82 Commits (9c9a15f2ac4ff42c9d91b18225c035d586c50f77)

Author SHA1 Message Date
sigonasr2, Sig, Sigo b9e9756b25 Fix camera view jumping for doubled up fixed views 2 years ago
sigonasr2, Sig, Sigo 0787ac4d5d Use static reference for mouse position settings 2 years ago
sigonasr2, Sig, Sigo 6f0a423e21 Set default transparency 2 years ago
sigonasr2, Sig, Sigo 5cd9d4fde7 Per-Object Transparency implemented 2 years ago
sigonasr2, Sig, Sigo ed4df8be84 Initial transparency with only max runs work 2 years ago
sigonasr2, Sig, Sigo b2dda88107 Setup framework for screen door transparency 2 years ago
sigonasr2, Sig, Sigo 8fa2d738da Fix draw sprite code bugs with the wrong transforms being used. 2 years ago
sigonasr2, Sig, Sigo 9ff7ca5871 Restore spacebar release functionality 2 years ago
sigonasr2, Sig, Sigo 144421e9ce Fix intent of hitstun stagger jittering display. Also add in prep support for screen water ripples 2 years ago
sigonasr2, Sig, Sigo f03135ad81 Water event should not be spamming messages 2 years ago
sigonasr2, Sig, Sigo fac19d6b9a Need to force initial state. 2 years ago
sigonasr2, Sig, Sigo 85e03eaab8 setup physics code needs to be put in the constructor as well. 2 years ago
sigonasr2, Sig, Sigo e9c5eee978 Use different physics reference values based on land or water state and update state of the object accordingly. 2 years ago
sigonasr2, Sig, Sigo 761eac65c3 No multiplication done for x component 3 years ago
sigonasr2, Sig, Sigo 046a56ba2a Not supposed to calculate height in rendering pixel array values 3 years ago
sigonasr2, Sig, Sigo 7ec9aefae6 Include a water overlay when going underwater 3 years ago
sigonasr2, Sig, Sigo 11bf992721 Implement new jinput version 2.11 3 years ago
sigonasr2, Sig, Sigo aaf708dc6d Update jinput with new controller adding/removing detection 3 years ago
sigonasr2, Sig, Sigo 859b05aba1 Belly Slide action code is now implemented 3 years ago
sigonasr2, Sig, Sigo 4531e1653c Update highlight sections list when controls have been reloaded. 3 years ago
sigonasr2, Sig, Sigo fe51c443c4 Include a player collision mapping 3 years ago
sigonasr2, Sig, Sigo b39957091c Include latest commits in package 3 years ago
sigonasr2, Sig, Sigo 5dba393f27 Include GC info when running 3 years ago
sigonasr2, Sig, Sigo 6ec8dd01ba Move keyboard controls into respective renderer objects 3 years ago
sigonasr2, Sig, Sigo 3dc3129ac1 Include rendering settings. 3 years ago
sigonasr2, Sig, Sigo 3f92046a1f actually write saved data 3 years ago
sigonasr2, Sig, Sigo 6790816a3a Implement profiling on scaling image up, fix missing null when loading map 3 years ago
sigonasr2 271a6c0f78 Add event data parsing 3 years ago
unknown 561c51da19 Windows build support 3 years ago
sigonasr2 f4d44b4431 remove classes 3 years ago
sigonasr2 9707503149 get rid of junk lines 3 years ago
sigonasr2 828186c550 Remove other options 3 years ago
sigonasr2 6b93bcd50e Remove d3d requirement 3 years ago
sigonasr2 dd62b04556 Include vsync options 3 years ago
sigonasr2 feef654498 Double buffering code fixed. Also added additional properties for Windows optimizations 3 years ago
sigonasr2 e31c04c198 Use buffer strategy with proper buffer rotation 3 years ago
sigonasr2 d5bb96b29a Add a thread sleep to keep the game running at speed 3 years ago
sigonasr2, Sig, Sigo 5e97719ccf Timing of loop is now based on accumulated time 3 years ago
sigonasr2, Sig, Sigo d6b17fce95 Game should be running with highest potential game loop setting 3 years ago
sigonasr2, Sig, Sigo b5e5e1c611 Sync updateMult with frame time 3 years ago
sigonasr2, Sig, Sigo 8a46cb56a6 Game update loop runs at a set rate. 3 years ago
sigonasr2, Sig, Sigo a3a2c62d4b Add a clear function to String 3 years ago
sigonasr2, Sig, Sigo 9ba3105b1b 120 3 years ago
sigonasr2, Sig, Sigo 8d26b031cd Minimum update time is 144FPS 3 years ago
sigonasr2, Sig, Sigo 27d5e9ec64 Run garbage collector when game is reset or started 3 years ago
sigonasr2, Sig, Sigo 2c0ef99871 remove iterators for slight performance gains 3 years ago
sigonasr2, Sig, Sigo 8717d2270b Only draw player velocity while player exists 3 years ago
sigonasr2, Sig, Sigo 17953e0589 Increase acceleration value and max speed. 3 years ago
sigonasr2, Sig, Sigo d296527e2f Add sliding acceleration and slowdown via holding a key while sliding. Additionally add a walking speed limit. Allow slides to go above the walking limit 3 years ago
sigonasr2, Sig, Sigo 537bc7c744 Add a slide buffer so it can be queued prior to landing. 3 years ago