generated from sigonasr2/JavaProjectTemplate
17 lines
369 B
Plaintext
17 lines
369 B
Plaintext
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//Copyright 2010 JogAmp Community. All rights reserved.
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//
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// 2-pass shader w/o weight
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//
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#if __VERSION__ >= 130
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#define varying in
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out vec4 mgl_FragColor;
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#define texture2D texture
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#else
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#define mgl_FragColor gl_FragColor
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#endif
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#define GetSample(texUnit, texCoord, psize, cx, cy, offX, offY) texture2D(texUnit, texCoord + psize * vec2(cx+offX, cy+offY))
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