@ -7,9 +7,15 @@ Main engine file is in `JavaProjectTemplate.java`. If you choose to rename this
You will also have to update the `sig` script with the new `PROJECT_NAME` value.
# Window
Window Width, Height, and the title can all be customized.
# Drawing
You will find all possible drawing features under the `game` Panel object that is initialized for you. Draw commands all start with `Draw`. The example program contains quite a few of the possible draw commands available.
## Sprites
Sprites can be placed in the `sprites` folder and referenced accordingly. Instantiating a new `Sprite` class or `AnimatedSprite` class with the name will auto-load it in. Animated Sprites need their base width and height defined, the engine will figure out the animation frames for the rest of the image. `DrawAnimatedSprite` functions request what index of the animation to draw, you feed that yourself. Only horizontal animation strips are supported by default.
# Input
Mouse input is handled from the `Mouse` static instance. Can poll for `Held`,`Pressed`, and `Released` status of the mouse.
Keyboard input is handled much the same way with the `Key` static instance. Also has `Held`,`Pressed`, and `Released` statuses per key. Keycodes come from the Java Swing `KeyEvent` class (ex.`KeyEvent.VK_UP`).