@ -18,4 +18,7 @@ Sprites can be placed in the `sprites` folder and referenced accordingly. Instan
# Input
Mouse input is handled from the `Mouse` static instance. Can poll for `Held`,`Pressed`, and `Released` status of the mouse.
Keyboard input is handled much the same way with the `Key` static instance. Also has `Held`,`Pressed`, and `Released` statuses per key. Keycodes come from the Java Swing `KeyEvent` class (ex.`KeyEvent.VK_UP`).
Keyboard input is handled much the same way with the `Key` static instance. Also has `Held`,`Pressed`, and `Released` statuses per key. Keycodes come from the Java Swing `KeyEvent` class (ex.`KeyEvent.VK_UP`).
# Building
I include some compile scripts, but you are free to use your own. `./sig` lists all possible commands, `./sig build` builds and tries to run the compiled Java classes. `./sig jar` will output a jar. `./sig zip` will piece together the sprites folder, bin folder, and a run script (for Linux) to run a finished java jar, which provides an easy way to "export" the game.