#include #include #include class Sphere{ private: int numVertices; int numIndices; std::vector indices; std::vector vertices; std::vector texCoords; std::vector normals; void init(int); float toRadians(float degrees); public: Sphere(); Sphere(int prec); int getNumVertices(); int getNumIndices(); std::vector getIndices(); std::vector getVertices(); std::vector getTexCoords(); std::vector getNormals(); };