Renders filled polygons using fast pixel blitting and odd-parity polygon scanline filling.
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PolygonFillRender/Edge.java

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package sig;
public class Edge {
Point a,b;
int min_y;
int max_y;
int min_x;
int max_x;
double x_of_min_y;
double inverse_slope;
public Edge(Point a, Point b) {
super();
this.a = a;
this.b = b;
min_y=Math.min(a.y, b.y);
max_y=Math.max(a.y, b.y);
min_x=Math.min(a.x, b.x);
max_x=Math.max(a.x, b.x);
if (a.y==min_y) {
x_of_min_y=a.x;
} else {
x_of_min_y=b.x;
}
inverse_slope=(double)(a.x-b.x)/(a.y-b.y);
}
@Override
public String toString() {
return "Edge [a=" + a + ", b=" + b + ", min_y=" + min_y + ", max_y=" + max_y + ", min_x=" + min_x + ", max_x="
+ max_x + ", x_of_min_y=" + x_of_min_y + ", inverse_slope=" + inverse_slope + "]";
}
}