#pragma once #include #include #include namespace ErrorCheck{ inline void printShaderLog(GLuint shader) { int len = 0; int chWrittn = 0; char *log; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); if (len > 0) { log = (char *)malloc(len); glGetShaderInfoLog(shader, len, &chWrittn, log); std::cout << "Shader Info Log: " << log << std::endl; free(log); } } inline void printProgramLog(int prog) { int len = 0; int chWrittn = 0; char *log; glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &len); if (len > 0) { log = (char *)malloc(len); glGetProgramInfoLog(prog, len, &chWrittn, log); std::cout << "Program Info Log: " << log << std::endl; free(log); } } inline bool checkOpenGLError() { bool foundError = false; int glErr = glGetError(); while (glErr != GL_NO_ERROR) { std::cout << "glError: " << glErr << std::endl; foundError = true; glErr = glGetError(); } return foundError; } }