Material MyMaterial : Common/MatDefs/Light/Lighting.j3md { MaterialParameters { Diffuse : 0.64000005 0.64000005 0.64000005 1.0 UseMaterialColors : true ParallaxHeight : 0.05 Ambient : 1.0 1.0 1.0 1.0 BackfaceShadows : false DiffuseMap : Texture2D[name=Atlas_40637.png, image=Image[size=8192x4096, format=RGBA8, id=481]]:returned null key Specular : 0.4 0.4 0.4 1.0 Shininess : 128.0 } AdditionalRenderState { PointSprite On FaceCull Back AlphaTestFalloff 0.0 DepthWrite On ColorWrite On PolyOffset 0.0 0.0 DepthTest On Blend Off Wireframe Off } }