
||||||
|
|
||||||
// Virtual base class for all controls
|
|
||||||
class BaseControl |
|
||||||
{ |
|
||||||
public: |
|
||||||
BaseControl(olc::QuickGUI::Manager& manager); |
|
||||||
virtual ~BaseControl(); |
|
||||||
|
|
||||||
public: |
|
||||||
// Switches the control on/off
|
|
||||||
void Enable(const bool bEnable); |
|
||||||
// Sets whether or not the control is interactive/displayed
|
|
||||||
bool bVisible = true; |
|
||||||
|
|
||||||
// True on single frame control begins being manipulated
|
|
||||||
bool bPressed = false; |
|
||||||
// True on all frames control is under user manipulation
|
|
||||||
bool bHeld = false; |
|
||||||
// True on single frame control ceases being manipulated
|
|
||||||
bool bReleased = false; |
|
||||||
|
|
||||||
public: |
|
||||||
// Updates the controls behvaiour
|
|
||||||
virtual void Update(olc::PixelGameEngine* pge) = 0; |
|
||||||
// Draws the control using "sprite" based CPU operations
|
|
||||||
virtual void Draw(olc::PixelGameEngine* pge) = 0; |
|
||||||
// Draws the control using "decal" based GPU operations
|
|
||||||
virtual void DrawDecal(olc::PixelGameEngine* pge) = 0; |
|
||||||
|
|
||||||
protected: |
|
||||||
// Controls are related to a manager, where the theme resides
|
|
||||||
// and control groups can be implemented
|
|
||||||
olc::QuickGUI::Manager& m_manager; |
|
||||||
|
|
||||||
// All controls exists in one of four states
|
|
||||||
// Disabled - Greyed out and not interactive
|
|
||||||
// Normal - interactive and operational
|
|
||||||
// Hover - currently under the users mouse focus
|
|
||||||
// Click - user is interacting with the control
|
|
||||||
enum class State { Disabled, Normal, Hover, Click } m_state = State::Normal; |
|
||||||
|
|
||||||
// To add a "swish" to things, controls can fade between states
|
|
||||||
float m_fTransition = 0.0; |
|
||||||
}; |
|
||||||
|
|
||||||
|
|
||||||
// A QuickGUI::Manager acts as a convenient grouping of controls
|
|
||||||
class Manager |
|
||||||
{ |
|
||||||
public: |
|
||||||
// Construct Manager, bCleanUpForMe will automatically DELETE any controls
|
|
||||||
// given to this manager via AddControl() if true
|
|
||||||
Manager(const bool bCleanUpForMe = true); |
|
||||||
virtual ~Manager(); |
|
||||||
|
|
||||||
public: |
|
||||||
// Add a gui element derived form BaseControl to this manager
|
|
||||||
void AddControl(BaseControl* control); |
|
||||||
// Updates all controls this manager operates
|
|
||||||
void Update(olc::PixelGameEngine* pge); |
|
||||||
// Draws as "sprite" all controls this manager operates
|
|
||||||
void Draw(olc::PixelGameEngine* pge); |
|
||||||
// Draws as "decal" all controls this manager operates
|
|
||||||
void DrawDecal(olc::PixelGameEngine* pge); |
|
||||||
|
|
||||||
public: // This managers "Theme" can be set here
|
|
||||||
// Various element colours
|
|
||||||
olc::Pixel colNormal = olc::DARK_BLUE; |
|
||||||
olc::Pixel colHover = olc::BLUE; |
|
||||||
olc::Pixel colClick = olc::CYAN; |
|
||||||
olc::Pixel colDisable = olc::DARK_GREY; |
|
||||||
olc::Pixel colBorder = olc::WHITE; |
|
||||||
olc::Pixel colText = olc::WHITE; |
|
||||||
// Speed to transiton from Normal -> Hover
|
|
||||||
float fHoverSpeedOn = 10.0f; |
|
||||||
// Speed to transiton from Hover -> Normal
|
|
||||||
float fHoverSpeedOff = 4.0f; |
|
||||||
|
|
||||||
private: |
|
||||||
// Should this manager call delete on the controls it opeerates?
|
|
||||||
bool m_bEraseControlsOnDestroy = true; |
|
||||||
// Container of controls
|
|
||||||
std::vector<BaseControl*> m_vControls; |
|
||||||
}; |
|
||||||
|
|
||||||
|
|
||||||
// Creates a Label Control - it's just text!
|
|
||||||
class Label : public BaseControl |
|
||||||
{ |
|
||||||
public: |
|
||||||
Label(olc::QuickGUI::Manager& manager, // Associate with a Manager
|
|
||||||
const std::string& text, // Text to display
|
|
||||||
const olc::vf2d& pos, // Location of label top-left
|
|
||||||
const olc::vf2d& size); // Size of label
|
|
||||||
|
|
||||||
public: |
|
||||||
// Position of button
|
|
||||||
olc::vf2d vPos; |
|
||||||
// Size of button
|
|
||||||
olc::vf2d vSize; |
|
||||||
// Text displayed on button
|
|
||||||
std::string sText; |
|
||||||
// Show a border?
|
|
||||||
bool bHasBorder = false; |
|
||||||
// Show a background?
|
|
||||||
bool bHasBackground = false; |
|
||||||
// Where should the text be positioned?
|
|
||||||
enum class Alignment |
|
||||||
{Left, Centre, Right} nAlign = Alignment::Centre; |
|
||||||
|
|
||||||
public: // BaseControl overrides
|
|
||||||
void Update(olc::PixelGameEngine* pge) override; |
|
||||||
void Draw(olc::PixelGameEngine* pge) override; |
|
||||||
void DrawDecal(olc::PixelGameEngine* pge) override; |
|
||||||
}; |
|
||||||
|
|
||||||
class TextBox : public Label |
|
||||||
{ |
|
||||||
public: |
|
||||||
TextBox(olc::QuickGUI::Manager& manager, // Associate with a Manager
|
|
||||||
const std::string& text, // Text to display
|
|
||||||
const olc::vf2d& pos, // Location of text box top-left
|
|
||||||
const olc::vf2d& size); // Size of text box
|
|
||||||
|
|
||||||
public: // BaseControl overrides
|
|
||||||
void Update(olc::PixelGameEngine* pge) override; |
|
||||||
void Draw(olc::PixelGameEngine* pge) override; |
|
||||||
void DrawDecal(olc::PixelGameEngine* pge) override; |
|
||||||
|
|
||||||
protected: |
|
||||||
bool m_bTextEdit = false; |
|
||||||
|
|
||||||
}; |
|
||||||
|
|
||||||
// Creates a Button Control - a clickable, labelled rectangle
|
|
||||||
class Button : public BaseControl |
|
||||||
{ |
|
||||||
public: |
|
||||||
Button(olc::QuickGUI::Manager& manager, // Associate with a Manager
|
|
||||||
const std::string& text, // Text to display
|
|
||||||
const olc::vf2d& pos, // Location of button top-left
|
|
||||||
const olc::vf2d& size); // Size of button
|
|
||||||
|
|
||||||
public: |
|
||||||
// Position of button
|
|
||||||
olc::vf2d vPos;
|
|
||||||
// Size of button
|
|
||||||
olc::vf2d vSize; |
|
||||||
// Text displayed on button
|
|
||||||
std::string sText; |
|
||||||
|
|
||||||
public: // BaseControl overrides
|
|
||||||
void Update(olc::PixelGameEngine* pge) override; |
|
||||||
void Draw(olc::PixelGameEngine* pge) override; |
|
||||||
void DrawDecal(olc::PixelGameEngine* pge) override; |
|
||||||
}; |
|
||||||
|
|
||||||
// Creates a Button Control - a clickable, labelled rectangle
|
|
||||||
class CheckBox : public Button |
|
||||||
{ |
|
||||||
public: |
|
||||||
CheckBox(olc::QuickGUI::Manager& manager, // Associate with a Manager
|
|
||||||
const std::string& text, // Text to display
|
|
||||||
const bool check, // Is checked or not?
|
|
||||||
const olc::vf2d& pos, // Location of button top-left
|
|
||||||
const olc::vf2d& size); // Size of button
|
|
||||||
|
|
||||||
public: |
|
||||||
bool bChecked = false; |
|
||||||
|
|
||||||
public: // BaseControl overrides
|
|
||||||
void Update(olc::PixelGameEngine* pge) override; |
|
||||||
void Draw(olc::PixelGameEngine* pge) override; |
|
||||||
void DrawDecal(olc::PixelGameEngine* pge) override; |
|
||||||
}; |
|
||||||
|
|
||||||
|
|
||||||
// Creates a Slider Control - a grabbable handle that slides between two locations
|
|
||||||
class Slider : public BaseControl |
|
||||||
{ |
|
||||||
public: |
|
||||||
Slider(olc::QuickGUI::Manager& manager, // Associate with a Manager
|
|
||||||
const olc::vf2d& posmin, // Screen location of "minimum"
|
|
||||||
const olc::vf2d& posmax, // Screen location of "maximum"
|
|
||||||
const float valmin, // Value of minimum
|
|
||||||
const float valmax, // Value of maximum
|
|
||||||
const float value); // Starting value
|
|
||||||
|
|
||||||
public: |
|
||||||
// Minium value
|
|
||||||
float fMin = -100.0f; |
|
||||||
// Maximum value
|
|
||||||
float fMax = +100.0f; |
|
||||||
// Current value
|
|
||||||
float fValue = 0.0f; |
|
||||||
// Size of grab handle
|
|
||||||
float fGrabRad = 8.0f; |
|
||||||
// Location of minimum/start
|
|
||||||
olc::vf2d vPosMin; |
|
||||||
// Location of maximum/end
|
|
||||||
olc::vf2d vPosMax; |
|
||||||
|
|
||||||
public: // BaseControl overrides
|
|
||||||
void Update(olc::PixelGameEngine* pge) override; |
|
||||||
void Draw(olc::PixelGameEngine* pge) override; |
|
||||||
void DrawDecal(olc::PixelGameEngine* pge) override; |
|
||||||
}; |
|
||||||
|
|
||||||
} |
|
||||||
|
|
||||||
|
|
||||||
#ifdef OLC_PGEX_QUICKGUI |
|
||||||
#undef OLC_PGEX_QUICKGUI |
|
||||||
namespace olc::QuickGUI |
|
||||||
{ |
|
||||||
|
|
||||||
#pragma region BaseControl |
|
||||||
BaseControl::BaseControl(olc::QuickGUI::Manager& manager) : m_manager(manager) |
|
||||||
{ |
|
||||||
m_manager.AddControl(this); |
|
||||||
} |
|
||||||
|
|
||||||
BaseControl::~BaseControl() |
|
||||||
{ |
|
||||||
|
|
||||||
} |
|
||||||
|
|
||||||
void BaseControl::Enable(const bool bEnable) |
|
||||||
{ |
|
||||||
m_state = bEnable ? State::Normal : State::Disabled; |
|
||||||
} |
|
||||||
#pragma endregion |
|
||||||
|
|
||||||
#pragma region Manager |
|
||||||
Manager::Manager(const bool bCleanUpForMe) |
|
||||||
{ |
|
||||||
m_bEraseControlsOnDestroy = bCleanUpForMe; |
|
||||||
} |
|
||||||
|
|
||||||
Manager::~Manager() |
|
||||||
{ |
|
||||||
if (m_bEraseControlsOnDestroy) |
|
||||||
for (auto& p : m_vControls) |
|
||||||
delete p; |
|
||||||
|
|
||||||
m_vControls.clear(); |
|
||||||
} |
|
||||||
|
|
||||||
void Manager::AddControl(BaseControl* control) |
|
||||||
{ |
|
||||||
m_vControls.push_back(control); |
|
||||||
} |
|
||||||
|
|
||||||
void Manager::Update(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
for (auto& p : m_vControls) p->Update(pge); |
|
||||||
} |
|
||||||
|
|
||||||
void Manager::Draw(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
for (auto& p : m_vControls) p->Draw(pge); |
|
||||||
} |
|
||||||
|
|
||||||
void Manager::DrawDecal(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
for (auto& p : m_vControls) p->DrawDecal(pge); |
|
||||||
} |
|
||||||
#pragma endregion |
|
||||||
|
|
||||||
#pragma region Label |
|
||||||
Label::Label(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size) |
|
||||||
: BaseControl(manager) |
|
||||||
{ |
|
||||||
vPos = pos; vSize = size; sText = text; |
|
||||||
} |
|
||||||
|
|
||||||
void Label::Update(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
|
|
||||||
} |
|
||||||
|
|
||||||
void Label::Draw(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
if (!bVisible) |
|
||||||
return; |
|
||||||
|
|
||||||
if (bHasBackground) |
|
||||||
{ |
|
||||||
pge->FillRect(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal); |
|
||||||
} |
|
||||||
|
|
||||||
if(bHasBorder) |
|
||||||
pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder); |
|
||||||
|
|
||||||
olc::vf2d vText = pge->GetTextSizeProp(sText); |
|
||||||
switch (nAlign) |
|
||||||
{ |
|
||||||
case Alignment::Left: |
|
||||||
pge->DrawStringProp(olc::vf2d( vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f ), sText, m_manager.colText); |
|
||||||
break; |
|
||||||
case Alignment::Centre: |
|
||||||
pge->DrawStringProp(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText); |
|
||||||
break; |
|
||||||
case Alignment::Right: |
|
||||||
pge->DrawStringProp(olc::vf2d{ vPos.x + vSize.x - vText.x - 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText); |
|
||||||
break; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
void Label::DrawDecal(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
if (!bVisible) |
|
||||||
return; |
|
||||||
|
|
||||||
if (bHasBackground) |
|
||||||
{ |
|
||||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal); |
|
||||||
} |
|
||||||
|
|
||||||
if (bHasBorder) |
|
||||||
{ |
|
||||||
pge->SetDecalMode(olc::DecalMode::WIREFRAME); |
|
||||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2,2), m_manager.colBorder); |
|
||||||
pge->SetDecalMode(olc::DecalMode::NORMAL); |
|
||||||
} |
|
||||||
|
|
||||||
olc::vf2d vText = pge->GetTextSizeProp(sText); |
|
||||||
switch (nAlign) |
|
||||||
{ |
|
||||||
case Alignment::Left: |
|
||||||
pge->DrawStringPropDecal({ vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText); |
|
||||||
break; |
|
||||||
case Alignment::Centre: |
|
||||||
pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText); |
|
||||||
break; |
|
||||||
case Alignment::Right: |
|
||||||
pge->DrawStringPropDecal({ vPos.x + vSize.x - vText.x - 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText); |
|
||||||
break; |
|
||||||
} |
|
||||||
} |
|
||||||
#pragma endregion |
|
||||||
|
|
||||||
|
|
||||||
#pragma region TextBox |
|
||||||
TextBox::TextBox(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size) |
|
||||||
: Label(manager, text, pos, size) |
|
||||||
{ |
|
||||||
nAlign = Alignment::Left; |
|
||||||
bHasBorder = true; |
|
||||||
bHasBackground = false; |
|
||||||
} |
|
||||||
|
|
||||||
void TextBox::Update(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
if (m_state == State::Disabled || !bVisible) |
|
||||||
return; |
|
||||||
|
|
||||||
bPressed = false; |
|
||||||
bReleased = false; |
|
||||||
|
|
||||||
olc::vf2d vMouse = pge->GetMousePos(); |
|
||||||
|
|
||||||
if (vMouse.x >= vPos.x && vMouse.x < vPos.x + vSize.x && |
|
||||||
vMouse.y >= vPos.y && vMouse.y < vPos.y + vSize.y) |
|
||||||
{ |
|
||||||
// Released inside box does nothing to me, but i may have
|
|
||||||
// to finish off the neighbours... oo err
|
|
||||||
bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased; |
|
||||||
if (bReleased && pge->IsTextEntryEnabled() && !m_bTextEdit) |
|
||||||
{ |
|
||||||
pge->TextEntryEnable(false); |
|
||||||
} |
|
||||||
|
|
||||||
bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed; |
|
||||||
if (bPressed && !pge->IsTextEntryEnabled() && !m_bTextEdit) |
|
||||||
{
|
|
||||||
pge->TextEntryEnable(true, sText); |
|
||||||
m_bTextEdit = true; |
|
||||||
} |
|
||||||
|
|
||||||
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld; |
|
||||||
|
|
||||||
|
|
||||||
} |
|
||||||
else |
|
||||||
{ |
|
||||||
// Released outside box
|
|
||||||
bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased; |
|
||||||
if (bReleased && m_bTextEdit) |
|
||||||
{ |
|
||||||
sText = pge->TextEntryGetString(); |
|
||||||
pge->TextEntryEnable(false); |
|
||||||
m_bTextEdit = false; |
|
||||||
} |
|
||||||
}
|
|
||||||
|
|
||||||
if (m_bTextEdit && pge->IsTextEntryEnabled()) |
|
||||||
sText = pge->TextEntryGetString(); |
|
||||||
} |
|
||||||
|
|
||||||
void TextBox::Draw(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
if (!bVisible) |
|
||||||
return; |
|
||||||
|
|
||||||
if (bHasBackground) |
|
||||||
{ |
|
||||||
pge->FillRect(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal); |
|
||||||
} |
|
||||||
|
|
||||||
if (bHasBorder) |
|
||||||
pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder); |
|
||||||
|
|
||||||
if (m_bTextEdit && pge->IsTextEntryEnabled()) |
|
||||||
{ |
|
||||||
// Draw Cursor
|
|
||||||
int32_t i = pge->TextEntryGetCursor(); |
|
||||||
olc::vf2d vCursorPos = pge->GetTextSizeProp(sText.substr(0, i)); |
|
||||||
pge->FillRect(olc::vf2d(vPos.x + 2.0f + vCursorPos.x, (vPos.y + (vSize.y - 10.0f) * 0.5f)), { 2, 10 }, m_manager.colText); |
|
||||||
} |
|
||||||
|
|
||||||
// Draw Text
|
|
||||||
olc::vf2d vText = pge->GetTextSizeProp(sText); |
|
||||||
pge->DrawStringProp(olc::vf2d(vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f), sText, m_manager.colText); |
|
||||||
|
|
||||||
} |
|
||||||
|
|
||||||
void TextBox::DrawDecal(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
if (!bVisible) |
|
||||||
return; |
|
||||||
|
|
||||||
if (bHasBackground) |
|
||||||
{ |
|
||||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal); |
|
||||||
} |
|
||||||
|
|
||||||
if (bHasBorder) |
|
||||||
{ |
|
||||||
pge->SetDecalMode(olc::DecalMode::WIREFRAME); |
|
||||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colBorder); |
|
||||||
pge->SetDecalMode(olc::DecalMode::NORMAL); |
|
||||||
} |
|
||||||
|
|
||||||
if (m_bTextEdit && pge->IsTextEntryEnabled()) |
|
||||||
{ |
|
||||||
// Draw Cursor
|
|
||||||
int32_t i = pge->TextEntryGetCursor(); |
|
||||||
olc::vf2d vCursorPos = pge->GetTextSizeProp(sText.substr(0, i)); |
|
||||||
pge->FillRectDecal(olc::vf2d(vPos.x + 2.0f + vCursorPos.x, (vPos.y + (vSize.y - 10.0f) * 0.5f)), { 2, 10 }, m_manager.colText); |
|
||||||
} |
|
||||||
|
|
||||||
// Draw Text
|
|
||||||
olc::vf2d vText = pge->GetTextSizeProp(sText); |
|
||||||
pge->DrawStringPropDecal(olc::vf2d(vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f), sText, m_manager.colText); |
|
||||||
} |
|
||||||
#pragma endregion |
|
||||||
|
|
||||||
#pragma region Button |
|
||||||
Button::Button(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size)
|
|
||||||
: BaseControl(manager) |
|
||||||
{ |
|
||||||
vPos = pos; vSize = size; sText = text; |
|
||||||
} |
|
||||||
|
|
||||||
void Button::Update(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
if (m_state == State::Disabled || !bVisible) |
|
||||||
return; |
|
||||||
|
|
||||||
bPressed = false; |
|
||||||
bReleased = false; |
|
||||||
float fElapsedTime = pge->GetElapsedTime(); |
|
||||||
|
|
||||||
olc::vf2d vMouse = pge->GetMousePos(); |
|
||||||
if (m_state != State::Click) |
|
||||||
{ |
|
||||||
if (vMouse.x >= vPos.x && vMouse.x < vPos.x + vSize.x && |
|
||||||
vMouse.y >= vPos.y && vMouse.y < vPos.y + vSize.y) |
|
||||||
{ |
|
||||||
m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn; |
|
||||||
m_state = State::Hover; |
|
||||||
|
|
||||||
bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed;
|
|
||||||
if (bPressed) |
|
||||||
{ |
|
||||||
m_state = State::Click; |
|
||||||
} |
|
||||||
|
|
||||||
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld; |
|
||||||
} |
|
||||||
else |
|
||||||
{ |
|
||||||
m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff; |
|
||||||
m_state = State::Normal; |
|
||||||
} |
|
||||||
} |
|
||||||
else |
|
||||||
{
|
|
||||||
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld; |
|
||||||
bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased; |
|
||||||
if (bReleased) m_state = State::Normal; |
|
||||||
} |
|
||||||
|
|
||||||
m_fTransition = std::clamp(m_fTransition, 0.0f, 1.0f); |
|
||||||
} |
|
||||||
|
|
||||||
void Button::Draw(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
if (!bVisible) |
|
||||||
return; |
|
||||||
|
|
||||||
switch (m_state) |
|
||||||
{ |
|
||||||
case State::Disabled: |
|
||||||
pge->FillRect(vPos, vSize, m_manager.colDisable); |
|
||||||
break; |
|
||||||
case State::Normal: |
|
||||||
case State::Hover: |
|
||||||
pge->FillRect(vPos, vSize, olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); |
|
||||||
break; |
|
||||||
case State::Click: |
|
||||||
pge->FillRect(vPos, vSize, m_manager.colClick); |
|
||||||
break; |
|
||||||
} |
|
||||||
|
|
||||||
pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder); |
|
||||||
olc::vf2d vText = pge->GetTextSizeProp(sText); |
|
||||||
pge->DrawStringProp(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText); |
|
||||||
} |
|
||||||
|
|
||||||
void Button::DrawDecal(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
if (!bVisible) |
|
||||||
return; |
|
||||||
|
|
||||||
switch (m_state) |
|
||||||
{ |
|
||||||
case State::Disabled: |
|
||||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colDisable); |
|
||||||
break; |
|
||||||
case State::Normal: |
|
||||||
case State::Hover: |
|
||||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); |
|
||||||
break; |
|
||||||
case State::Click: |
|
||||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colClick); |
|
||||||
break; |
|
||||||
} |
|
||||||
pge->SetDecalMode(olc::DecalMode::WIREFRAME); |
|
||||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colBorder); |
|
||||||
pge->SetDecalMode(olc::DecalMode::NORMAL); |
|
||||||
|
|
||||||
olc::vf2d vText = pge->GetTextSizeProp(sText); |
|
||||||
pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText); |
|
||||||
} |
|
||||||
#pragma endregion |
|
||||||
|
|
||||||
|
|
||||||
#pragma region CheckBox |
|
||||||
CheckBox::CheckBox(olc::QuickGUI::Manager& manager, const std::string& text, const bool check, const olc::vf2d& pos, const olc::vf2d& size) |
|
||||||
: Button(manager, text, pos, size) |
|
||||||
{ |
|
||||||
bChecked = check; |
|
||||||
} |
|
||||||
|
|
||||||
void CheckBox::Update(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
if (m_state == State::Disabled || !bVisible) |
|
||||||
return; |
|
||||||
|
|
||||||
Button::Update(pge); |
|
||||||
if (bPressed) bChecked = !bChecked; |
|
||||||
} |
|
||||||
|
|
||||||
void CheckBox::Draw(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
if (!bVisible) |
|
||||||
return; |
|
||||||
|
|
||||||
Button::Draw(pge); |
|
||||||
|
|
||||||
if (bChecked) |
|
||||||
pge->DrawRect(vPos + olc::vf2d(2, 2), vSize - olc::vi2d(4, 4), m_manager.colBorder); |
|
||||||
} |
|
||||||
|
|
||||||
void CheckBox::DrawDecal(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
if (!bVisible) |
|
||||||
return; |
|
||||||
|
|
||||||
Button::DrawDecal(pge); |
|
||||||
|
|
||||||
pge->SetDecalMode(olc::DecalMode::WIREFRAME); |
|
||||||
pge->FillRectDecal(vPos + olc::vf2d(2,2), vSize - olc::vf2d(4, 4), m_manager.colBorder); |
|
||||||
pge->SetDecalMode(olc::DecalMode::NORMAL); |
|
||||||
|
|
||||||
olc::vf2d vText = pge->GetTextSizeProp(sText); |
|
||||||
pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText); |
|
||||||
} |
|
||||||
#pragma endregion |
|
||||||
|
|
||||||
#pragma region Slider |
|
||||||
Slider::Slider(olc::QuickGUI::Manager& manager, const olc::vf2d& posmin, const olc::vf2d& posmax, const float valmin, const float valmax, const float value)
|
|
||||||
: BaseControl(manager) |
|
||||||
{ |
|
||||||
vPosMin = posmin; vPosMax = posmax; fMin = valmin; fMax = valmax; fValue = value; |
|
||||||
} |
|
||||||
|
|
||||||
void Slider::Update(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
if (m_state == State::Disabled || !bVisible) |
|
||||||
return; |
|
||||||
|
|
||||||
float fElapsedTime = pge->GetElapsedTime(); |
|
||||||
|
|
||||||
olc::vf2d vMouse = pge->GetMousePos(); |
|
||||||
bHeld = false; |
|
||||||
if (m_state == State::Click) |
|
||||||
{ |
|
||||||
olc::vf2d d = vPosMax - vPosMin; |
|
||||||
float u = d.dot(vMouse - vPosMin) / d.mag2(); |
|
||||||
fValue = u * (fMax - fMin) + fMin; |
|
||||||
bHeld = true; |
|
||||||
} |
|
||||||
else |
|
||||||
{ |
|
||||||
olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin)); |
|
||||||
if ((vMouse - vSliderPos).mag2() <= int32_t(fGrabRad) * int32_t(fGrabRad)) |
|
||||||
{ |
|
||||||
m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn; |
|
||||||
m_state = State::Hover; |
|
||||||
if (pge->GetMouse(olc::Mouse::LEFT).bPressed) |
|
||||||
{ |
|
||||||
m_state = State::Click; |
|
||||||
bPressed = true; |
|
||||||
} |
|
||||||
} |
|
||||||
else |
|
||||||
m_state = State::Normal; |
|
||||||
} |
|
||||||
|
|
||||||
if (pge->GetMouse(olc::Mouse::LEFT).bReleased) |
|
||||||
{ |
|
||||||
m_state = State::Normal; |
|
||||||
bReleased = true; |
|
||||||
} |
|
||||||
|
|
||||||
if (m_state == State::Normal) |
|
||||||
{ |
|
||||||
m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff; |
|
||||||
m_state = State::Normal; |
|
||||||
bHeld = false;
|
|
||||||
} |
|
||||||
|
|
||||||
fValue = std::clamp(fValue, fMin, fMax); |
|
||||||
m_fTransition = std::clamp(m_fTransition, 0.0f, 1.0f); |
|
||||||
} |
|
||||||
|
|
||||||
void Slider::Draw(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
if (!bVisible) |
|
||||||
return; |
|
||||||
|
|
||||||
pge->DrawLine(vPosMin, vPosMax, m_manager.colBorder); |
|
||||||
olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin)); |
|
||||||
|
|
||||||
switch (m_state) |
|
||||||
{ |
|
||||||
case State::Disabled: |
|
||||||
pge->FillCircle(vSliderPos, int32_t(fGrabRad), m_manager.colDisable); |
|
||||||
break; |
|
||||||
case State::Normal: |
|
||||||
case State::Hover: |
|
||||||
pge->FillCircle(vSliderPos, int32_t(fGrabRad), olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); |
|
||||||
break; |
|
||||||
case State::Click: |
|
||||||
pge->FillCircle(vSliderPos, int32_t(fGrabRad), m_manager.colClick); |
|
||||||
break; |
|
||||||
} |
|
||||||
|
|
||||||
|
|
||||||
pge->DrawCircle(vSliderPos, int32_t(fGrabRad), m_manager.colBorder); |
|
||||||
} |
|
||||||
|
|
||||||
void Slider::DrawDecal(olc::PixelGameEngine* pge) |
|
||||||
{ |
|
||||||
if (!bVisible) |
|
||||||
return; |
|
||||||
|
|
||||||
pge->DrawLineDecal(vPosMin, vPosMax, m_manager.colBorder); |
|
||||||
olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin)); |
|
||||||
|
|
||||||
switch (m_state) |
|
||||||
{ |
|
||||||
case State::Disabled: |
|
||||||
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colDisable); |
|
||||||
break; |
|
||||||
case State::Normal: |
|
||||||
case State::Hover: |
|
||||||
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); |
|
||||||
break; |
|
||||||
case State::Click: |
|
||||||
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colClick); |
|
||||||
break; |
|
||||||
} |
|
||||||
|
|
||||||
pge->SetDecalMode(olc::DecalMode::WIREFRAME); |
|
||||||
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colBorder); |
|
||||||
pge->SetDecalMode(olc::DecalMode::NORMAL); |
|
||||||
} |
|
||||||
|
|
||||||
|
|
||||||
#pragma endregion |
|
||||||
|
|
||||||
} |
|
||||||
#endif // OLC_PGEX_QUICKGUI
|
|
||||||
#endif // OLC_PGEX_QUICKGUI_H
|
|
@ -1,53 +0,0 @@ |
|||||||
// The MIT License (MIT)
|
|
||||||
|
|
||||||
// Copyright (c) 2013-2020 Rapptz, ThePhD and contributors
|
|
||||||
|
|
||||||
// Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
||||||
// this software and associated documentation files (the "Software"), to deal in
|
|
||||||
// the Software without restriction, including without limitation the rights to
|
|
||||||
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
||||||
// the Software, and to permit persons to whom the Software is furnished to do so,
|
|
||||||
// subject to the following conditions:
|
|
||||||
|
|
||||||
// The above copyright notice and this permission notice shall be included in all
|
|
||||||
// copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
||||||
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
||||||
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
||||||
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
||||||
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
||||||
|
|
||||||
// This file was generated with a script.
|
|
||||||
// Generated 2022-06-25 08:14:19.336233 UTC
|
|
||||||
// This header was generated with sol v3.3.0 (revision eba86625)
|
|
||||||
// https://github.com/ThePhD/sol2
|
|
||||||
|
|
||||||
#ifndef SOL_SINGLE_CONFIG_HPP |
|
||||||
#define SOL_SINGLE_CONFIG_HPP |
|
||||||
|
|
||||||
// beginning of sol/config.hpp
|
|
||||||
|
|
||||||
/* Base, empty configuration file!
|
|
||||||
|
|
||||||
To override, place a file in your include paths of the form: |
|
||||||
|
|
||||||
. (your include path here) |
|
||||||
| sol (directory, or equivalent) |
|
||||||
| config.hpp (your config.hpp file) |
|
||||||
|
|
||||||
So that when sol2 includes the file |
|
||||||
|
|
||||||
#include <sol/config.hpp> |
|
||||||
|
|
||||||
it gives you the configuration values you desire. Configuration values can be |
|
||||||
seen in the safety.rst of the doc/src, or at |
|
||||||
https://sol2.readthedocs.io/en/latest/safety.html ! You can also pass them through
|
|
||||||
the build system, or the command line options of your compiler. |
|
||||||
|
|
||||||
*/ |
|
||||||
|
|
||||||
// end of sol/config.hpp
|
|
||||||
|
|
||||||
#endif // SOL_SINGLE_CONFIG_HPP
|
|