generated from sigonasr2/JavaProjectTemplate
27 lines
689 B
GLSL
27 lines
689 B
GLSL
//Copyright 2014 JogAmp Community. All rights reserved.
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#if __VERSION__ >= 130
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#define varying in
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out vec4 svr_FragColor;
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#define texture2D texture
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#else
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#define svr_FragColor gl_FragColor
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#endif
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uniform sampler2D svr_Texture0;
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varying vec3 svv_Fade;
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varying vec2 svv_TexCoordR;
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varying vec2 svv_TexCoordG;
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varying vec2 svv_TexCoordB;
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void main (void)
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{
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// 3 samples for fixing chromatic aberrations
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vec3 color = vec3(texture2D(svr_Texture0, svv_TexCoordR).r,
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texture2D(svr_Texture0, svv_TexCoordG).g,
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texture2D(svr_Texture0, svv_TexCoordB).b);
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svr_FragColor = vec4(svv_Fade * color, 1.0); // include vignetteFade
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}
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