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OpenGLTemplate/Dot/main.cpp

57 lines
1.4 KiB

#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "utils.h"
#include <algorithm>
#define numVAOs 1
GLuint renderingProgram;
GLuint vao[numVAOs];
void init(GLFWwindow* window) {
renderingProgram=utils::createShaderProgram("vertShader.glsl","fragShader.glsl");
glGenVertexArrays(numVAOs,vao);
glBindVertexArray(vao[0]);
}
float size=0;
float inc=150;
double lastTime=0;
void display(GLFWwindow* window, double currentTime) {
double elapsedTime=currentTime-lastTime;
lastTime=currentTime;
glClear(GL_DEPTH_BUFFER_BIT);
glClearColor(0,0,0.2,1);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(renderingProgram);
size+=inc*elapsedTime;
if(size>300||size<1){inc*=-1;size=std::clamp(size,1.f,300.f);}
glPointSize(size);
glDrawArrays(GL_POINTS,0,1);
}
int main(void) {
if (!glfwInit()) { exit(EXIT_FAILURE); }
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
GLFWwindow* window = glfwCreateWindow(300, 300, "Expanding Dot", NULL, NULL);
glfwMakeContextCurrent(window);
if (glewInit() != GLEW_OK) { exit(EXIT_FAILURE); }
glfwSwapInterval(1);
init(window);
while (!glfwWindowShouldClose(window)) {
display(window,glfwGetTime());
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}