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The goal of Puzzle Miner is to create the most enjoyable experience of collecting and obtaining gear, resources, etc. |
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How we want players to feel: |
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- Many options to choose from. |
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- Many unknown options to choose from. |
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- Experimentation with many options. |
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- Enjoyable and fun new mechanics. |
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- Cooperation with other players and sharing of findings. |
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Puzzle Miner is an attempt to revamp every system in the game with "more fun" systems. |
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The largest modification is the mining system itself. Players will still craft a wooden pickaxe which is then used to mine one block. Just one. Before it breaks. |
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However, what should be immediately obvious is the difference in the mining system. |
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Blocks are divided into four tiers of breakability: |
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Tier 0 (Wood): Breaks Stone only |
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Tier 1 (Stone): Breaks Dense Rock |
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Tier 2 (Iron): Breaks Obsidian |
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Tier 3 (Diamond): Breaks Diamond |
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When a block is mined, the base material is dropped as well. This results in the following: |
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Stone: Drops Cobblestone |
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Dense Rock: Drops Stone |
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Obsidian: Drops Obsidian |
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Diamond: Drops Diamond Blocks |
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This means these four items will become the most common items in the game. Which is fine because they won't be the most pivotal items available. |
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Each block will be composed of one of these four outer block shells. What is contained within is what changes: |
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Directional Block: Points in a direction indicating anything adjacent in the direction pointed in will be broken as well when mined. |
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Bomb Block: Blows up all 26 adjacent blocks around it as well. |
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xY Block: Multiplies all items gathered and mob spawns from this mining attempt by Y. |
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Mob block: Spawns mobs. |
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Ore Block: Provides a type of ore or resource. Every resource comes with its own variety and perks for each type of tool created. |
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