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/*
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OneLoneCoder - QuadTree v1.00
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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A Dynamic Quad-Tree implementation to store objects in a 2D space
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with a fast retrieval.
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2022 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions or derivations of source code must retain the above
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copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Links
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~~~~~
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Author
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~~~~~~
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David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2019, 2020, 2021, 2022
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*/
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#pragma once
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#include "pixelGameEngine.h"
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#include "geom2d.h"
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namespace olc::utils
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{
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template <typename T, typename CTYPE = float>
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struct QuadTreeItemLocation
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{
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typename std::list<std::pair<geom2d::rect<CTYPE>, T>>* container = nullptr;
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typename std::list<std::pair<geom2d::rect<CTYPE>, T>>::iterator iterator;
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};
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template <typename pT, typename CTYPE = float>
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class DynamicQuadTree
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{
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public:
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DynamicQuadTree(const geom2d::rect<CTYPE>& size, const size_t nDepth = 0, const size_t nMaxDepth = 8)
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{
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m_depth = nDepth;
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m_rect = size;
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m_maxdepth = nMaxDepth;
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resize(m_rect);
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}
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// Insert a region into this area
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QuadTreeItemLocation<pT> insert(const pT item, const geom2d::rect<CTYPE>& itemsize)
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{
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for (int i = 0; i < 4; i++)
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{
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if (geom2d::contains(m_rChild[i], itemsize))
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{
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// Have we reached depth limit?
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if (m_depth + 1 < m_maxdepth)
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{
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// No, so does child exist?
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if (!m_pChild[i])
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{
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// No, so create it
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m_pChild[i] = std::make_shared<DynamicQuadTree<pT>>(m_rChild[i], m_depth + 1, m_maxdepth);
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}
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// Yes, so add item to it
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return m_pChild[i]->insert(item, itemsize);
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}
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}
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}
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// It didnt fit, so item must belong to this geom2d::rect<CTYPE>
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m_pItems.push_back({ itemsize, item });
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return { &m_pItems, std::prev(m_pItems.end()) };
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}
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void relocate(pT item, const geom2d::rect<CTYPE>& rArea)
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{
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// Remove it
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remove(item);
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// Reinsert it with new location
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insert(item, rArea);
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}
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size_t size() const
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{
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size_t nCount = m_pItems.size();
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for (int i = 0; i < 4; i++)
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if (m_pChild[i]) nCount += m_pChild[i]->size();
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return nCount;
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}
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void search(const geom2d::rect<CTYPE>& rArea, std::list<pT>& listItems) const
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{
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// First, check for items belonging to this area, add them to the list
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// if there is overlap
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for (const auto& p : m_pItems)
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{
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if (geom2d::overlaps(rArea,p.first))
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listItems.push_back(p.second);
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}
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// Second, recurse through children and see if they can
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// add to the list
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for (int i = 0; i < 4; i++)
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{
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if (m_pChild[i])
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{
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// If child is entirely contained within area, recursively
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// add all of its children, no need to check boundaries
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if (geom2d::contains(rArea,m_rChild[i]))
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m_pChild[i]->items(listItems);
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// If child overlaps with search area then checks need
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// to be made
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else if (geom2d::overlaps(m_rChild[i],rArea))
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m_pChild[i]->search(rArea, listItems);
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}
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}
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}
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void items(std::list<pT>& listItems) const
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{
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// No questions asked, just return child items
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for (const auto& p : m_pItems)
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listItems.push_back(p.second);
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for (int i = 0; i < 4; i++)
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if (m_pChild[i]) m_pChild[i]->items(listItems);
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}
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void clear()
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{
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m_pItems.clear();
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for (int i = 0; i < 4; i++)
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{
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if (m_pChild[i])
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m_pChild[i]->clear();
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else
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m_pChild[i].reset();
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}
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}
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void resize(const geom2d::rect<CTYPE>& rArea)
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{
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clear();
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m_rect = rArea;
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olc::v2d_generic<CTYPE> vChildSize = m_rect.size / CTYPE(2);
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m_rChild =
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{
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geom2d::rect<CTYPE>(m_rect.pos, vChildSize),
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geom2d::rect<CTYPE>({m_rect.pos.x + vChildSize.x, m_rect.pos.y}, vChildSize),
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geom2d::rect<CTYPE>({m_rect.pos.x, m_rect.pos.y + vChildSize.y}, vChildSize),
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geom2d::rect<CTYPE>(m_rect.pos + vChildSize, vChildSize)
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};
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}
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const geom2d::rect<CTYPE>& area()
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{
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return m_rect;
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}
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protected:
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size_t m_depth = 0;
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size_t m_maxdepth = 8;
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// Area of this quadnode
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geom2d::rect<CTYPE> m_rect;
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// 4 child areas of this quadnode
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std::array<geom2d::rect<CTYPE>, 4> m_rChild{};
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// 4 potential children of this quadnode
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std::array<std::shared_ptr<DynamicQuadTree<pT>>, 4> m_pChild{};
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// Items which belong to this quadnode
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std::list<std::pair<geom2d::rect<CTYPE>, pT>> m_pItems;
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};
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template<typename T, typename CTYPE = float>
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struct QuadTreeItem
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{
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// The item Itself
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T item;
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// A "locator" to the container/iterator that points to this item's iterator in the
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// top level list - phew
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QuadTreeItemLocation<typename std::list<QuadTreeItem<T, CTYPE>>::iterator> pItem;
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};
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template <typename T, typename CTYPE = float>
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class QuadTreeContainer
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{
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using IQuadtreeContainer = std::list<QuadTreeItem<T, CTYPE>>;
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public:
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QuadTreeContainer(const geom2d::rect<CTYPE>& size = { {0.0f, 0.0f}, { 100.0f, 100.0f } }, const size_t nDepth = 0, const size_t nMaxDepth = 8) : root(size, nDepth, nMaxDepth)
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{
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}
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// Sets the spatial coverage area of teh quadtree
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void resize(const geom2d::rect<CTYPE>& rArea)
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{
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root.resize(rArea);
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}
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// Inserts an item into the quadtree
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void insert(const T& item, const geom2d::rect<CTYPE>& itemsize)
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{
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QuadTreeItem<T> newItem;
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newItem.item = item;
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// Item i stored in container
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m_allItems.emplace_back(newItem);
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// Pointer/Area of item is stored in geom2d::rect<CTYPE> tree
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m_allItems.back().pItem = root.insert(std::prev(m_allItems.end()), itemsize);
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}
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// Returns a std::list of pointers to items within the search area
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std::list<typename IQuadtreeContainer::iterator> search(const geom2d::rect<CTYPE>& rArea) const
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{
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std::list<typename IQuadtreeContainer::iterator> listItemPointers;
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root.search(rArea, listItemPointers);
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return listItemPointers;
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}
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void remove(typename IQuadtreeContainer::iterator& item)
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{
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// Iterator points to a QuadTreeItem
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item->pItem.container->erase(item->pItem.iterator);
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// Remove actual item from container
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m_allItems.erase(item);
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}
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void relocate(typename IQuadtreeContainer::iterator& item, const geom2d::rect<CTYPE>& itemsize)
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{
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// Remove pointer to item from whichever container its stored in
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item->pItem.container->erase(item->pItem.iterator);
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// Update the items pointer by reinsertion into geom2d::rect<CTYPE> tree
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item->pItem = root.insert(item, itemsize);
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}
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typename IQuadtreeContainer::iterator begin()
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{
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return m_allItems.begin();
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}
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typename IQuadtreeContainer::iterator end()
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{
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return m_allItems.end();
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}
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typename IQuadtreeContainer::const_iterator cbegin()
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{
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return m_allItems.cbegin();
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}
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typename IQuadtreeContainer::const_iterator cend()
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{
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return m_allItems.cend();
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}
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size_t size() const
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{
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return root.size();
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}
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void clear()
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{
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root.clear();
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}
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const geom2d::rect<CTYPE>& area()
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{
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return root.area();
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}
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protected:
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DynamicQuadTree<typename IQuadtreeContainer::iterator> root;
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IQuadtreeContainer m_allItems;
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};
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}
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