Material MyMaterial : Common/MatDefs/Misc/Unshaded.j3md { MaterialParameters { BackfaceShadows : true PointSize : 1.0 Color : 0.15217346 0.058843613 0.87742037 1.0 } AdditionalRenderState { PointSprite On FaceCull Back AlphaTestFalloff 0.0 DepthWrite On ColorWrite On PolyOffset 0.0 0.0 DepthTest On Blend Off Wireframe Off } }