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35 lines
806 B
35 lines
806 B
1 year ago
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#include <vector>
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class ImportedModel
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{
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private:
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int numVertices;
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std::vector<glm::vec3> vertices;
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std::vector<glm::vec2> texCoords;
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std::vector<glm::vec3> normalVecs;
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public:
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ImportedModel();
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ImportedModel(const char *filePath);
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int getNumVertices();
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std::vector<glm::vec3> getVertices();
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std::vector<glm::vec2> getTextureCoords();
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std::vector<glm::vec3> getNormals();
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};
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class ModelImporter
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{
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private:
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std::vector<float> vertVals;
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std::vector<float> triangleVerts;
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std::vector<float> textureCoords;
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std::vector<float> stVals;
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std::vector<float> normals;
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std::vector<float> normVals;
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public:
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ModelImporter();
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void parseOBJ(const char *filePath);
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int getNumVertices();
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std::vector<float> getVertices();
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std::vector<float> getTextureCoordinates();
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std::vector<float> getNormals();
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};
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