package sig.engine; import java.awt.event.KeyEvent; import java.util.ArrayList; import java.util.Arrays; import net.java.games.input.Component.Identifier; public enum Action { MOVE_RIGHT(new KeyBind(KeyEvent.VK_RIGHT),new KeyBind(KeyEvent.VK_D)), MOVE_LEFT(new KeyBind(KeyEvent.VK_LEFT),new KeyBind(KeyEvent.VK_A)), JUMP(new KeyBind(KeyEvent.VK_SPACE),new KeyBind(KeyEvent.VK_W),new KeyBind(KeyEvent.VK_UP)), FALL(new KeyBind(KeyEvent.VK_DOWN),new KeyBind(KeyEvent.VK_S)), ATTACK(new KeyBind(KeyEvent.VK_Z)), SLIDE(new KeyBind(KeyEvent.VK_CONTROL)), LEVEL_EDITOR(new KeyBind(KeyEvent.VK_F2)), PLAY_GAME(new KeyBind(KeyEvent.VK_F1)), EDITOR_SET_VIEW(new KeyBind(KeyEvent.VK_F3)), EDITOR_SET_TYPE(new KeyBind(KeyEvent.VK_F4)), EDITOR_SET_BACKGROUND(new KeyBind(KeyEvent.VK_F5)),; float val; Key controllingKey; Action(KeyBind...keybinds) { KeyBind.KEYBINDS.put(this,new ArrayList<>(Arrays.asList(keybinds))); } Action(byte port, Identifier.Axis axis,float val) { ArrayList comps = new ArrayList(); comps.add(new KeyBind(port,axis,val)); KeyBind.KEYBINDS.put(this,comps); } }