Setup renderer
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commit
b135fb5408
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bin/sig/Panel.class
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bin/sig/Panel.class
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bin/sig/PolygonFill.class
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bin/sig/PolygonFill.class
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src/sig/Panel.java
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src/sig/Panel.java
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package sig;
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import java.awt.Graphics;
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import java.awt.GraphicsConfiguration;
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import java.awt.GraphicsEnvironment;
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import java.awt.Image;
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import java.awt.Toolkit;
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import java.awt.image.ColorModel;
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import java.awt.image.MemoryImageSource;
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import javax.swing.JPanel;
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public class Panel extends JPanel implements Runnable {
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public int pixel[];
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public int width=1280;
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public int height=720;
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private Thread thread;
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private Image imageBuffer;
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private MemoryImageSource mImageProducer;
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private ColorModel cm;
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public Panel() {
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super(true);
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thread = new Thread(this, "MyPanel Thread");
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}
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/**
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* Get Best Color model available for current screen.
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* @return color model
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*/
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protected static ColorModel getCompatibleColorModel(){
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GraphicsConfiguration gfx_config = GraphicsEnvironment.
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getLocalGraphicsEnvironment().getDefaultScreenDevice().
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getDefaultConfiguration();
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return gfx_config.getColorModel();
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}
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/**
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* Call it after been visible and after resizes.
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*/
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public void init(){
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cm = getCompatibleColorModel();
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int screenSize = width * height;
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if(pixel == null || pixel.length < screenSize){
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pixel = new int[screenSize];
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}
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if(thread.isInterrupted() || !thread.isAlive()){
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thread.start();
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}
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mImageProducer = new MemoryImageSource(width, height, cm, pixel,0, width);
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mImageProducer.setAnimated(true);
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mImageProducer.setFullBufferUpdates(true);
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imageBuffer = Toolkit.getDefaultToolkit().createImage(mImageProducer);
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}
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@Override
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public void paintComponent(Graphics g) {
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super.paintComponent(g);
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// perform draws on pixels
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render();
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// ask ImageProducer to update image
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mImageProducer.newPixels();
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// draw it on panel
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g.drawImage(this.imageBuffer, 0, 0, this);
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}
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/**
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* Overrides ImageObserver.imageUpdate.
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* Always return true, assuming that imageBuffer is ready to go when called
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*/
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@Override
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public boolean imageUpdate(Image image, int a, int b, int c, int d, int e) {
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return true;
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}
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/**
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* Do your draws in here !!
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* pixel is your canvas!
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*/
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public /* abstract */ void render(){
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int[] p = pixel; // this avoid crash when resizing
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//a=h/w
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for (int x=0;x<1280;x++) {
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for (int y=0;y<720;y++) {
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p[y*1280+x]=(0<<16)+(0<<8)+0;
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}
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}
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}
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@Override
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public void run() {
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while (true) {
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// request a JPanel re-drawing
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repaint();
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try {Thread.sleep(5);} catch (InterruptedException e) {}
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}
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}
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}
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21
src/sig/PolygonFill.java
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21
src/sig/PolygonFill.java
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package sig;
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import javax.swing.JFrame;
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public class PolygonFill {
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public static void main(String[] args) {
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Panel p = new Panel();
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JFrame f = new JFrame("Polygon Fill Renderer");
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p.init();
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f.add(p);
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f.setSize(1280,720);
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f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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f.setVisible(true);
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while (true) {
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p.render();
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}
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}
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}
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