parent
4f23051547
commit
f0bc050f00
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#include "Enemy.h" |
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|
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Enemy::Enemy(olc::vf2d pos,float dir,olc::vf2d spd,olc::Renderable&img) |
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:Object(pos,dir,spd,img,false){ |
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col=olc::DARK_RED; |
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} |
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|
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void Enemy::Update(Polymorphism*pge,float fElapsedTime){ |
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moveTimer-=fElapsedTime; |
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if(moveTimer<=0){ |
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dir=(rand()%4)*3.14159/2; |
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moveTimer=0.5; |
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} |
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spd=olc::vf2d{cos(dir),sin(dir)}*32; |
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} |
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|
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void Enemy::Collision(Object*collidedObj){ |
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} |
@ -0,0 +1,10 @@ |
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#pragma once |
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#include "Object.h" |
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#include "Polymorphism.h" |
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|
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struct Enemy:Object{ |
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float moveTimer=0.5; |
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Enemy(olc::vf2d pos,float dir,olc::vf2d spd,olc::Renderable&img); |
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void Update(Polymorphism*pge,float fElapsedTime)override; |
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void Collision(Object*collidedObj)override; |
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}; |
@ -0,0 +1,56 @@ |
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#include "Object.h" |
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#include "Polymorphism.h" |
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|
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Object::Object(olc::vf2d pos,float dir,olc::vf2d spd,olc::Renderable&img,bool friendly) |
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:pos(pos),dir(dir),spd(spd),img(img),friendly(friendly),radius(img.Sprite()->width/2){} |
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|
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void Object::InternalUpdate(Polymorphism*pge,float fElapsedTime){ |
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if(spd.y!=0||spd.x!=0){ |
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dir=atan2(spd.y,spd.x); |
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} |
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|
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pos+=spd*fElapsedTime; |
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|
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if(pos.x<0){ |
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pos.x=0; |
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} |
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if(pos.y<0){ |
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pos.y=0; |
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} |
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if(pos.x>=pge->ScreenWidth()){ |
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pos.x=pge->ScreenWidth(); |
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} |
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if(pos.y>=pge->ScreenHeight()){ |
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pos.y=pge->ScreenHeight(); |
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} |
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|
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if(spd.x>0){ |
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spd.x-=FRICTION*fElapsedTime; |
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if(spd.x<=0){ |
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spd.x=0; |
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} |
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} |
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if(spd.x<0){ |
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spd.x+=FRICTION*fElapsedTime; |
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if(spd.x>=0){ |
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spd.x=0; |
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} |
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} |
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if(spd.y>0){ |
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spd.y-=FRICTION*fElapsedTime; |
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if(spd.y<=0){ |
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spd.y=0; |
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} |
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} |
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if(spd.y<0){ |
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spd.y+=FRICTION*fElapsedTime; |
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if(spd.y>=0){ |
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spd.y=0; |
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} |
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} |
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} |
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|
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void Object::Draw(Polymorphism*pge,float fElapsedTime){ |
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pge->DrawRotatedDecal(pos,img.Decal(), |
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dir,img.Sprite()->Size()/2,{1,1},col); |
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} |
@ -0,0 +1,20 @@ |
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#pragma once |
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#include "olcPixelGameEngine.h" |
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class Polymorphism; |
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|
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struct Object{ |
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olc::vf2d pos; |
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float dir; |
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olc::vf2d spd; |
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olc::Renderable&img; |
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bool friendly=false; //If true, this is a player unit.
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const float FRICTION = 100.f; |
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olc::Pixel col; |
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bool dead=false; |
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float radius=8; |
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Object(olc::vf2d pos,float dir,olc::vf2d spd,olc::Renderable&img,bool friendly); |
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virtual void Update(Polymorphism*pge,float fElapsedTime)=0; |
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virtual void Collision(Object*collidedObj)=0; |
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void InternalUpdate(Polymorphism*pge,float fElapsedTime); |
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void Draw(Polymorphism*pge,float fElapsedTime); |
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}; |
@ -0,0 +1,27 @@ |
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#include "Player.h" |
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|
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Player::Player(olc::vf2d pos,float dir,olc::vf2d spd,olc::Renderable&img) |
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:Object(pos,dir,spd,img,true){ |
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col=olc::BLUE; |
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} |
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|
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void Player::Update(Polymorphism*pge,float fElapsedTime){ |
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if(pge->GetKey(olc::RIGHT).bHeld){ |
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spd.x=32; |
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} |
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if(pge->GetKey(olc::UP).bHeld){ |
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spd.y=-32; |
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} |
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if(pge->GetKey(olc::DOWN).bHeld){ |
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spd.y=32; |
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} |
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if(pge->GetKey(olc::LEFT).bHeld){ |
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spd.x=-32; |
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} |
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}; |
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|
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void Player::Collision(Object*collidedObj){ |
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if(!collidedObj->friendly){ |
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collidedObj->dead=true; |
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} |
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} |
@ -0,0 +1,9 @@ |
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#pragma once |
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#include "Object.h" |
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#include "Polymorphism.h" |
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|
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struct Player:Object{ |
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Player(olc::vf2d pos,float dir,olc::vf2d spd,olc::Renderable&img); |
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void Update(Polymorphism*pge,float fElapsedTime)override; |
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void Collision(Object*collidedObj)override; |
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}; |
@ -0,0 +1,65 @@ |
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#define OLC_PGE_APPLICATION |
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#include "olcPixelGameEngine.h" |
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#include "Polymorphism.h" |
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#include "Player.h" |
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#include "Enemy.h" |
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|
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Polymorphism::Polymorphism() |
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{ |
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// Name your application
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sAppName = "Polymorphism Example"; |
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} |
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bool Polymorphism::OnUserCreate() |
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{ |
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player_img.Load("player.png"); |
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objects.push_back(new Player({16,16},0,{0,0},player_img)); |
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objects.push_back(new Enemy({64,64},0,{0,0},player_img)); |
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objects.push_back(new Enemy({32,108},0,{0,0},player_img)); |
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objects.push_back(new Enemy({48,86},0,{0,0},player_img)); |
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objects.push_back(new Enemy({128,156},0,{0,0},player_img)); |
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return true; |
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} |
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|
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bool Polymorphism::OnUserUpdate(float fElapsedTime){ |
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for(Object*obj:objects){ |
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obj->Update(this,fElapsedTime); |
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obj->InternalUpdate(this,fElapsedTime); |
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} |
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|
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for(int listMarker=0;listMarker<objects.size();listMarker++){ |
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for(int objMarker=listMarker;objMarker<objects.size();objMarker++){ |
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if(listMarker==objMarker)continue; |
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auto dist = [&](olc::vf2d pos1,olc::vf2d pos2){return sqrt(pow(pos1.x-pos2.x,2)+pow(pos1.y-pos2.y,2));}; |
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Object*obj1=objects[listMarker]; |
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Object*obj2=objects[objMarker]; |
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if(dist(obj1->pos,obj2->pos)<(obj1->radius+obj2->radius)){ |
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obj1->Collision(obj2); |
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obj2->Collision(obj1); |
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} |
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} |
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} |
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|
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for(Object*obj:objects){ |
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obj->Draw(this,fElapsedTime); |
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} |
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std::erase_if(objects,[&](Object*obj){ |
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if(obj->dead){ |
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delete obj; |
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return true; |
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} else { |
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return false; |
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} |
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}); |
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return true; |
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} |
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|
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int main() |
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{ |
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Polymorphism demo; |
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if (demo.Construct(256, 240, 4, 4)) |
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demo.Start(); |
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return 0; |
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} |
@ -0,0 +1,17 @@ |
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#pragma once |
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#include "olcPixelGameEngine.h" |
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|
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class Object; |
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class Polymorphism : public olc::PixelGameEngine |
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{ |
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public: |
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Polymorphism(); |
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|
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olc::Renderable player_img; |
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std::vector<Object*>objects; |
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|
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public: |
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bool OnUserCreate() override; |
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bool OnUserUpdate(float fElapsedTime) override; |
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}; |
@ -0,0 +1,149 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<ItemGroup Label="ProjectConfigurations"> |
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<ProjectConfiguration Include="Debug|Win32"> |
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<Configuration>Debug</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|Win32"> |
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<Configuration>Release</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Debug|x64"> |
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<Configuration>Debug</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|x64"> |
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<Configuration>Release</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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</ItemGroup> |
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<PropertyGroup Label="Globals"> |
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<VCProjectVersion>16.0</VCProjectVersion> |
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<Keyword>Win32Proj</Keyword> |
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<ProjectGuid>{74c22119-2b9b-40c8-84b7-e4e7a5c2e7a1}</ProjectGuid> |
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<RootNamespace>Polymorphism</RootNamespace> |
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>true</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>false</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>true</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>false</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> |
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<ImportGroup Label="ExtensionSettings"> |
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</ImportGroup> |
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<ImportGroup Label="Shared"> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<PropertyGroup Label="UserMacros" /> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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<LanguageStandard>stdcpp20</LanguageStandard> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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<LanguageStandard>stdcpp20</LanguageStandard> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<OptimizeReferences>true</OptimizeReferences> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
||||
</ItemDefinitionGroup> |
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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<LanguageStandard>stdcpp20</LanguageStandard> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
||||
</ItemDefinitionGroup> |
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
||||
<FunctionLevelLinking>true</FunctionLevelLinking> |
||||
<IntrinsicFunctions>true</IntrinsicFunctions> |
||||
<SDLCheck>true</SDLCheck> |
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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<LanguageStandard>stdcpp20</LanguageStandard> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<OptimizeReferences>true</OptimizeReferences> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemGroup> |
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<ClInclude Include="Enemy.h" /> |
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<ClInclude Include="Object.h" /> |
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<ClInclude Include="olcPixelGameEngine.h" /> |
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<ClInclude Include="Player.h" /> |
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<ClInclude Include="Polymorphism.h" /> |
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</ItemGroup> |
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<ItemGroup> |
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<ClCompile Include="Enemy.cpp" /> |
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<ClCompile Include="Object.cpp" /> |
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<ClCompile Include="Player.cpp" /> |
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<ClCompile Include="Polymorphism.cpp" /> |
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</ItemGroup> |
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
||||
<ImportGroup Label="ExtensionTargets"> |
||||
</ImportGroup> |
||||
</Project> |
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