|
|
|
@ -50,7 +50,7 @@ public class Panel extends JPanel implements Runnable,KeyListener { |
|
|
|
|
public double nanaY = 0; |
|
|
|
|
public int button = 0; |
|
|
|
|
public HashMap<Integer,Boolean> MOUSE = new HashMap<>(); |
|
|
|
|
private Point mousePosition = new Point(0,0); |
|
|
|
|
private Point<Integer> mousePosition = new Point<Integer>(0,0); |
|
|
|
|
private MouseScrollValue scrollWheel=null; |
|
|
|
|
public static final int UPDATE_LOOP_FRAMERATE = 244; |
|
|
|
|
public static final long UPDATE_LOOP_NANOTIME = (long)((1d/UPDATE_LOOP_FRAMERATE)*1000000000l); |
|
|
|
@ -239,11 +239,11 @@ public class Panel extends JPanel implements Runnable,KeyListener { |
|
|
|
|
|
|
|
|
|
public void FillCircle(double center_x,double center_y,double r,Color col) { |
|
|
|
|
int counter=0; |
|
|
|
|
Point[] points = new Point[CIRCLE_PRECISION]; |
|
|
|
|
List<Point<Integer>> points = new ArrayList<Point<Integer>>(); |
|
|
|
|
for (double theta=0;theta<Math.PI*2;theta+=((Math.PI*2)/CIRCLE_PRECISION)) { |
|
|
|
|
//System.out.println("Loop "+counter+++". Theta:"+theta);
|
|
|
|
|
//System.out.println("X:"+(Math.sin(theta)*r+center_x)+" Y:"+(Math.cos(theta)*r+center_y));
|
|
|
|
|
points[counter++]=new Point((int)(Math.round(Math.sin(theta)*r+center_x)),(int)(Math.round(Math.cos(theta)*r+center_y))); |
|
|
|
|
points.add(new Point<Integer>((int)(Math.round(Math.sin(theta)*r+center_x)),(int)(Math.round(Math.cos(theta)*r+center_y)))); |
|
|
|
|
} |
|
|
|
|
FillPolygon(0,0,col,points); |
|
|
|
|
} |
|
|
|
@ -251,30 +251,30 @@ public class Panel extends JPanel implements Runnable,KeyListener { |
|
|
|
|
|
|
|
|
|
public void FillOval(double center_x,double center_y,double w,double h,Color col) { |
|
|
|
|
int counter=0; |
|
|
|
|
Point[] points = new Point[CIRCLE_PRECISION]; |
|
|
|
|
List<Point<Integer>> points = new ArrayList<Point<Integer>>(); |
|
|
|
|
double r = Math.max(w,h); |
|
|
|
|
double ratio = Math.min(w,h)/r; |
|
|
|
|
for (double theta=0;theta<Math.PI*2;theta+=((Math.PI*2)/CIRCLE_PRECISION)) { |
|
|
|
|
//System.out.println("Loop "+counter+++". Theta:"+theta);
|
|
|
|
|
//System.out.println("X:"+(Math.sin(theta)*r+center_x)+" Y:"+(Math.cos(theta)*r+center_y));
|
|
|
|
|
Point newP = new Point((int)(Math.round(Math.sin(theta)*r)),(int)(Math.round(Math.cos(theta)*r))); |
|
|
|
|
Point<Integer> newP = new Point<Integer>((int)(Math.round(Math.sin(theta)*r)),(int)(Math.round(Math.cos(theta)*r))); |
|
|
|
|
if (w<h) { |
|
|
|
|
newP.x=(int)Math.round(newP.x*ratio); |
|
|
|
|
} else { |
|
|
|
|
newP.y=(int)Math.round(newP.y*ratio); |
|
|
|
|
} |
|
|
|
|
newP.x+=center_x; |
|
|
|
|
newP.y+=center_y; |
|
|
|
|
points[counter++]=newP; |
|
|
|
|
newP.x+=(int)center_x; |
|
|
|
|
newP.y+=(int)center_y; |
|
|
|
|
points.add(newP); |
|
|
|
|
} |
|
|
|
|
FillPolygon(0,0,col,points); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public void FillPolygon(double x_offset,double y_offset,Color col,Point...points) { |
|
|
|
|
Edge[] edges = new Edge[points.length]; |
|
|
|
|
public void FillPolygon(double x_offset,double y_offset,Color col,List<Point<Integer>>points) { |
|
|
|
|
Edge[] edges = new Edge[points.size()]; |
|
|
|
|
List<Edge> edges_sorted = new ArrayList<Edge>(); |
|
|
|
|
for (int i=0;i<points.length;i++) { |
|
|
|
|
edges[i] = new Edge(points[i],points[(i+1)%points.length]); |
|
|
|
|
for (int i=0;i<points.size();i++) { |
|
|
|
|
edges[i] = new Edge(points.get(i),points.get((i+1)%points.size())); |
|
|
|
|
if (!Double.isInfinite(edges[i].inverse_slope)) { |
|
|
|
|
if (edges_sorted.size()==0) { |
|
|
|
|
edges_sorted.add(edges[i]); |
|
|
|
@ -739,6 +739,122 @@ public class Panel extends JPanel implements Runnable,KeyListener { |
|
|
|
|
if (y > y3) return; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
/* |
|
|
|
|
* void PixelGameEngine::FillTexturedTriangle(const std::vector<olc::vf2d>& vPoints, std::vector<olc::vf2d> vTex, std::vector<olc::Pixel> vColour, olc::Sprite* sprTex) |
|
|
|
|
{ |
|
|
|
|
olc::vi2d p1 = vPoints[0]; |
|
|
|
|
olc::vi2d p2 = vPoints[1]; |
|
|
|
|
olc::vi2d p3 = vPoints[2]; |
|
|
|
|
|
|
|
|
|
if (p2.y < p1.y){std::swap(p1.y, p2.y); std::swap(p1.x, p2.x); std::swap(vTex[0].x, vTex[1].x); std::swap(vTex[0].y, vTex[1].y); std::swap(vColour[0], vColour[1]);} |
|
|
|
|
if (p3.y < p1.y){std::swap(p1.y, p3.y); std::swap(p1.x, p3.x); std::swap(vTex[0].x, vTex[2].x); std::swap(vTex[0].y, vTex[2].y); std::swap(vColour[0], vColour[2]);} |
|
|
|
|
if (p3.y < p2.y){std::swap(p2.y, p3.y); std::swap(p2.x, p3.x); std::swap(vTex[1].x, vTex[2].x); std::swap(vTex[1].y, vTex[2].y); std::swap(vColour[1], vColour[2]);} |
|
|
|
|
|
|
|
|
|
olc::vi2d dPos1 = p2 - p1; |
|
|
|
|
olc::vf2d dTex1 = vTex[1] - vTex[0]; |
|
|
|
|
int dcr1 = vColour[1].r - vColour[0].r; |
|
|
|
|
int dcg1 = vColour[1].g - vColour[0].g; |
|
|
|
|
int dcb1 = vColour[1].b - vColour[0].b; |
|
|
|
|
int dca1 = vColour[1].a - vColour[0].a; |
|
|
|
|
|
|
|
|
|
olc::vi2d dPos2 = p3 - p1; |
|
|
|
|
olc::vf2d dTex2 = vTex[2] - vTex[0]; |
|
|
|
|
int dcr2 = vColour[2].r - vColour[0].r; |
|
|
|
|
int dcg2 = vColour[2].g - vColour[0].g; |
|
|
|
|
int dcb2 = vColour[2].b - vColour[0].b; |
|
|
|
|
int dca2 = vColour[2].a - vColour[0].a; |
|
|
|
|
|
|
|
|
|
float dax_step = 0, dbx_step = 0, dcr1_step = 0, dcr2_step = 0, dcg1_step = 0, dcg2_step = 0, dcb1_step = 0, dcb2_step = 0, dca1_step = 0, dca2_step = 0; |
|
|
|
|
olc::vf2d vTex1Step, vTex2Step; |
|
|
|
|
|
|
|
|
|
if (dPos1.y) |
|
|
|
|
{ |
|
|
|
|
dax_step = dPos1.x / (float)abs(dPos1.y); |
|
|
|
|
vTex1Step = dTex1 / (float)abs(dPos1.y); |
|
|
|
|
dcr1_step = dcr1 / (float)abs(dPos1.y); |
|
|
|
|
dcg1_step = dcg1 / (float)abs(dPos1.y); |
|
|
|
|
dcb1_step = dcb1 / (float)abs(dPos1.y); |
|
|
|
|
dca1_step = dca1 / (float)abs(dPos1.y); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (dPos2.y) |
|
|
|
|
{ |
|
|
|
|
dbx_step = dPos2.x / (float)abs(dPos2.y); |
|
|
|
|
vTex2Step = dTex2 / (float)abs(dPos2.y); |
|
|
|
|
dcr2_step = dcr2 / (float)abs(dPos2.y); |
|
|
|
|
dcg2_step = dcg2 / (float)abs(dPos2.y); |
|
|
|
|
dcb2_step = dcb2 / (float)abs(dPos2.y); |
|
|
|
|
dca2_step = dca2 / (float)abs(dPos2.y); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
olc::vi2d vStart; |
|
|
|
|
olc::vi2d vEnd; |
|
|
|
|
int vStartIdx; |
|
|
|
|
|
|
|
|
|
for (int pass = 0; pass < 2; pass++) |
|
|
|
|
{ |
|
|
|
|
if (pass == 0) |
|
|
|
|
{ |
|
|
|
|
vStart = p1; vEnd = p2; vStartIdx = 0; |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
dPos1 = p3 - p2; |
|
|
|
|
dTex1 = vTex[2] - vTex[1]; |
|
|
|
|
dcr1 = vColour[2].r - vColour[1].r; |
|
|
|
|
dcg1 = vColour[2].g - vColour[1].g; |
|
|
|
|
dcb1 = vColour[2].b - vColour[1].b; |
|
|
|
|
dca1 = vColour[2].a - vColour[1].a; |
|
|
|
|
dcr1_step = 0; dcg1_step = 0; dcb1_step = 0; dca1_step = 0; |
|
|
|
|
|
|
|
|
|
if (dPos2.y) dbx_step = dPos2.x / (float)abs(dPos2.y); |
|
|
|
|
if (dPos1.y) |
|
|
|
|
{ |
|
|
|
|
dax_step = dPos1.x / (float)abs(dPos1.y); |
|
|
|
|
vTex1Step = dTex1 / (float)abs(dPos1.y); |
|
|
|
|
dcr1_step = dcr1 / (float)abs(dPos1.y); |
|
|
|
|
dcg1_step = dcg1 / (float)abs(dPos1.y); |
|
|
|
|
dcb1_step = dcb1 / (float)abs(dPos1.y); |
|
|
|
|
dca1_step = dca1 / (float)abs(dPos1.y); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
vStart = p2; vEnd = p3; vStartIdx = 1; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (dPos1.y) |
|
|
|
|
{ |
|
|
|
|
for (int i = vStart.y; i <= vEnd.y; i++) |
|
|
|
|
{ |
|
|
|
|
int ax = int(vStart.x + (float)(i - vStart.y) * dax_step); |
|
|
|
|
int bx = int(p1.x + (float)(i - p1.y) * dbx_step); |
|
|
|
|
|
|
|
|
|
olc::vf2d tex_s(vTex[vStartIdx].x + (float)(i - vStart.y) * vTex1Step.x, vTex[vStartIdx].y + (float)(i - vStart.y) * vTex1Step.y); |
|
|
|
|
olc::vf2d tex_e(vTex[0].x + (float)(i - p1.y) * vTex2Step.x, vTex[0].y + (float)(i - p1.y) * vTex2Step.y); |
|
|
|
|
|
|
|
|
|
olc::Pixel col_s(vColour[vStartIdx].r + uint8_t((float)(i - vStart.y) * dcr1_step), vColour[vStartIdx].g + uint8_t((float)(i - vStart.y) * dcg1_step), |
|
|
|
|
vColour[vStartIdx].b + uint8_t((float)(i - vStart.y) * dcb1_step), vColour[vStartIdx].a + uint8_t((float)(i - vStart.y) * dca1_step)); |
|
|
|
|
|
|
|
|
|
olc::Pixel col_e(vColour[0].r + uint8_t((float)(i - p1.y) * dcr2_step), vColour[0].g + uint8_t((float)(i - p1.y) * dcg2_step), |
|
|
|
|
vColour[0].b + uint8_t((float)(i - p1.y) * dcb2_step), vColour[0].a + uint8_t((float)(i - p1.y) * dca2_step)); |
|
|
|
|
|
|
|
|
|
if (ax > bx) { std::swap(ax, bx); std::swap(tex_s, tex_e); std::swap(col_s, col_e); } |
|
|
|
|
|
|
|
|
|
float tstep = 1.0f / ((float)(bx - ax)); |
|
|
|
|
float t = 0.0f; |
|
|
|
|
|
|
|
|
|
for (int j = ax; j < bx; j++) |
|
|
|
|
{ |
|
|
|
|
olc::Pixel pixel = PixelLerp(col_s, col_e, t); |
|
|
|
|
if (sprTex != nullptr) pixel *= sprTex->Sample(tex_s.lerp(tex_e, t)); |
|
|
|
|
Draw(j, i, pixel); |
|
|
|
|
t += tstep; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
*/ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void Clear(Color col){ |
|
|
|
|
for (int y=0;y<JavaProjectTemplate.WINDOW_HEIGHT;y++) { |
|
|
|
|