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#include <fstream> |
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#include <sstream> |
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#include <glm/glm.hpp> |
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#include "ImportedModel.h" |
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using namespace std; |
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ImportedModel::ImportedModel() {} |
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ImportedModel::ImportedModel(const char *filePath) { |
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ModelImporter modelImporter = ModelImporter(); |
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modelImporter.parseOBJ(filePath); |
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numVertices = modelImporter.getNumVertices(); |
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std::vector<float> verts = modelImporter.getVertices(); |
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std::vector<float> tcs = modelImporter.getTextureCoordinates(); |
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std::vector<float> normals = modelImporter.getNormals(); |
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for (int i = 0; i < numVertices; i++) { |
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vertices.push_back(glm::vec3(verts[i*3], verts[i*3+1], verts[i*3+2])); |
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texCoords.push_back(glm::vec2(tcs[i*2], tcs[i*2+1])); |
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normalVecs.push_back(glm::vec3(normals[i*3], normals[i*3+1], normals[i*3+2])); |
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} |
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} |
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int ImportedModel::getNumVertices() { return numVertices; } |
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std::vector<glm::vec3> ImportedModel::getVertices() { return vertices; } |
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std::vector<glm::vec2> ImportedModel::getTextureCoords() { return texCoords; } |
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std::vector<glm::vec3> ImportedModel::getNormals() { return normalVecs; } |
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// ---------------------------------------------------------------
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ModelImporter::ModelImporter() {} |
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void ModelImporter::parseOBJ(const char *filePath) { |
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float x, y, z; |
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string content; |
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ifstream fileStream(filePath, ios::in); |
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string line = ""; |
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while (!fileStream.eof()) { |
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getline(fileStream, line); |
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if (line.compare(0, 2, "v ") == 0) { |
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stringstream ss(line.erase(0, 1)); |
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ss >> x; ss >> y; ss >> z; |
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vertVals.push_back(x); |
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vertVals.push_back(y); |
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vertVals.push_back(z); |
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} |
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if (line.compare(0, 2, "vt") == 0) { |
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stringstream ss(line.erase(0, 2)); |
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ss >> x; ss >> y; |
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stVals.push_back(x); |
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stVals.push_back(y); |
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} |
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if (line.compare(0, 2, "vn") == 0) { |
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stringstream ss(line.erase(0, 2)); |
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ss >> x; ss >> y; ss >> z; |
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normVals.push_back(x); |
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normVals.push_back(y); |
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normVals.push_back(z); |
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} |
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if (line.compare(0, 2, "f ") == 0) { |
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string oneCorner, v, t, n; |
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stringstream ss(line.erase(0, 2)); |
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for (int i = 0; i < 3; i++) { |
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getline(ss, oneCorner, ' '); |
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stringstream oneCornerSS(oneCorner); |
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getline(oneCornerSS, v, '/'); |
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getline(oneCornerSS, t, '/'); |
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getline(oneCornerSS, n, '/'); |
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int vertRef = (stoi(v) - 1) * 3; |
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int tcRef = (stoi(t) - 1) * 2; |
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int normRef = (stoi(n) - 1) * 3; |
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triangleVerts.push_back(vertVals[vertRef]); |
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triangleVerts.push_back(vertVals[vertRef + 1]); |
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triangleVerts.push_back(vertVals[vertRef + 2]); |
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textureCoords.push_back(stVals[tcRef]); |
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textureCoords.push_back(stVals[tcRef + 1]); |
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normals.push_back(normVals[normRef]); |
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normals.push_back(normVals[normRef + 1]); |
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normals.push_back(normVals[normRef + 2]); |
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} |
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} |
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} |
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} |
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int ModelImporter::getNumVertices() { return (triangleVerts.size()/3); } |
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std::vector<float> ModelImporter::getVertices() { return triangleVerts; } |
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std::vector<float> ModelImporter::getTextureCoordinates() { return textureCoords; } |
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std::vector<float> ModelImporter::getNormals() { return normals; } |
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#include <vector> |
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class ImportedModel |
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{ |
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private: |
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int numVertices; |
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std::vector<glm::vec3> vertices; |
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std::vector<glm::vec2> texCoords; |
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std::vector<glm::vec3> normalVecs; |
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public: |
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ImportedModel(); |
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ImportedModel(const char *filePath); |
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int getNumVertices(); |
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std::vector<glm::vec3> getVertices(); |
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std::vector<glm::vec2> getTextureCoords(); |
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std::vector<glm::vec3> getNormals(); |
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}; |
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|
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class ModelImporter |
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{ |
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private: |
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std::vector<float> vertVals; |
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std::vector<float> triangleVerts; |
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std::vector<float> textureCoords; |
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std::vector<float> stVals; |
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std::vector<float> normals; |
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std::vector<float> normVals; |
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public: |
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ModelImporter(); |
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void parseOBJ(const char *filePath); |
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int getNumVertices(); |
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std::vector<float> getVertices(); |
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std::vector<float> getTextureCoordinates(); |
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std::vector<float> getNormals(); |
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}; |
After Width: | Height: | Size: 555 KiB |
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