Material MyMaterial : Common/MatDefs/Light/PBRLighting.j3md { MaterialParameters { Glossiness : 1.0 EmissivePower : 3.0 BaseColor : 1.0 1.0 1.0 1.0 ParallaxHeight : 0.05 Metallic : 0.0 BackfaceShadows : false Roughness : 0.0 NormalType : -1.0 Emissive : 0.0 0.0 0.0 1.0 EmissiveIntensity : 2.0 BaseColorMap : Texture2D[name=image6.png, image=Image[size=1024x256, format=ABGR8, id=323]]:returned null key Specular : 1.0 1.0 1.0 1.0 } AdditionalRenderState { PointSprite On FaceCull Off AlphaTestFalloff 0.0 DepthWrite On ColorWrite On PolyOffset 0.0 0.0 DepthTest On Blend Off Wireframe Off } }