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QuadTreeVector/main.cpp

193 lines
5.8 KiB

/*
Quirky Quad Trees Part #1 - Static Quad Tree Implementation
"War... huh... What is it good for? Absolutely nothin..." - javidx9
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018 - 2022 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Video:
~~~~~~
https://youtu.be/ASAowY6yJII
Pan & Zoom with middle mouse, TAB to switch between methods
Links
~~~~~
YouTube: https://www.youtube.com/javidx9
https://www.youtube.com/javidx9extra
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
Author
~~~~~~
David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2019, 2020, 2021, 2022
*/
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#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
#define OLC_PGEX_TRANSFORMEDVIEW
#include "transformedView.h"
#include "quadtree.h"
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// The Example!
class Example_StaticQuadTree : public olc::PixelGameEngine
{
public:
Example_StaticQuadTree()
{
sAppName = "Static QuadTree";
}
protected:
olc::TransformedView tv;
// An example object of something in 2D space
struct SomeObjectWithArea
{
olc::vf2d vPos;
olc::vf2d vVel;
olc::vf2d vSize;
olc::Pixel colour;
};
// A regular list of the objects
std::list<SomeObjectWithArea> vecObjects;
// An equivalent quad tree of the objects
olc::utils::QuadTreeContainer<SomeObjectWithArea> treeObjects;
// The "length" of one side of the "world" the objects reside in
float fArea = 100000.0f;
bool bUseQuadTree = true;
public:
bool OnUserCreate() override
{
// Transform View - enables Pan & Zoom
tv.Initialise({ ScreenWidth(), ScreenHeight() });
// Create the tree, and size it to the world
treeObjects.resize(olc::utils::geom2d::rect<float>({ 0.0f, 0.0f }, { fArea, fArea }));
// Dirty random float generator
auto rand_float = [](const float a, const float b)
{
return float(rand()) / float(RAND_MAX) * (b - a) + a;
};
// Create 1,000,000 objects, push into both containers (so 2,000,000 I suppose :P )
for (int i = 0; i < 1000000; i++)
{
SomeObjectWithArea ob;
ob.vPos = { rand_float(0.0f, fArea), rand_float(0.0f, fArea) };
ob.vSize = { rand_float(0.1f, 100.0f), rand_float(0.1f, 100.0f) };
ob.colour = olc::Pixel(rand() % 256, rand() % 256, rand() % 256);
treeObjects.insert(ob, olc::utils::geom2d::rect(ob.vPos, ob.vSize));
vecObjects.push_back(ob);
}
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
// Tab switches between modes
if (GetKey(olc::Key::TAB).bPressed)
bUseQuadTree = !bUseQuadTree;
tv.HandlePanAndZoom();
// Get rectangle that equates to screen in world space
olc::utils::geom2d::rect rScreen = { tv.GetWorldTL(), tv.GetWorldBR() - tv.GetWorldTL() };
size_t nObjectCount = 0;
if (bUseQuadTree)
{
// QUAD TREE MODE
auto tpStart = std::chrono::system_clock::now();
// Use search function to return list of pointers to objects in that area
for (const auto& object : treeObjects.search(rScreen))
{
tv.FillRectDecal(object->item.vPos, object->item.vSize, object->item.colour);
nObjectCount++;
}
std::chrono::duration<float> duration = std::chrono::system_clock::now() - tpStart;
std::string sOutput = "Quadtree " + std::to_string(nObjectCount) + "/" + std::to_string(vecObjects.size()) + " in " + std::to_string(duration.count());
DrawStringDecal({ 4, 4 }, sOutput, olc::BLACK, { 4.0f, 8.0f });
DrawStringDecal({ 2, 2 }, sOutput, olc::WHITE, { 4.0f, 8.0f });
}
else
{
// LINEAR SEARCH MODE
auto tpStart = std::chrono::system_clock::now();
// Blindly check all objects to see if they overlap with screen
for (const auto& object : vecObjects)
{
if (olc::utils::geom2d::overlaps(rScreen,olc::utils::geom2d::rect<float>{ object.vPos, object.vSize }))
{
tv.FillRectDecal(object.vPos, object.vSize, object.colour);
nObjectCount++;
}
}
std::chrono::duration<float> duration = std::chrono::system_clock::now() - tpStart;
std::string sOutput = "Linear " + std::to_string(nObjectCount) + "/" + std::to_string(vecObjects.size()) + " in " + std::to_string(duration.count());
DrawStringDecal({ 4, 4 }, sOutput, olc::BLACK, { 4.0f, 8.0f });
DrawStringDecal({ 2, 2 }, sOutput, olc::WHITE, { 4.0f, 8.0f });
}
return true;
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}
};
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int main()
{
Example_StaticQuadTree demo;
if (demo.Construct(1280, 960, 1, 1, false, false))
demo.Start();
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return 0;
}