package sig.objects; import sig.RabiClone; import sig.engine.Rectangle; import sig.engine.Sprite; import sig.engine.Transform; import sig.objects.actor.PhysicsObject; import sig.objects.actor.RenderedObject; public class Erinoah extends PhysicsObject implements RenderedObject{ public Erinoah(double x, double y) { super(Sprite.ERINOAH,6.5,RabiClone.p); setX(x); setY(y); } @Override public Rectangle setCollisionBounds() { return new Rectangle(12,4,24,38); } @Override public void update(double updateMult) { super.update(updateMult); } @Override public void draw(byte[] p) { } @Override public Transform getSpriteTransform() { return Transform.NONE; } @Override public boolean rightKeyHeld() { return false; } @Override public boolean leftKeyHeld() { return false; } }