package sig.objects; import sig.engine.Panel; import sig.engine.Sprite; import sig.engine.objects.AnimatedObject; public class Erinoah extends AnimatedObject{ public Erinoah(Panel panel) { super(Sprite.ERINOAH, 6.5, panel); } @Override public void update(double updateMult) { super.update(updateMult); } @Override public void draw(byte[] p) { Draw_Animated_Sprite(16, 16, getAnimatedSpr(), getCurrentFrame()); } }