Initial commit

master
sigonasr2 2 years ago
commit 32caf354e2
  1. 31
      .vscode/launch.json
  2. 64
      .vscode/settings.json
  3. 18
      .vscode/tasks.json
  4. 8
      Block.cpp
  5. 14
      Block.h
  6. 15
      C++/scripts/build.sh
  7. 20
      C++/scripts/commit.sh
  8. 15
      C++/scripts/debug.sh
  9. 7
      C++/scripts/filelist
  10. 14
      C++/scripts/lines.sh
  11. 7
      C++/scripts/md5
  12. 7
      C++/scripts/release.sh
  13. 0
      C++/scripts/temp
  14. 18
      C++/scripts/web.sh
  15. BIN
      C++ProjectTemplate
  16. 75
      C++ProjectTemplate.html
  17. 1
      C++ProjectTemplate.js
  18. BIN
      C++ProjectTemplate.wasm
  19. 6
      Map.cpp
  20. 10
      Map.h
  21. 6
      Player.cpp
  22. 10
      Player.h
  23. 33
      README.md
  24. BIN
      a.out
  25. BIN
      art/black.png
  26. BIN
      art/blue.png
  27. BIN
      art/car.png
  28. BIN
      art/cars.png
  29. BIN
      art/grass.png
  30. BIN
      art/green.png
  31. BIN
      art/hills.png
  32. BIN
      art/old/car 2.png
  33. BIN
      art/old/car0.png
  34. BIN
      art/old/car1.png
  35. BIN
      art/old/car2.png
  36. BIN
      art/old/checker0.png
  37. BIN
      art/old/curb.png
  38. BIN
      art/old/curb0.png
  39. BIN
      art/old/grass/grass0.png
  40. BIN
      art/old/grass/grass1.png
  41. BIN
      art/old/grass/grass2.png
  42. BIN
      art/old/grass/grass3.png
  43. BIN
      art/old/grass/grass4.png
  44. BIN
      art/old/grass/grass5.png
  45. BIN
      art/old/road0.png
  46. BIN
      art/old/road1.png
  47. BIN
      art/old/title/title 0.png
  48. BIN
      art/old/title/title 1.png
  49. BIN
      art/old/title/title 2.png
  50. BIN
      art/old/title/title 2b.png
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      art/old/title/title 3.png
  52. BIN
      art/old/title/title 3a.png
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      art/old/title/title 3b.png
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      art/old/title/title 4.png
  55. BIN
      art/old/title/title 40%.png
  56. BIN
      art/old/title/title 4b.png
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      art/old/title/title 5.png
  58. BIN
      art/old/title/title 50%.png
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      art/old/title/title 5b.png
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      art/old/title/title 6.png
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      art/old/title/title 7.png
  62. BIN
      art/old/title/title 7b.png
  63. BIN
      art/orange.png
  64. BIN
      art/purple.png
  65. BIN
      art/red.png
  66. BIN
      art/road.png
  67. BIN
      art/start.png
  68. BIN
      art/title.png
  69. BIN
      art/title.psd
  70. BIN
      art/white.png
  71. BIN
      border.png
  72. 75
      buildtemplate.html
  73. BIN
      car.png
  74. BIN
      circulardevice.png
  75. BIN
      co2.png
  76. BIN
      coloredside.png
  77. 53
      config.hpp
  78. 33
      data.lua
  79. BIN
      dependentClasses.zip
  80. 14
      diff
  81. BIN
      dirtblock.png
  82. 1321
      forward.hpp
  83. BIN
      grass.png
  84. BIN
      hills.png
  85. BIN
      lightup.png
  86. 20
      main.cpp
  87. 6245
      pixelGameEngine.h
  88. BIN
      road.png
  89. 9
      sig
  90. 28907
      sol.hpp
  91. 53
      sol/config.hpp
  92. BIN
      start.png
  93. 1
      utils/.coauthors
  94. 5
      utils/.updateDirectories
  95. 26
      utils/define.sh
  96. 5
      utils/filelist
  97. 28
      utils/main.sh
  98. 4
      utils/md5
  99. 103
      utils/search.sh

@ -0,0 +1,31 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [{
"preLaunchTask": "Build",
"name": "(gdb) Launch",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/C++ProjectTemplate",
"args": [],
"stopAtEntry": false,
"cwd": "${fileDirname}",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
}]
}

@ -0,0 +1,64 @@
{
"files.associations": {
"map1": "plaintext",
"iostream": "cpp",
"array": "cpp",
"atomic": "cpp",
"bit": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"chrono": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"codecvt": "cpp",
"compare": "cpp",
"concepts": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"deque": "cpp",
"list": "cpp",
"map": "cpp",
"string": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"functional": "cpp",
"iterator": "cpp",
"memory": "cpp",
"memory_resource": "cpp",
"numeric": "cpp",
"random": "cpp",
"ratio": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"fstream": "cpp",
"initializer_list": "cpp",
"iomanip": "cpp",
"iosfwd": "cpp",
"istream": "cpp",
"limits": "cpp",
"new": "cpp",
"numbers": "cpp",
"ostream": "cpp",
"semaphore": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"stop_token": "cpp",
"streambuf": "cpp",
"thread": "cpp",
"cinttypes": "cpp",
"typeinfo": "cpp",
"strstream": "cpp"
}
}

18
.vscode/tasks.json vendored

@ -0,0 +1,18 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "Build",
"command": "g++ *.cpp -std=c++17 -lX11 -lGL -lpthread -lpng -lstdc++fs -lpulse -lpulse-simple -o a.out",
"type": "shell",
"args": [],
"problemMatcher": [
"$tsc"
],
"presentation": {
"reveal": "always"
},
"group": "build"
}
]
}

@ -0,0 +1,8 @@
#include "Block.h"
Block::Block(int x, int y, int R, int B, int G)
{
X = x;
Y = y;
color = std::make_tuple(R, G, B);
}

@ -0,0 +1,14 @@
#pragma once
#include <tuple>
class Block
{
public:
Block(){};
Block(int x, int y, int R, int B, int G);
void display(float CameraX, float CameraY, float Zoom);
private:
int X;
int Y;
std::tuple<int, int, int> color;
};

@ -0,0 +1,15 @@
#Compiles the entire program then runs it, producing an executable. If the "test" argument is included, will try and run tests too (in the test folder)
#C++
printf "Running program...\n\n\n"
if [ "$1" = "test" ]
then
printf "Running tests...\n"
if g++ $(find . -type f -name "*.cpp") ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
./${PROJECT_NAME} "$@"
fi
else
if g++ $(find . -type f -name "*.cpp" -not -path "./test/*") ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
./${PROJECT_NAME} "$@"
fi
fi
printf "\n\n"

@ -0,0 +1,20 @@
#Adds a commit message and pushes project to github repository.
#C++
COMMIT_MESSAGE="$*"
FIRST_LINE=true
while IFS= read -r line
do
if [ "$FIRST_LINE" = true ]; then
COMMIT_MESSAGE+="
Co-authored-by: $line"
FIRST_LINE=false
else
COMMIT_MESSAGE+="
Co-authored-by: $line"
fi
done < utils/.coauthors
git add -u
git add *
git commit -m "$COMMIT_MESSAGE"
git push

@ -0,0 +1,15 @@
#Compiles the entire program with debug flags then runs it in gdb. If the "test" argument is included, will try and run tests too (in the test folder)
#C++
printf "Running program...\n\n\n"
if [ "$1" = "test" ]
then
printf "Running tests...\n"
if g++ $(find . -type f -name "*.cpp") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
gdb ./${PROJECT_NAME} "$@"
fi
else
if g++ $(find . -type f -name "*.cpp" -not -path "./test/*") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
gdb ./${PROJECT_NAME} "$@"
fi
fi
printf "\n\n"

@ -0,0 +1,7 @@
build.sh
commit.sh
debug.sh
lines.sh
release.sh
temp
web.sh

@ -0,0 +1,14 @@
#Returns the line counts of your project.
#C++
shopt -s extglob
ls -1 @(*.h|*.cpp) > temp
while read a; do
if [ "$a" != "pixelGameEngine.h" ] && [ "$a" != "soundwaveEngine.h" ] && [ "$a" != "splash.h" ];
then
echo -e "$a\n" >> temp2
fi
done < temp
wc -l $(cat temp2)
rm temp
rm temp2

@ -0,0 +1,7 @@
build.sh:ca58f10d4e30d807987ea0105930ae51 -
commit.sh:d03a46e721060c22ccb146e19d27e70a -
debug.sh:cd1190f874a6f85a7ac7631ef0a00490 -
lines.sh:3b907786f7fc9204025993016c9080de -
release.sh:0a525311cc14b9c8aefc6f2b816129a1 -
temp:d41d8cd98f00b204e9800998ecf8427e -
web.sh:96f2c316536011a3defac50aecae487d -

@ -0,0 +1,7 @@
#Creates a release build that focuses on high runtime performance.
#C++
printf "Running program...\n\n\n"
if g++ $(find . -type f -name "*.cpp" -not -path "./test/*") ${CUSTOM_PARAMS} -O3 -s -DNDEBUG -o ${PROJECT_NAME}; then
./${PROJECT_NAME} "$@"
fi
printf "\n\n"

@ -0,0 +1,18 @@
#Compiles emscripten instance of this project for the web.
#C++
if [ -d "assets" ]; then
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*") -o ${PROJECT_NAME}.html -I pixelGameEngine.h --preload-file ./assets
else
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*") -o ${PROJECT_NAME}.html -I pixelGameEngine.h
fi
cp buildtemplate.html ${PROJECT_NAME}.html
sed -i "s/_REPLACEME_/$PROJECT_NAME.js/" ${PROJECT_NAME}.html
if [ "$1" == "headless" ]; then
echo "Running as headless web server"
emrun --no_browser ${PROJECT_NAME}.html
else
emrun --serve_after_close ${PROJECT_NAME}.html
fi

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<!doctype html>
<html lang="en-us">
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Emscripten-Generated Code</title>
<style>
html,body { width: 100%; height: 100%; }
body { font-family: arial; margin: 0; padding: 0; background: #000; }
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten_border { border: none; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; background-color: black; }
</style>
</head>
<body>
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
<script type='text/javascript'>
var Module = {
preRun: [],
postRun: [],
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
};
</script>
<script async type="text/javascript" src="C++ProjectTemplate.js"></script>
<script type="text/javascript">
Module.canvas.addEventListener("resize", (e) => {
var viewWidth = e.detail.width;
var viewHeight = e.detail.width / Module._olc_WindowAspectRatio;
if(viewHeight > e.detail.height)
{
viewHeight = e.detail.height;
viewWidth = e.detail.height * Module._olc_WindowAspectRatio;
}
// update dom attributes
Module.canvas.setAttribute("width", viewWidth);
Module.canvas.setAttribute("height", viewHeight);
var top = (e.detail.height - viewHeight) / 2;
var left = (e.detail.width - viewWidth) / 2;
// update styles
Module.canvas.style.position = "fixed";
Module.canvas.style.top = top.toString() + "px";
Module.canvas.style.left = left.toString() + "px";
Module.canvas.style.width = "";
Module.canvas.style.height = "";
// trigger PGE update
Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight);
// ensure canvas has focus
Module.canvas.focus();
e.preventDefault();
});
</script>
</body>
</html>

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#include "Map.h"
void Map::test(){
printf("Hello Map\n");
}

10
Map.h

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#pragma once
#include <stdio.h>
class Player;
class Map{
public:
Player*p;
void test();
};

@ -0,0 +1,6 @@
#include "Player.h"
void Player::test(){
printf("Hello Player\n");
}

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#pragma once
#include <stdio.h>
class Map;
class Player{
public:
Map*map;
void test();
};

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This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template:
```bash
#Short description about what I do
#Language[Folder]
# #The script's code goes in here.
# rm -Rf out/*
# javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java
# printf "\n\n\nRunning Program...\n\n"
# cd $OUT_DIR
# java ${MAIN_CLASS} "$@"
# ../scripts/clean.sh
```
Each language will be in the following structure:
```
-<Language>
--<scripts>
---[script files.sh]
```
The `sig` script will display by default any scripts in the `scripts` folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the `sig` script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the `sig2` command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this:
```
-C
--scripts
---build.sh
---clean.sh
---make.sh
-Java
--scripts
---build.sh
---clean.sh
---jar.sh
```

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<!doctype html>
<html lang="en-us">
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Emscripten-Generated Code</title>
<style>
html,body { width: 100%; height: 100%; }
body { font-family: arial; margin: 0; padding: 0; background: #000; }
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten_border { border: none; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; background-color: black; }
</style>
</head>
<body>
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
<script type='text/javascript'>
var Module = {
preRun: [],
postRun: [],
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
};
</script>
<script async type="text/javascript" src="_REPLACEME_"></script>
<script type="text/javascript">
Module.canvas.addEventListener("resize", (e) => {
var viewWidth = e.detail.width;
var viewHeight = e.detail.width / Module._olc_WindowAspectRatio;
if(viewHeight > e.detail.height)
{
viewHeight = e.detail.height;
viewWidth = e.detail.height * Module._olc_WindowAspectRatio;
}
// update dom attributes
Module.canvas.setAttribute("width", viewWidth);
Module.canvas.setAttribute("height", viewHeight);
var top = (e.detail.height - viewHeight) / 2;
var left = (e.detail.width - viewWidth) / 2;
// update styles
Module.canvas.style.position = "fixed";
Module.canvas.style.top = top.toString() + "px";
Module.canvas.style.left = left.toString() + "px";
Module.canvas.style.width = "";
Module.canvas.style.height = "";
// trigger PGE update
Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight);
// ensure canvas has focus
Module.canvas.focus();
e.preventDefault();
});
</script>
</body>
</html>

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// The MIT License (MIT)
// Copyright (c) 2013-2020 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// This file was generated with a script.
// Generated 2022-10-23 03:24:40.304940 UTC
// This header was generated with sol v3.3.0 (revision 0386513a)
// https://github.com/ThePhD/sol2
#ifndef SOL_SINGLE_CONFIG_HPP
#define SOL_SINGLE_CONFIG_HPP
// beginning of sol/config.hpp
/* Base, empty configuration file!
To override, place a file in your include paths of the form:
. (your include path here)
| sol (directory, or equivalent)
| config.hpp (your config.hpp file)
So that when sol2 includes the file
#include <sol/config.hpp>
it gives you the configuration values you desire. Configuration values can be
seen in the safety.rst of the doc/src, or at
https://sol2.readthedocs.io/en/latest/safety.html ! You can also pass them through
the build system, or the command line options of your compiler.
*/
// end of sol/config.hpp
#endif // SOL_SINGLE_CONFIG_HPP

@ -0,0 +1,33 @@
return
{
Name = "Weapon", -- used for Engine::GetResearch()
offset = {0,0},
Icon =
{
FileName = "Assets/Research/Icons/WeaponUpgradeIcon.png",--Maybe Have multi_Icon based on lvl of upgrade?
size = {32,32},
FileSize = {64,64}
},
Parameters =
{
Oncer = false, --Only get one upgrade
InitialCost = 120,
CostScale = 2, --How Much more it costs per upgrade??? Use Math Equation
ResearchTime = 22 --Seconds
},
Requirements =
{
Buildings = {"Castle","StoneTower"}
},
Reward =
{
Stats =
{
Damage = 5,
Armor = 5,
Health = 10,
MoveSpeed= 4
},
Unlocks = {"Archer"}
}
}

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1114d1113
< void SetFPSDisplay(bool display);
1176,1177c1175
< int nFrameCount = 0;
< bool showFPS = true;
---
> int nFrameCount = 0;
3203,3204d3200
< void PixelGameEngine::SetFPSDisplay(bool display)
< { showFPS=display; }
3543c3539
< std::string sTitle = "OneLoneCoder.com - Pixel Game Engine - " + sAppName + ((showFPS)?" - FPS: " + std::to_string(nFrameCount):"");
---
> std::string sTitle = "OneLoneCoder.com - Pixel Game Engine - " + sAppName + " - FPS: " + std::to_string(nFrameCount);

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#include <memory>
#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
using namespace olc;
struct MyStruct{
int val=4;
friend std::ostream&operator<<(std::ostream&os,MyStruct&rhs){
printf("Called\n");
return os;
}
};
int main()
{
MyStruct*st=new MyStruct({5});
std::cout<<*st<<std::endl;
return 0;
}

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9
sig

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export AUTO_UPDATE=true
source utils/define.sh
define PROJECT_NAME "C++ProjectTemplate"
define CUSTOM_PARAMS "-std=c++17 -lX11 -lGL -lpthread -lpng -lstdc++fs -lpulse -lpulse-simple -I/usr/include/lua5.3"
define LANGUAGE "C++"
source utils/main.sh

28907
sol.hpp

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@ -0,0 +1,53 @@
// The MIT License (MIT)
// Copyright (c) 2013-2020 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// This file was generated with a script.
// Generated 2022-06-25 08:14:19.336233 UTC
// This header was generated with sol v3.3.0 (revision eba86625)
// https://github.com/ThePhD/sol2
#ifndef SOL_SINGLE_CONFIG_HPP
#define SOL_SINGLE_CONFIG_HPP
// beginning of sol/config.hpp
/* Base, empty configuration file!
To override, place a file in your include paths of the form:
. (your include path here)
| sol (directory, or equivalent)
| config.hpp (your config.hpp file)
So that when sol2 includes the file
#include <sol/config.hpp>
it gives you the configuration values you desire. Configuration values can be
seen in the safety.rst of the doc/src, or at
https://sol2.readthedocs.io/en/latest/safety.html ! You can also pass them through
the build system, or the command line options of your compiler.
*/
// end of sol/config.hpp
#endif // SOL_SINGLE_CONFIG_HPP

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@ -0,0 +1 @@
sigonasr2 <sigonasr2@gmail.com>

@ -0,0 +1,5 @@
Java/
C/
C++/
scripts/
utils/

@ -0,0 +1,26 @@
export VARS=("")
export LANGUAGE=""
function define() {
VARS+=("$1")
value="${*:2}"
eval export "$1"='$value'
}
if [[ $(pwd) != *"SigScript" && $AUTO_UPDATE = "true" && $1 != "update" ]]; then
source utils/search.sh
find . -type f -name md5 -delete
find . -type f -name filelist -delete
#Check for hashes
FILES=$(cat utils/.updateDirectories)
for f in $FILES
do
search $f
check $f
done
else
echo "Dev build, no checks required."
fi

@ -0,0 +1,5 @@
.coauthors
define.sh
main.sh
search.sh
.updateDirectories

@ -0,0 +1,28 @@
if [ -z "$1" ]
then
echo ""
echo " Usage: ./sig <command> {args}"
echo ""
printf "====\tCurrent Configuration"
printf "\t====================="
for t in ${VARS[@]}
do
printf "\n\t%-15s%20s" $t ${!t}
done
printf "\n====================================================="
echo ""
echo ""
echo " Command List:"
FILES=$(ls -1A ./$LANGUAGE/scripts 2>/dev/null | sed -e 's/\.sh$//' | sed -e 's/^/ /')
for f in $FILES
do
if [ -f "./$LANGUAGE/scripts/$f.sh" ]; then
DESC="$(head -n1 ./$LANGUAGE/scripts/$f.sh)"
printf "\n\t%-15s%-65s" $f "${DESC:1}"
fi
done
echo ""
exit
fi
./$LANGUAGE/scripts/$1.sh "${@:2}"

@ -0,0 +1,4 @@
define.sh:3ecab0dffe2adfb950f3eb7c7061b750 -
main.sh:4e6e9f0650ec790ce2c4364db94f0caa -
search.sh:30e1842e9a13452ea883bb6516d28e1c -
.updateDirectories:971afb892e8280cb4c9ad43fb72a46a0 -

@ -0,0 +1,103 @@
function search() {
FILES2=$(ls -A $1 2>/dev/null)
for g in $FILES2
do
if [ -d $1$g ];
then
echo "$1$g is a directory"
search $1$g/
else
echo "$1$g is a file"
if [ $g != "md5" ] && [ $g != "filelist" ] && [ $g != ".package.files" ]; then
if [ $g != ".coauthors" ] && [ $g != "version_info" ]; then
SUM=$(md5sum < $1$g)
echo "$g:$SUM" >> $1md5
fi
echo "$g" >> $1filelist
else
echo " ignoring $g..."
fi
fi
done
}
function check() {
echo "Check $1"
FILES2=$(ls -A $1 2>/dev/null)
if [ -f "$1/md5" ];
then
echo " md5: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1md5"
curl -H 'Cache-Control: no-cache, no-store' -s "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1md5" --output /tmp/out
cmp -s $1/md5 /tmp/out
if [ "$?" -ne 0 ]
then
echo " Differences detected!"
cat /tmp/out
while IFS= read -r line
do
IFS=':' read -ra split <<< $line
g="${split[0]}"
echo "LINE -- $g"
if [ "$g" != "md5" ] && [ "$g" != "filelist" ] && [ "$g" != ".package.files" ]; then
if [ -f $1$g ];
then
if [ "$g" != ".coauthors" ] && [ "$g" != "version_info" ]; then
echo "++Redownload $1$g..."
if [ -f "$1$g" ]; then
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
else
echo "===Could not find directory, assuming regular scripts directory exists."
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $LANGUAGE/scripts/$g
fi
fi
else
echo "++==Downloading $1$g..."
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
fi
fi
done < /tmp/out
fi
fi
if [ -f "$1/filelist" ];
then
echo " filelist: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1filelist"
curl -H 'Cache-Control: no-cache, no-store' -s "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1filelist" --output /tmp/out
cmp -s $1/filelist /tmp/out
if [ "$?" -ne 0 ]
then
echo " Differences detected!"
cat /tmp/out
while IFS= read -r line
do
IFS=':' read -ra split <<< $line
g="${split[0]}"
echo "LINE -- $g"
if [ "$g" != "md5" ] && [ "$g" != "filelist" ] && [ "$g" != ".package.files" ]; then
if [ -f $1$g ];
then
if [ "$g" != ".coauthors" ] && [ "$g" != "version_info" ]; then
echo "++Redownload $1$g..."
if [ -f "$1$g" ]; then
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
else
echo "===Could not find directory, assuming regular scripts directory exists."
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $LANGUAGE/scripts/$g
fi
fi
else
echo "++==Downloading $1$g..."
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
fi
fi
done < /tmp/out
fi
fi
for g in $FILES2
do
if [ -d $1$g ];
then
echo "$1$g is a directory"
check $1$g/
fi
done
}
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