package sig.map; public enum View { LIGHT_FOLLOW, // Follows the player loosely, but makes sure there's // still a border between the edge of the screen and the player. FIXED, //Does not follow the player. LIGHT_HORIZONTAL_FOLLOW, // Used for rooms that are wide, but only 1 screen tall. LIGHT_VERTICAL_FOLLOW, // Used for rooms that are tall, but only 1 screen wide. }