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@ -25,6 +25,8 @@ import java.awt.event.KeyListener; |
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import java.awt.Graphics2D; |
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import java.awt.Graphics2D; |
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import java.awt.RenderingHints; |
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import java.awt.RenderingHints; |
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import java.awt.Cursor; |
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import sig.JavaProjectTemplate; |
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import sig.JavaProjectTemplate; |
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public class Panel extends JPanel implements Runnable,KeyListener { |
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public class Panel extends JPanel implements Runnable,KeyListener { |
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@ -61,6 +63,8 @@ public class Panel extends JPanel implements Runnable,KeyListener { |
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public static Panel p; |
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public static Panel p; |
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public static JFrame f; |
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public static JFrame f; |
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static Cursor currentCursor = new Cursor(Cursor.DEFAULT_CURSOR); |
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public static void InitializeEngine(JavaProjectTemplate instance){ |
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public static void InitializeEngine(JavaProjectTemplate instance){ |
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System.setProperty("sun.java2d.transaccel", "True"); |
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System.setProperty("sun.java2d.transaccel", "True"); |
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System.setProperty("sun.java2d.d3d", "True"); |
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System.setProperty("sun.java2d.d3d", "True"); |
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@ -89,6 +93,8 @@ public class Panel extends JPanel implements Runnable,KeyListener { |
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p.render(); |
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p.render(); |
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gameInstance.initializeGame(); |
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long lastGameTime = System.nanoTime(); |
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long lastGameTime = System.nanoTime(); |
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long dt = 0; |
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long dt = 0; |
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while (true) { |
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while (true) { |
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@ -238,6 +244,24 @@ public class Panel extends JPanel implements Runnable,KeyListener { |
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* pixel is your canvas! |
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* pixel is your canvas! |
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*/ |
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*/ |
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public boolean Cursor_IsVisible(){ |
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return !f.getCursor().getName().equals("INVISIBLE"); |
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} |
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public void Cursor_Hide(){ |
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f.setCursor(Toolkit.getDefaultToolkit().createCustomCursor(Toolkit.getDefaultToolkit().getImage(""), new java.awt.Point(0,0), "INVISIBLE")); |
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} |
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public void Cursor_Show(){ |
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f.setCursor(currentCursor); |
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} |
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public void Cursor_SetCursor(Sprite cursorimg,int x_origin,int y_origin){ |
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currentCursor=Toolkit.getDefaultToolkit().createCustomCursor(cursorimg.img, new java.awt.Point(x_origin,y_origin), "CUSTOM"); |
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f.setCursor(currentCursor); |
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} |
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public void Cursor_ResetCursor(){ |
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f.setCursor(Cursor.getDefaultCursor()); |
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} |
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public /* abstract */ void render(){ |
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public /* abstract */ void render(){ |
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gameInstance.drawGame(); |
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gameInstance.drawGame(); |
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